Hi guys, ive had some trouble with SNES - it was buzzing exactly as this thread states >> http://www.snes9x.com/phpBB2/viewtopic. ... 5044bbba81
So i took the advice of that post and downloaded the testbuild - and the buzzing on my problem games has stopped! but now i have another error
On exiting the program i get this:
Quote:
The CG runtime is unavailable, CG shaders will not run.
Consult the snes9x readme for information on how to obtain the runtime.
How to i make this go away?
Thanks for any help guys, im new here
SNES Testbuild problem - CG runtime
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- Hero of Hyrule | Official Port Recruiter
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if this is the same test build OV2 posted about a week or two ago, I know it improved the super scope code; it used to force close on 64-bit Windows versions every time you selected the super scope, regardless if the game used it or not.
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- Snes9x Orange Belt
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The testbuild is dated as 11/1/11, so...adventure_of_link wrote:if this is the same test build OV2 posted about a week or two ago, I know it improved the super scope code; it used to force close on 64-bit Windows versions every time you selected the super scope, regardless if the game used it or not.
Lisa: "I hope you all know you're sponsoring a murderous pirate!"
Sponsor: "A pirate!!? Well, that's hardly the image we need for Long John Silvers!"
Sponsor: "A pirate!!? Well, that's hardly the image we need for Long John Silvers!"
The testbuilds are usually the latest git build from that date, you can check the commit messages here: https://github.com/snes9xgit/snes9x/commits/master
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- Snes9x Orange Belt
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Thanks!OV2 wrote:The testbuilds are usually the latest git build from that date, you can check the commit messages here: https://github.com/snes9xgit/snes9x/commits/master
Lisa: "I hope you all know you're sponsoring a murderous pirate!"
Sponsor: "A pirate!!? Well, that's hardly the image we need for Long John Silvers!"
Sponsor: "A pirate!!? Well, that's hardly the image we need for Long John Silvers!"