Hello,
sorry if this has been asked before, but I can't find any exact answer digging around
Basically, I can't get scanlines without antiliasing...(both fullscreen and windowed modes).
I'm running ver. 1.53(113) on multiple Macs, different OSX versions and embedded/external monitors...seems a feature of the application rather than a scaling issue. I tried tweaking OpenGL or Core settings but nothing changes.
Here an example of what I mean:
No scanlines
TV-Mode
Is there any way to enable scanlines without antialiasing?
Thanks a lot!
OSX, 1.53(113) TV mode and antialiasing
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- Snes9x White Belt
- Posts: 32
- Joined: Thu May 02, 2013 2:33 pm
Re: OSX, 1.53(113) TV mode and antialiasing
You're going to have to make a metashader file (.cgp). I am not sure how to do that with Mac OSX but I will give you a sample code.
Just create a new text file and when you are done rename the extension at the end of its name from ".txt" to ".cgp" (without quotes)
Of course you could try to use the 4xBR CRT shader as well.
Just create a new text file and when you are done rename the extension at the end of its name from ".txt" to ".cgp" (without quotes)
Code: Select all
shaders = 2
shader0 = crt.cg
shader1 = Reverse-AA.cg
scale_type0 = source
scale0 = 3
scale_type1 = source
scale1 = 2
filter_linear0 = false
filter_linear1 = false
Re: OSX, 1.53(113) TV mode and antialiasing
Thanks, but I don;t think metashader is available on OSX ver. (is it a direct 3d thing?)
anyway, where exactly should I put/load such file? I can give a try, but I can't see any specific directory.
btw, no sing of 4xBR filter..
Thanks!
anyway, where exactly should I put/load such file? I can give a try, but I can't see any specific directory.
btw, no sing of 4xBR filter..
Thanks!