Possible missing setting in snes9x.conf?
Posted: Sun Dec 11, 2011 10:34 am
My computer's OS = Windows 7 home premium, 32-bit American english language version.
HP Pavilion dv6000 (RX019AV#ABA)
Mobile Intel(R) 945 Express Chipset Family
Processor = 1.86 GHz Intel Celeron M CPU
Physical RAM = 1 GB
Screen's resolution = 1280 x 800 32bit 60hz
Snes9x = 1.53
Snes9x 1.53 Output method = DirectDraw (because it gives me an error message if I try to use Direct3D).
In snes9x.conf, for "OutputMethod", I found 0=DirectDraw & 1=Direct3D, but no comment indicating what equals OpenGL or even that there IS an OpenGL setting for the output method. Even if you set "OutputMethod" to OpenGL & then check the snes9x.conf file, "OutputMethod" will equal 2, but with no comment indicating what 2 stands for.
Also, I have a question about the snes9x.conf settings "MessagesInImage" & "MessageDisplayTime". Specifically, do those settings affect the Rom info message that shows up when you first load a game, & if not, what (if anything) does affect them?
HP Pavilion dv6000 (RX019AV#ABA)
Mobile Intel(R) 945 Express Chipset Family
Processor = 1.86 GHz Intel Celeron M CPU
Physical RAM = 1 GB
Screen's resolution = 1280 x 800 32bit 60hz
Snes9x = 1.53
Snes9x 1.53 Output method = DirectDraw (because it gives me an error message if I try to use Direct3D).
In snes9x.conf, for "OutputMethod", I found 0=DirectDraw & 1=Direct3D, but no comment indicating what equals OpenGL or even that there IS an OpenGL setting for the output method. Even if you set "OutputMethod" to OpenGL & then check the snes9x.conf file, "OutputMethod" will equal 2, but with no comment indicating what 2 stands for.
Also, I have a question about the snes9x.conf settings "MessagesInImage" & "MessageDisplayTime". Specifically, do those settings affect the Rom info message that shows up when you first load a game, & if not, what (if anything) does affect them?