GTK/X11 Port (aka Linux/UNIX GUI)
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- Snes9x White Belt
- Posts: 29
- Joined: Wed Jun 24, 2009 2:58 am
Full screen bug persists.
Full screen bug persists. I had to omit snes9x-gtk from the Youtube Video I shot because in WahCade, snes9x-gtk launched behind Wahcade and it looked ugly having to alt_tab snes9x-gtk into the foreground. This bug should be put as high priority.
Re: Full screen bug persists.
Set Wahcade to automatically minimize itself when snes9x-gtk starts and you won't have this problem.zombie_ryushu wrote:Full screen bug persists. I had to omit snes9x-gtk from the Youtube Video I shot because in WahCade, snes9x-gtk launched behind Wahcade and it looked ugly having to alt_tab snes9x-gtk into the foreground. This bug should be put as high priority.
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- Snes9x White Belt
- Posts: 29
- Joined: Wed Jun 24, 2009 2:58 am
WahCade doesn't do that.
WahCade doesn't do that. And this is not a bug in WahCade. Even launching snes9x-gtk from the command line can cause problems, like all the windows in the system resizing.
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- Snes9x White Belt
- Posts: 29
- Joined: Wed Jun 24, 2009 2:58 am
Fullscreen Bug persists.
The code for full screen needs to be re-written to use SDL correctly.
Re: Fullscreen Bug persists.
It doesn't use SDL--that would necessitate it using SDL for its video functions, and I'm not going to do that. It wouldn't help the problem anyway because we would have to encapsulate the SDL video, and it wouldn't have a top level window.zombie_ryushu wrote:The code for full screen needs to be re-written to use SDL correctly.
zombie_ryushu, would you mind checking out the latest SVN changes. I've tested this code with Wah!Cade and Snes9x doesn't appear behind it with either kwin 4.4.0 or metacity 2.28.0.
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- Snes9x White Belt
- Posts: 29
- Joined: Wed Jun 24, 2009 2:58 am
SVN heckout.
I forgot the command to check out the latest SVN.
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- Snes9x White Belt
- Posts: 29
- Joined: Wed Jun 24, 2009 2:58 am
As far as I can tell...
It is still resizing every application on my desktop when it runs. But it is spawning in the foreground.
Re: As far as I can tell...
I can't fix the resizing thing in this program. It's a bug in the window manager related to the desktop shrinking when the resolution is decreased. You can work around it by not using the "Change Desktop Resolution" option. If you're using either the Xv or OpenGL driver, doing this will have no performance impact. If you're really concerned about the bug, or need the lower resolutions for some reason, you need to bother the developers of your window manager about it--they're the only ones who can fix it.zombie_ryushu wrote:It is still resizing every application on my desktop when it runs. But it is spawning in the foreground.
It's been a while since I updated the french translation for snes9x-gtk, so here is the .po file for v79:
http://88.191.30.201/~tukuyomi/stuff/sn ... v79.po.bz2
http://88.191.30.201/~tukuyomi/stuff/sn ... v79.po.bz2
I'm having a little bit of a problem with my joypad. I use a Super Smartjoy USB adapter for my SNES controller and it works perfectly fine both in Windows and every other Linux based emulator I've tried (VBA-M, DeSmuME, and Mupen64Plus). But, for some reason Snes9x GTK won't detect the input when I try to configure the controls.
Am I missing something stupidly simple?
Am I missing something stupidly simple?
You've probably got one of those libjsw calibrations messing things up. Remove any .joystick files in your home directory and reboot/reload the joystick driver. Don't run any calibration programs--they remap the axes to a [0, 255] range instead of [-32768, -32767] like they're supposed to be.Itserpol wrote:I'm having a little bit of a problem with my joypad. I use a Super Smartjoy USB adapter for my SNES controller and it works perfectly fine both in Windows and every other Linux based emulator I've tried (VBA-M, DeSmuME, and Mupen64Plus). But, for some reason Snes9x GTK won't detect the input when I try to configure the controls.
Am I missing something stupidly simple?
Then the only thing I can think of is that your binary may have been compiled without joystick support (See Preferences->Version Info, and look after "Features" for "Joystick").
Another thing that throws people off is that you need to have the joystick plugged in and have the operating system recognize it before starting Snes9x.
Another thing that throws people off is that you need to have the joystick plugged in and have the operating system recognize it before starting Snes9x.
GamePad
Hi There , i have installed "Snes9x-gtk" for Lucid Repository , and test too , the "Snes9x-gtk" i386 Binary from Google Code.
But with both , i can configure my gamepad , but in the GamePlay of Snes Roms , nothing responder from Gamepad , but the Keyboard works without trouble.
Well , i going to compile manually . See ya.
Well if i installed Snes from you PPA , forzing the "Karmic" Version , or Compiling Manually Snes9x-gtk from Sources , the Gamepad works
But with both , i can configure my gamepad , but in the GamePlay of Snes Roms , nothing responder from Gamepad , but the Keyboard works without trouble.
Well , i going to compile manually . See ya.
Well if i installed Snes from you PPA , forzing the "Karmic" Version , or Compiling Manually Snes9x-gtk from Sources , the Gamepad works

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- Snes9x White Belt
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- Joined: Wed Jan 23, 2008 5:53 pm