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Air Strike Patrol and Doom problems
Posted: Sun Oct 28, 2012 2:50 pm
by rockyfrog
I have Snes9x 1.53 with the 64 bit testbuild, In Air Strike Patrol, a shadow is drawn under your aircraft but for some reason there is a lack of a shadow making it hard to play the game.
Doom has glitchy graphics and runs a little slower.
Will there ever be a Snes9x 1.54 someday to fix these problems?.
Re: Air Strike Patrol and Doom problems
Posted: Sun Oct 28, 2012 3:30 pm
by Camo_Yoshi
rockyfrog wrote:I have Snes9x 1.53 with the 64 bit testbuild, In Air Strike Patrol, a shadow is drawn under your aircraft but for some reason there is a lack of a shadow making it hard to play the game.
Doom has glitchy graphics and runs a little slower.
Will there ever be a Snes9x 1.54 someday to fix these problems?.
Could you post some comparison screenshots? Thank you!

Re: Air Strike Patrol and Doom problems
Posted: Sun Oct 28, 2012 3:51 pm
by rockyfrog
Here is an example.
Normal Air Strike Patrol (See in this screenshot it has the shadow and it's on the Bsnes or the normal console of the Snes).
Snes9x 1.53 Air Strike Patrol (Not even the 64 bit testbuild could fix this problem, 1.53 does not have the shadow making it hard to play).
Any plans to have this fixed?.
Re: Air Strike Patrol and Doom problems
Posted: Sun Oct 28, 2012 4:24 pm
by odditude
the shadow in Air Strike Patrol requires mid-scanline PPU manipulation, and was a (relatively) big deal when it was first emulated properly in bsnes.
Re: Air Strike Patrol and Doom problems
Posted: Sun Oct 28, 2012 4:26 pm
by rockyfrog
When playing Doom on Snes9x 1.53 with the 64 bit testbuild, it's graphics are glitchy with dots everywere on the screen and it runs a little slower.
Re: Air Strike Patrol and Doom problems
Posted: Tue Oct 30, 2012 2:27 am
by Camo_Yoshi
rockyfrog wrote:When playing Doom on Snes9x 1.53 with the 64 bit testbuild, it's graphics are glitchy with dots everywere on the screen and it runs a little slower.
Snes9x's SuperFX emulation is mediocre compared to other emulators currently. I recommend using bsnes for now (if you can), but a good compromise would be to use UOSNES.
Re: Air Strike Patrol and Doom problems
Posted: Wed Oct 31, 2012 2:27 pm
by rockyfrog
Camo_Yoshi wrote:rockyfrog wrote:When playing Doom on Snes9x 1.53 with the 64 bit testbuild, it's graphics are glitchy with dots everywere on the screen and it runs a little slower.
Snes9x's SuperFX emulation is mediocre compared to other emulators currently. I recommend using bsnes for now (if you can), but a good compromise would be to use UOSNES.
Attention Camo-Yoshi, I cannot set up Bsnes thats hard because it runs on being set up on 7z's.
Is there another way to set up Bsnes thats really easy or not?.
Re: Air Strike Patrol and Doom problems
Posted: Wed Oct 31, 2012 11:23 pm
by odditude
if you're saying you don't know how to handle 7z files,
this is all you need.
Re: Air Strike Patrol and Doom problems
Posted: Mon Jan 07, 2013 2:37 am
by rockyfrog
odditude wrote:if you're saying you don't know how to handle 7z files,
this is all you need.
Never mind my last post I got that 7z's file and it's really easy and it helps alot.
I'm very new to using Bsnes.