Snes9x.COM: Developers Journal

 

Today's the day...
...if you're interested in the a new Windows port release of Snes9X, that is. Only the README file to do and I can write that on the way home this evening.

I must get around to reading up on how to write Windows help files one day - I wonder if there's a help file on it somewhere? :)

Sorry for the grammatical quality of the last journal entry - severs me right trying to write it during 'spare' moments at work; it took me over two days!

Gary, 17-1-2000 00:45:00

 

Server problems
For all of you who were wondering why they couldn't access the server, it was because the DNS servers of our DNS provider were hacked. So this would lead to the fact that snes9x.com was unable to be resolved for almost a whole day. As you can see it's over now. As for the message board not working, I compressed the database but for some reason it was made read-only, this has also been fixed, so you should now all be able to use the message board again.

If you experience any other bugs while browsing on Snes9x.COM then let me know.

Jerremy, 10-1-2000 13:45:00

 

Snes9X Continues...
Sorry for the lack of updates, I've been on vacation, ill, busy at work, looking after sick children, cooking, eating, drinking, generally busy with life, etc.

DirectX and OpenGL support continue to cause me problems on the Windows port - Nuts and Bolts reported that my desktop machine had a RAM fault so I put coding on hold until I had enough money to buy a replacement SIMM module - only to be told the new module had a RAM fault, in the same location! Hmm...

Turns out that Nuts and Bolts reports a RAM fault on all the machines I've run it on, only a a couple of hundres dollars wasted buying a new RAM module I didn't need. It turned out that real fault was a crappy, old TNT graphics driver; until recently, all newer TNT drivers from Creative would cause Windows to hang at boot up, until the lastest one, which works fine and fixes some of the problems I was having with OpenGL.

I'm currently in the middle of adding cheat code and cheat search dialogs to the Windows port, once that done, I'll make a release. The cheat code entry dialog is done, the cheat search dialog is in progress. After that, its OpenGL support.

Other things coming up, in no particular order, are 3d card screen rendering, internet netplay support for the Windows port, investigate sound emulation problems, convert more the code to assembler and other random things that I can't think of at the moment.

Gary, 7-1-2000 06:44:00

 

Server problems
Some of you may be wondering why the server is responding slow or why it's frequently down lately. Well, I'm wondering the same thing, but we are investigating the problem and hope to solve it soon, since it's becomming more and more a problem. So if your having trouble reaching the server, please try again a few hours later.

I'll let you all know when we've solved the problem.

Jerremy, 4-1-2000 23:53:00

 

Site update
The domain is switching from DNS server, if this doesn't tell you much, the following will... You may have problems reaching the site, the comming week... After that it should be fixed...

Jerremy, 16-10-1999 17:08:00

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Funkyass
7/4/2006 9:51:00 PM
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10/15/2001 1:20:00 PM
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6/8/2001 10:22:00 PM
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4/20/1999 6:13:00 AM
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