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PostPosted: Fri Feb 17, 2012 3:47 am 
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Snes9x White Belt

Joined: Fri Feb 17, 2012 3:30 am
Posts: 3
Ok, I been google-ing for about 6 hours now to no end to my problem.
So I want to use custom shaders which requires OpenGL output mode, well when ever i turn it on and go to load up a ROM even with no shaders equipped, Snes9x insistently closes with an APPCRASH message. I dont understand why its not working correctly seeing how i can play Final Fantasy 7 on epsxe 1.7 with pete's OpenGL 2.9 plugin with some extremely heavy OpenGL shaders at full speed.

I have Windows 7 x64bit
Intel i3 core 350m laptop...

Please HELP ME!!!! :cry:


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PostPosted: Fri Feb 17, 2012 12:59 pm 
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Official Win32 Porter/Dev
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Joined: Thu Aug 30, 2007 10:15 pm
Posts: 450
If you want to use cg shaders you can also use them in D3D mode.

As for OGL mode: please try the most recent testbuild and post the crash message you get.
You can also try if setting OpenGL:DisablePBOs to true in snes9x.conf helps.


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PostPosted: Sat Feb 18, 2012 1:29 am 
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Snes9x White Belt

Joined: Fri Feb 17, 2012 3:30 am
Posts: 3
OV2 wrote:
If you want to use cg shaders you can also use them in D3D mode.

I'm wanting to use bsnes based shaders...


As for OGL mode: please try the most recent testbuild and post the crash message you get.
You can also try if setting OpenGL:DisablePBOs to true in snes9x.conf helps.


I'm wanting to use bsnes based shaders...
and also neither of the above worked either.

This is the crash report...

Snes9x has stopped working.

Problem signature:
Problem Event Name: APPCRASH
Application Name: snes9x-x64.exe
Application Version: 1.5.3.0
Application Timestamp: 4db4ac8e
Fault Module Name: ig4icd64.dll
Fault Module Version: 8.15.10.2509
Fault Module Timestamp: 4e5e8bf9
Exception Code: c0000094
Exception Offset: 000000000008b0de
OS Version: 6.1.7600.2.0.0.768.3
Locale ID: 1033
Additional Information 1: c7b9
Additional Information 2: c7b959b87c8463247d8671045ed7e44c
Additional Information 3: cf41
Additional Information 4: cf416567a7ef96aba17ffa4ff6d3ce81




EDIT: Ok I have it running now with shaders under OpenGL mode, I can only get the test build to work though, what i had to do is go into my Windows/System32 folder and grabbing/copying the ig4icd64.dll in there and put it directly into the Snes9x folder :D


Last edited by uoykcuf86 on Sat Feb 18, 2012 4:28 am, edited 1 time in total.

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PostPosted: Sat Feb 18, 2012 2:36 am 
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Snes9x Yellow Belt

Joined: Tue May 03, 2011 2:35 pm
Posts: 190
try updating the integrated intel graphics drivers.


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PostPosted: Sat Feb 18, 2012 4:27 am 
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Snes9x White Belt

Joined: Fri Feb 17, 2012 3:30 am
Posts: 3
odditude wrote:
try updating the integrated intel graphics drivers.


I already got it working, some reason Snes9x wasn't finding a .dll file needed in my Windows/System32 folder. So i copied it and put it directly in the Snes9x folder and all started working like a dream :D


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