Hi, im in the process of build a small PC for emulators, for use in a 1280x1024 TFT screen
My basic setup for all emulators is, height to 1280, and weight to most close to 1024,for example for megadrive or Famicom is:
1280x896 (320*4 or 256*5 + 224*4)
Plus scanlines to 50 or 75%, and NO bilinear at all, just pure pixels + scanlines
For now, i have Master System and Megadrive (+MCD and 32x) with Fusion, Famicom with VirtuaNES, PCengine with MagicEngine, arcade with Fburn, etc
But still not Super Famicom
Here is my question, after play with snes9x config file, I discover that
Stretch:Enabled = TRUE
Stretch:MaintainAspectRatio = TRUE
Stretch:AspectRatioBaseWidth = 320
Give me a perfect 1280x896 for 256x224 games
The problem is the bi-linear filtering!! and if I disable it, it seems snes9x did not use my video card to do the stretching, and everything goes slow....
In all other emulators, there is a way to use the videocard for screen size, but using sharp pixels, not bi-linear... there is a option or a way to do this in snes9x?
Thanks!
PD: Im using snes9x 1.52 (1.53 is too slow) and my videocard don't support D3D or OGL
Snes9x using videocard for stretching but not bilinear
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- Hero of Hyrule | Official Port Recruiter
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Re: Snes9x using videocard for stretching but not bilinear
Moved to tech support/bug tracking...

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