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PostPosted: Fri Jan 15, 2010 11:08 pm 
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Official Win32 Porter/Dev
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the_randomizer wrote:
Now that the source code is released, I wonder if anyone will be willing to port it over to the Wii/Gamecube.....Not that I'm giving any hints, mind you.

AFAIK the snes9x-gx author is working on upgrading his port.


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PostPosted: Sat Jan 16, 2010 12:21 am 
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Snes9x White Belt
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Awesome, I can then play Mighty Morphin Power Rangers: The Fighting Edition without issue on the Wii. :P


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PostPosted: Sat Jan 16, 2010 12:27 am 
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OV2 wrote:
AFAIK the snes9x-gx author is working on upgrading his port.


Glad to hear that. To think I can play FF6 on the wii with hardware-perfect sound!

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 Post subject:
PostPosted: Sat Jan 16, 2010 10:22 am 
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Snes9x White Belt

Joined: Sat Jan 16, 2010 10:09 am
Posts: 29
First off, thanks for the release. I have always preferred zsnes over snes9x, but with this release I have switched. The sound is great, and the GTK interface is perfect.


Second off, I have had some issues where snes9x would run very slowly after loading a ROM. I suspect this is a sound issue, but I cannot reproduce it exactly. I haven't ran into it with the Pulseaudio driver, but I did with OSS, SDL and ALSA. I am running Ubuntu 9.10, 64-bit on this computer


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 Post subject:
PostPosted: Sat Jan 16, 2010 6:28 pm 
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Snes9x White Belt

Joined: Sat Jan 16, 2010 6:26 pm
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Thanks a million for the great work!

I hope the DSP-3 will be fully emulated soon.


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 Post subject:
PostPosted: Sat Jan 16, 2010 9:48 pm 
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Snes9x White Belt

Joined: Sat Jan 16, 2010 9:41 pm
Posts: 2
Hi, is this right place for bugs:)? 'REAL MONSTERS' also have sound? problem/regression in 1.52 and that tends to freeze emulation sooner or later.


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 Post subject:
PostPosted: Sat Jan 16, 2010 11:51 pm 
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Official Win32 Porter/Dev
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The (hopefully) last fix for this release corrects the issue reported by creaothceann and a few issues I've encountered myself:
http://download.sessionclan.de/overfiend/snes9x/snes9x-1.52-win32.fix4.zip

I've also made a special win9x build for sjyune:
http://download.sessionclan.de/overfiend/snes9x/win9x/snes9x-1.52-win32.w9x.zip

And here is a list of the fixes:
Code:
fix4:
  -selecting "display messages before applying filters" prior to loading any rom could cause a crash
  -hq4x and simple4x did not work correctly in DirectDraw and 32bit modes
  -selecting filters with different scales for normal/hi-res modes caused incorrect message scaling
  -the rom information window was always disabled
fix3:
  -avi recording crashed on < vista
  -delete key mapping did not work after emulator restart
fix2:
  -parts of the window stopped updating when previously covered by other windows (only in d3d mode)
fix1:
  -display corruption in Super Metroid/Donkey Kong Country/... due to compiler optimization


Sorry about all the small bugs - it seems I focused too much on the sound changes and thus missed the rest...


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 Post subject:
PostPosted: Sun Jan 17, 2010 10:24 am 
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Snes9x White Belt

Joined: Mon Jul 24, 2006 12:19 am
Posts: 23
OV2 !

Thanks millions for this 'personal' build...
works just fine except rom dialogue box doesn't pop-up so i have to use 'recent rom' menu to select rom image..
Is this Win9x specific problem or official bug ?
just curious...

anyway, i really appriciate it !! :wink:


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 Post subject:
PostPosted: Sun Jan 17, 2010 1:06 pm 
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Snes9x White Belt

Joined: Mon May 24, 2004 4:14 pm
Posts: 32
Location: France
sjyune wrote:
otherwise it shouldn't be named 'Snes9X'
Btw, it wasn't named after the Win9x at first.
http://snesemu.black-ship.net/misc/snes ... story.html
(the link in the first line is now dead :/ but you get the quick story at least^^)
=)


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 Post subject:
PostPosted: Sun Jan 17, 2010 1:36 pm 
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Official Win32 Porter/Dev
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sjyune wrote:
OV2 !

Thanks millions for this 'personal' build...
works just fine except rom dialogue box doesn't pop-up so i have to use 'recent rom' menu to select rom image..
Is this Win9x specific problem or official bug ?
just curious...

anyway, i really appriciate it !! :wink:


No idea why this doesn't work - try enabling the "Custom ROM Open Dialog" in Options->Settings.


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 Post subject:
PostPosted: Sun Jan 17, 2010 2:46 pm 
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Snes9x White Belt

Joined: Sun Jan 17, 2010 2:40 pm
Posts: 4
Hi,
but this new version does not work on G3 systems running Mac OS X Tiger?

