Question about multipass with 5xBR-v3.7a

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Starzaka
Snes9x White Belt
Posts: 2
Joined: Thu Sep 13, 2012 12:53 pm

Question about multipass with 5xBR-v3.7a

Post by Starzaka »

Hi I just started using this shader with snes9x lately and the image is absolutely stunning. :shock:
I'm trying to use the AdvancedAA shader though with xBR to get rid of some of the jaggies but I'm a little confused as to the code i need to type for my .cgp file. I've looked at the documentation here https://github.com/Themaister/Emulator- ... /Cg/README but im having trouble understanding what code i would need to get both shaders to work together properly. If someone could point me in the right direction I would greatly appreciate it. :)
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OV2
Official Win32 Porter/Dev
Posts: 679
Joined: Thu Aug 30, 2007 10:15 pm

Re: Question about multipass with 5xBR-v3.7a

Post by OV2 »

Try this:

Code: Select all

shaders = 2
shader0 = 5xBR-v3.7a.cg
scale_type0 = viewport
scale0 = 0.5
filter_linear0 = false
shader1 = AdvancedAA.cg
scale_type1 = source
scale1 = 2.0
filter_linear1 = false
Starzaka
Snes9x White Belt
Posts: 2
Joined: Thu Sep 13, 2012 12:53 pm

Re: Question about multipass with 5xBR-v3.7a

Post by Starzaka »

Hey thank you for your quick response. Unfortunately the code didn't work so well for me and only softened the image and made the aliasing more apparent. Maybe xBR is best used as a standalone shader? I know it's pretty advanced and perhaps any multipassing nullifies some of its effects.
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