Anyone knows why Snes9x blurres its Hi-Res images?
For example in "Seiken Densetsu 3" when the text shows up the image gets blurry like bilinear filtering is On.
Of course I compared it with bsnes, and bsnes remains sharp like the normal res image.
Thanks.
Hi-Res Blurry
Re: Hi-Res Blurry
In the display settings you can turn off "blend hi-res images". This is necessary for some games that use hi-res for transparency effects such as Jurrassic Park or Kirby's Dream Land (unless you use Blargg's filter).
Re: Hi-Res Blurry
Thank You!
Re: Hi-Res Blurry
Hi, I want to ask about a similar problem. I was playing Marvelous (J) and I noticed there is a difference with text message display. See my screenshot. Is it intended? Is there any option to get the old sharp image?
I use:
- Snes9x 1.54 dev
- Blend Hi-Res = OFF
- Direct3D, with no filters
Thanks in advance.
I use:
- Snes9x 1.54 dev
- Blend Hi-Res = OFF
- Direct3D, with no filters
Thanks in advance.
- Attachments
-
- Marvelous (J) blurry text
- HiResText.png (32.37 KiB) Viewed 45371 times
Re: Hi-Res Blurry
gocha,
Try multipliers Simple x2 or x4 (x3 makes it blurry too).
Also in my experience the only fullscreen resolution that keep true aspect ratio is 1024x768,
because Snes vertical res is 512, and 1024 divides by it.
You can see it in any game that uses Hi-Res vertical lines for transparency.
Try multipliers Simple x2 or x4 (x3 makes it blurry too).
Also in my experience the only fullscreen resolution that keep true aspect ratio is 1024x768,
because Snes vertical res is 512, and 1024 divides by it.
You can see it in any game that uses Hi-Res vertical lines for transparency.
Re: Hi-Res Blurry
Moderator/Administrator: Can you please make the EDIT option available for little longer than 5 minutes.
I have to mention that OpenGL is alot faster than Direct3d.
I also use Simple X4 for best pixel ratio and sometimes Bilinear Filtering (which has almost no blur effect if the multiplier is big enough).
Bilinear Filtering makes a pixel perfect image at other fullscreen resolutions with Simple x4.
If I use 1024x768, I turn off Bilinear Filtering because the image is already pixel perfect.
One important setting I have to share with you is Frame Skipping.
Set it to Fixed and amount to 0, makes the emulator a lot smoother.
Automatic setting has minor hiccups even if set to 0.
I have to mention that OpenGL is alot faster than Direct3d.
I also use Simple X4 for best pixel ratio and sometimes Bilinear Filtering (which has almost no blur effect if the multiplier is big enough).
Bilinear Filtering makes a pixel perfect image at other fullscreen resolutions with Simple x4.
If I use 1024x768, I turn off Bilinear Filtering because the image is already pixel perfect.
One important setting I have to share with you is Frame Skipping.
Set it to Fixed and amount to 0, makes the emulator a lot smoother.
Automatic setting has minor hiccups even if set to 0.
Re: Hi-Res Blurry
Gocha: this was caused by a fix to the hi-res pixel plotter. It now looks like it does in bsnes. Do you have some way to confirm how it looks on a real snes?
Re: Hi-Res Blurry
Aha. At present, I cannot confirm it, but I trust byuu. Though, I like the old result for this game. I would be glad if there is an option for it. Anyway, I would like to see how it is changed. Do you know the commit ID of the fix?OV2 wrote:Gocha: this was caused by a fix to the hi-res pixel plotter. It now looks like it does in bsnes. Do you have some way to confirm how it looks on a real snes?
Re: Hi-Res Blurry
The commit is here: https://github.com/snes9xgit/snes9x/com ... fefec41beb
It fixed the issue that hi-res lines were shifted one pixel to the left, and the last pixel was blank.
It fixed the issue that hi-res lines were shifted one pixel to the left, and the last pixel was blank.
Re: Hi-Res Blurry
I see. Thank you OV2.OV2 wrote:The commit is here: https://github.com/snes9xgit/snes9x/com ... fefec41beb
It fixed the issue that hi-res lines were shifted one pixel to the left, and the last pixel was blank.