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Merging bsnes's accurate SA1 core into Snex9x ?
Posted: Mon Aug 16, 2010 9:32 pm
by sjyune
two SA1 games currently not running properly under Snes9x
*SD Gundam G-Next (J) - special SA1 DMA (map glitch)
*Jumping Derby (J) - need SA1 NMI (timing mode)
hey, you guys, any chance of merging bsnes's accurate SA1 core/emulation into Snes9x ?
Posted: Tue Aug 17, 2010 12:57 pm
by zones
Merging is nearly impossible, but emulating these missing features will be easy.
Posted: Tue Aug 17, 2010 11:48 pm
by Camo_Yoshi
zones wrote:Merging is nearly impossible, but emulating these missing features will be easy.
Snes9x 1.521 anyone?

Posted: Thu Aug 19, 2010 4:15 pm
by sjyune
that would be sweeeeet !!
we just wait for your submission...
seems two SA1 golf games need 'little attention' as well...
Harukanaru Augusta 3 - Masters New (J)
Pebble Beach no Hotou New - Tournament Edition (J)
"The two golf games use both character conversion DMA modes. Not even ZSNES or Snes9X support those yet." - byuu
http://www.bannister.org/forums/ubbthre ... mber=54175
or you may just post diff source here, so that we don't have to wait till 1.53...

Posted: Mon Aug 23, 2010 11:45 pm
by sjyune
that's great...and thanks for fixing this old bugs
it's been there for ages..
so where's this 'latest code' ?
i mean, it it open to the public so that anyone can access/browse snes9x's SVN...?
thanks
Posted: Fri Aug 27, 2010 2:37 pm
by sjyune
thanks for the link...
o.k. i can confirm those three games are now fixed..great work !!
so i guess there's just one game to go...Jumping Derby (J)
this game even old Zsnes runs fine...only busted on Snes9x..