This is probably the 100.000th "slow" question but please bear with me because it's pretty specific.
I'm playing Zelda:lttp again and it pretty much works fine, until I want to fire arrows. Then, every movement slows down to about half speed until the arrow hits.
some specifics:
- I'm running XP - specs should be good I guess. dual core >2ghz, 3.2 GB ram, 8800GT video card. Snes9x version 1.52 fix4
- I have had no crashes or other glitches whatsoever with the rom.
- this happens with any emulation speed - both slower and faster speeds. (so 200% + arrow = about normal speed)
- the framerate always stays at 60
- this happens using default settings (i have deleted config and after restart snes9x immediately loaded a state)
- this happens - noticeable anyway - with 1 or more enemies moving around. Empty screen: no problem
- The area you are in seems to matter. For example the area above the bridge in the light world with all the rocks is affected, and also any dungeon, but not the area below link's house. With the 2 knights there chasing me, no effect at all, but at the bridge it is very noticeable.
- I can swing any other weapon, from boomerang to hookshot to flame rod to sword with the shooting star thing without any effect on speed - the sword effect should be a lot "heavier" than the arrow, right?
I have played Zelda in the past on Snes9x 1.43 and I can't remember having this problem. That was a single core AMD X64 i remember, all specs lower than this one. Is there an issue with dual cores I have missed?
I have never seen the snes9x.exe process above 4%, also during the slowdown.
EDIT:
Recorded Video which clearly shows speed change.
http://www.youtube.com/watch?v=rWNIjd7gn48
I also have a save state for the interested. It's in the same dungeon room as the movie. (there is a red mouse thing, a moveable statue and 2 spikey blocks bouncing around) when I find a way to attach it or upload it somewhere, I'll post the link...(what do you all normally use?)
That's the story. At the bottom is the rom info.
One last thing: I played Actraiser 2 before this and it had a more common slowdown with a lot of enemies on screen. At the time I thought it was because I had to turn SPEEDHACKS to ON in the config. Again, some areas were more affected than others - especially the first area with all the insects flying around.
Thanks for any insights
Rom info:
- File: E:\GAMES\SNES\Legend of Zelda, The (U)\Legend of Zelda, The (U).swc
Name: THE LEGEND OF ZELDA
Speed: 20/SlowROM
ROM Map: LoROM
Type: 02
Kart contents: ROM+RAM+BAT
Header ROM Size: 8Mbits
Calculated ROM Size: 8 Mbits
SRAM size: 64Kbits (64Kbit)
Actual Checksum: AF0D
Header Checksum: AF0D
Header Checksum Compliment: 50F2
Output: NTSC 60Hz
CRC32: 777AAC2F
Licensee: Nintendo
ROM Version: 1.0
Region: USA/Canada