Question about multipass with 5xBR-v3.7a
Posted: Thu Sep 13, 2012 1:09 pm
Hi I just started using this shader with snes9x lately and the image is absolutely stunning. 
I'm trying to use the AdvancedAA shader though with xBR to get rid of some of the jaggies but I'm a little confused as to the code i need to type for my .cgp file. I've looked at the documentation here https://github.com/Themaister/Emulator- ... /Cg/README but im having trouble understanding what code i would need to get both shaders to work together properly. If someone could point me in the right direction I would greatly appreciate it.

I'm trying to use the AdvancedAA shader though with xBR to get rid of some of the jaggies but I'm a little confused as to the code i need to type for my .cgp file. I've looked at the documentation here https://github.com/Themaister/Emulator- ... /Cg/README but im having trouble understanding what code i would need to get both shaders to work together properly. If someone could point me in the right direction I would greatly appreciate it.
