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Battle Blaze

Posted: Fri Sep 03, 2010 10:43 am
by badinsults

Code: Select all

-------------------------Container--------------------------
       File: Battle Blaze (J).SFC
   Sub File: Battle Blaze (J).SFC
---------------------Internal ROM Info----------------------
       Name: BATTLE BLAZE             Company: Sammy
     Header: None                        Bank: LoROM
Interleaved: None                         ROM: 8 Mb
       Type: Normal                      SRAM: 0 Kb
  Expansion: None                     Battery: None
    Country: Japan                      Video: NTSC
  ROM Speed: 200ns (SlowROM)         Revision: 1.0
   Checksum: Good 0xE50C            Game Code: None
---------------------------Hashes---------------------------
      CRC32: B9CD2FF3
--------------------------Database--------------------------
       Name: Battle Blaze
    Country: Japan                   Revision: 1.0
     Port 1: Gamepad                   Port 2: Gamepad
    Genre 1: Fighting                 Genre 2: Weapons Based

-------------------------Container--------------------------
       File: Battle Blaze (U).SFC
   Sub File: Battle Blaze (U).SFC
---------------------Internal ROM Info----------------------
       Name: BATTLE BLAZE             Company: American Sammy
     Header: None                        Bank: LoROM
Interleaved: None                         ROM: 8 Mb
       Type: Normal                      SRAM: 0 Kb
  Expansion: None                     Battery: None
    Country: USA                        Video: NTSC
  ROM Speed: 200ns (SlowROM)         Revision: 1.0
   Checksum: Good 0x85C8            Game Code: None
---------------------------Hashes---------------------------
      CRC32: D933BD8D
--------------------------Database--------------------------
       Name: Battle Blaze
    Country: USA                     Revision: 1.0
     Port 1: Gamepad                   Port 2: Gamepad
    Genre 1: Fighting                 Genre 2: Weapons Based
Battle Blaze is one of those games that has not worked quite right for years. The introduction screen (with flames swaying in the background) is glitchy, even using SNES9x 1.52.

Posted: Fri Sep 03, 2010 6:18 pm
by Camo_Yoshi
Could we see a screenshot? You know the saying, "A picture is worth a thousand words"...

Posted: Sat Sep 04, 2010 10:31 am
by badinsults
Really, the glitch is better seen in action rather than from a static screenshot. When you first load up the game, the glitch is pretty obvious.

Posted: Sat Sep 04, 2010 5:56 pm
by Camo_Yoshi
Ah, ok. Thanks for that. Unfortunately, I'm not one of the programmers around here, you should ask OV2, zones, or BearOSO.

Posted: Sun Sep 05, 2010 11:08 pm
by zones
The game requires very accurate timings that snes9x cannot handle well.

Posted: Sun Sep 05, 2010 11:38 pm
by Camo_Yoshi
zones wrote:The game requires very accurate timings that snes9x cannot handle well.
So, run it in bsnes?

Posted: Sun Sep 05, 2010 11:56 pm
by zones
Yes if you can't stand the glitchy title logo.

Posted: Tue Sep 07, 2010 10:17 am
by badinsults
It doesn't really matter much anyways, the game is so bad that I doubt anyone would play it.