Sincerely


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 Post subject:
PostPosted: Sun Jan 17, 2010 3:07 pm 
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Official Mac OSX Porter/Dev
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Posts: 908
Location: Japan
TigerG3 wrote:
Hi,
but this new version does not work on G3 systems running Mac OS X Tiger?

Sincerely

At least works on PowerBook G3 10.3.9, PowerBook G4 10.5.8 and MacBook 10.6.2.


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 Post subject:
PostPosted: Sun Jan 17, 2010 4:13 pm 
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Snes9x White Belt

Joined: Sun Jan 17, 2010 2:40 pm
Posts: 4
zones wrote:
At least works on PowerBook G3 10.3.9, PowerBook G4 10.5.8 and MacBook 10.6.2.


This is the my log file (iMac G3):

Code:
**********

Host Name:      Computer
Date/Time:      2010-01-16 18:02:09.183 +0100
OS Version:     10.4.11 (Build 8S165)
Report Version: 4

Command: Snes9x
Path:    /Volumes/HD/Applications/Snes9x/Snes9x.app/Contents/MacOS/Snes9x
Parent:  WindowServer [61]

Version: 1.52 (1.52)

PID:    320
Thread: Unknown

Link (dyld) error:

incompatible cpu-subtype


The version 1.51 works perfectly!


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 Post subject:
PostPosted: Sun Jan 17, 2010 9:59 pm 
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Snes9x White Belt

Joined: Mon Jul 24, 2006 12:19 am
Posts: 23
OV2 wrote:
sjyune wrote:
OV2 !

Thanks millions for this 'personal' build...
works just fine except rom dialogue box doesn't pop-up so i have to use 'recent rom' menu to select rom image..
Is this Win9x specific problem or official bug ?
just curious...

anyway, i really appriciate it !! :wink:


No idea why this doesn't work - try enabling the "Custom ROM Open Dialog" in Options->Settings.



thanks again for the tip, that surely fixed the problem...
it now works just as before ! :P


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 Post subject:
PostPosted: Sun Jan 17, 2010 10:28 pm 
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Snes9x White Belt

Joined: Mon Jul 24, 2006 12:19 am
Posts: 23
i tested some games ,now it sounds great
APU releated bugs are all gone...good works guys !!

though i see there are still old GFX bugs unchanged

SD Gundam G-Next (map glitch)
Wally wo Sagase! / Where is wally (dialogue box glitch)
Funaki Masakatsu Hybrid Wrestler - Tougi Denshou (intro glitch on top)
Jumping Derby (time attack mode glitch or SA1 bug ?)

i hope someday you guys replace GPU/SA1 emulation with Byuu's Bsnes core as all these GFX bugs are not present on Bsnes...


Last edited by sjyune on Sun Jan 17, 2010 10:31 pm, edited 1 time in total.

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 Post subject:
PostPosted: Sun Jan 17, 2010 10:30 pm 
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Snes9x White Belt

Joined: Sun Jan 17, 2010 10:24 pm
Posts: 1
The 4fix is runningp perfectly here. I was having the same "slow" rom problem but it's easy to fix by changin the window in the option menu.

xaudio2 is now workingg great!

Thanks!


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 Post subject:
PostPosted: Mon Jan 18, 2010 12:42 am 
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Snes9x Yellow Belt
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Posts: 64
Location: Japan, Nagoya
OV2 wrote:
sjyune wrote:
OV2 !

Thanks millions for this 'personal' build...
works just fine except rom dialogue box doesn't pop-up so i have to use 'recent rom' menu to select rom image..
Is this Win9x specific problem or official bug ?
just curious...

anyway, i really appriciate it !! :wink:


No idea why this doesn't work - try enabling the "Custom ROM Open Dialog" in Options->Settings.

http://edn.embarcadero.com/jp/article/22880
http://support.codegear.com/jp/article/35754

Edit: by the way, is there a diff of your win32 fix, OV2?

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 Post subject:
PostPosted: Mon Jan 18, 2010 1:27 am 
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Official Win32 Porter/Dev
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Posts: 594
Thanks again.

Here are diffs from 1.52 to fix4:
http://download.sessionclan.de/overfiend/snes9x/snes9x-1.52-src.fix4.diffs.zip


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 Post subject: Hello
PostPosted: Mon Jan 18, 2010 2:20 am 
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Snes9x White Belt
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Joined: Mon Jan 18, 2010 2:09 am
Posts: 4
Location: The Land of the Dead
Hello, I'm new here, but has been years that I play video games and emulators.


Thanks for the emulator, one of the best for sure.


I downloaded the fix 4 from 1.52 ver. and I note that another option that always is unchecked is Fullscreen (in display settings) and the screenshots I take looks crashed or something. It's strange because when I open the screenshot with ACDSee Viewer it looks good, but In the windows viewer looks messed up.

Thanks in advance and keep the good work!


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