I'll probably start working on cheat support after I've gone through the list of features planned for version 1.4.0 on my sitemrbonner wrote:Hey was wondering will cheats be available soon for these ports?

I have no file in that location, i have checked too with ifile the permissions on the folder, and reinstalling appication.The configuration file is located in /private/var/mobile/Documents, to reset your configuration in case of issues simply delete it.
Classic Controllers are supported on iOS and if works in the menu it should definitely work in-game. Try checking your Wiimote Key Config and see if the buttons are properly mapped?petabyte wrote: Is wii classic controller oficially supported on ios?.
Another cuestion. If i make changes on settings, they aren't saved.
Rakashazi wrote:I'll probably start working on cheat support after I've gone through the list of features planned for version 1.4.0 on my sitemrbonner wrote:Hey was wondering will cheats be available soon for these ports?
To check the exact number of points supported by your device, try this test app. There's a small zone in between buttons to assist with pushing 2 at once and will be configurable in a future update. This may sound a bit counterintuitive, but increasing the button spacing makes this zone larger so it's actually easier to push multiple buttons in the case where your thumb is over both (the OS should interpolate the location to the middle and have a better chance of hitting the in-between bounding box).Skor wrote: This works very well for RPGs like the final fantasy games, but I'm having problems controlling action games. I'm using a Nexus S, which is supposed to have multitouch support (up to five different points), yet when using your app, it seems like I can only press two buttons at once.
For example, in many games, you can dash and jump by holding a direction, and something like y and b. When I'm running, I'll slide my thumb so that it covers both y and b, and about half the time, nothing happens, and the rest of the time, my character jumps, but it seems the y key is depressed and the jump is a low distance one.
This is already supported if mapped to a hardware button (check the key config), touch-based fast forward should be coming soon.Skor wrote: Ok, last suggestion: a fast forward button would be really handy, if that is possible.
That's a problem nearly every emulator had except for BSNES. If you grab version 1.43 of SNES9x (which is the version the Android port is based off of) you'll see that Star Fox runs too fast on that as well.temporalg wrote:I'm curious, what's up with Star Fox? Both SNESoid and your port run it abnormally fast, which is funny because I thought that was traditionally a ZSNES problem that SNES9x got right.
Therefore I was assuming that a possibility exists.Backup memory and save state support, auto-save and ten manual slots for save states. State files from Snes9x 1.43 should work on Snes9x EX and vice-versa.
Are you sure you're on 1.43 for the PC? The save state format is identical and since ARM processors are little-endian just like x86, there shouldn't be any data format issues. I've tested this on a Linux build of Snes9x 1.43 from the original source archive. Which build are you using?madmaniac wrote: I want to move game states from my android phone to my computer when being at home in order to play at the bigger screen.
Copying the .s96 files to the computer and then trying to load them in Snes 9x 1.43 is not working. When saving in Snes 9x, the files extension is .001 .002 etc.