Using SNES9X 1.53.
Transparency doesn't seem to work in Kirby's Dream Land 3. Using a USA region ROM and it is a proper dump with no hacks. Go to 1-4, which has water. You can't see through the water, even though you should be able to.
Kirby's Dream Land 3 transparency bug (SOLVED: NOT A BUG)
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- Snes9x White Belt
- Posts: 7
- Joined: Sat May 05, 2012 7:35 am
Re: Kirby's Dream Land 3 transparency bug
Works fine here.
What port are you using? Did you perhaps disable Hi Resolution Support?
You might want to post a screenshot of the issue.
What port are you using? Did you perhaps disable Hi Resolution Support?
You might want to post a screenshot of the issue.
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- Snes9x White Belt
- Posts: 7
- Joined: Sat May 05, 2012 7:35 am
Re: Kirby's Dream Land 3 transparency bug
You're right, that is turned off. Thank you for fixing this for me.
Embarrassingly, I thought "Hi Resolution Support" was a sort of filter that I could disable for CPU power on my seven year old computer, rather than a function of the real SNES. I'm sorry, and I ask if you would please add "SOLVED: NOT A BUG" to the subject of this topic.
While I'm here, I'll ask: Does a real SNES use "Blend Hi-Res Image" as well?
Embarrassingly, I thought "Hi Resolution Support" was a sort of filter that I could disable for CPU power on my seven year old computer, rather than a function of the real SNES. I'm sorry, and I ask if you would please add "SOLVED: NOT A BUG" to the subject of this topic.
While I'm here, I'll ask: Does a real SNES use "Blend Hi-Res Image" as well?
Re: Kirby's Dream Land 3 transparency bug
"Blend Hi-Res Image" tries to replicate the blending effect you get on TV monitors. Without it, these pseudo-transparency effects will look like a striped layer on top of the image.
You don't need it with some of the filters, for example blargg's ntsc filter automatically does blending.
You don't need it with some of the filters, for example blargg's ntsc filter automatically does blending.
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- Hero of Hyrule | Official Port Recruiter
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Re: Kirby's Dream Land 3 transparency bug
@ bold: Request Granted.CVReynolds wrote:Embarrassingly, I thought "Hi Resolution Support" was a sort of filter that I could disable for CPU power on my seven year old computer, rather than a function of the real SNES. I'm sorry, and I ask if you would please add "SOLVED: NOT A BUG" to the subject of this topic.
As for everything else, I had a old computer once that ran Windows 98SE (Pentium 200MMX, 128MB RAM, Snes9X 1.39, etc) and hi-res worked on that like a charm.
I also thought hi-res made text, graphics, etc not be funky as described in this FAQ: viewtopic.php?f=2&t=4856

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