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Cannot unpause Super Metroid

Posted: Sat Aug 22, 2009 11:20 pm
by cooper.atkeson
I downloaded a "Super Metroid (JU) [!].smc". Once I get through the entire opening (after the fight with Ripley, standing on my ship) I cannot unpause the game after I have paused it. This is the only problem I can see, though. By the way, I have a mac: Using SNES9x version 1.51 (85). Thank you for your consideration.

Posted: Sun Aug 23, 2009 2:17 am
by Camo_Yoshi
File>Pause

Or if you want to use your keyboard, press:

Alt
F
P

Not resolved yet...

Posted: Sun Aug 23, 2009 3:05 am
by cooper.atkeson
I'm sorry - a miscommunication. I can pause emulation fine. When I go to my map and status screens by pressing start...THAT'S when I can't return to gameplay.

P.S.

Posted: Sun Aug 23, 2009 3:07 am
by cooper.atkeson
...regardless, I tried what you said to no avail. And I have a mac, just to make sure you caught that fact.

Posted: Sun Aug 23, 2009 6:31 pm
by Camo_Yoshi
Strange... what's the color of all the text at the bottom of the screen when you load the ROM?

Posted: Sun Aug 23, 2009 6:37 pm
by cooper.atkeson
oops

Posted: Sun Aug 23, 2009 6:38 pm
by cooper.atkeson
Camo_Yoshi wrote:Strange... what's the color of all the text at the bottom of the screen when you load the ROM?
White.

I've also tried some different downloads and have the same problem each time. Some of those were yellow texts.

Posted: Sun Aug 23, 2009 9:30 pm
by Deathlike2
Make sure you did not change the default controller config of Super Metriod (the config in-game, not necessarily the emu's button mapping).

Posted: Sun Aug 23, 2009 9:53 pm
by cooper.atkeson
Deathlike2 wrote:Make sure you did not change the default controller config of Super Metriod (the config in-game, not necessarily the emu's button mapping).
Returned in-game config to default and did not fix. Also tried starting a new in-game file without touching the in-game config at all and that didn't work either. Keep me posted.

Posted: Mon Aug 24, 2009 1:19 am
by cooper.atkeson
I have also tried using the default emu config to no avail.

Need more consults!!!

Posted: Mon Aug 24, 2009 2:52 pm
by cooper.atkeson
If I could ask some other experts to check this problem out as well (just to get some fresh eyes on the problem). I feel like the current people (no offense) may (possibly) be scraping the bottom of the bucket of their know how. Thank you.

Posted: Tue Aug 25, 2009 2:41 am
by Ryan
Super Metroid (JU) [!].smc
I think that right there is your problem. A long long time ago, when Jerremy and Gary were still actively coding Snes9x, I had a bad checksum copy of Super Metroid. I forget what it affected, but at some point the reason for the bad checksum went from something ignorable to a show stopper during gameplay. I had to search out a good copy of the ROM in order to get things working right, and of course this meant starting over. The proper ROM should have a file name of "Super Metroid (U).zip" and when it loads it should report that the checksum is good.

Odds are this will fix your issue.

Posted: Tue Aug 25, 2009 2:01 pm
by Deathlike2
Although I dislike the GoodSNES naming convention, it is less known that the Super Metroid dump is the same for both Jap and US versions.

Still working on it...

Posted: Tue Aug 25, 2009 3:52 pm
by cooper.atkeson
Ryan wrote:
Super Metroid (JU) [!].smc
I think that right there is your problem. A long long time ago, when Jerremy and Gary were still actively coding Snes9x, I had a bad checksum copy of Super Metroid. I forget what it affected, but at some point the reason for the bad checksum went from something ignorable to a show stopper during gameplay. I had to search out a good copy of the ROM in order to get things working right, and of course this meant starting over. The proper ROM should have a file name of "Super Metroid (U).zip" and when it loads it should report that the checksum is good.

Odds are this will fix your issue.
Used "Super Metroid (U) [!]", didn't work, bad checksum. My (JU) version, in white text said, "checksum OK" - both have the same problem.

Could you hook me up with the particular version of the ROM that you were referring to? One without the "[!]"?

Re: Still working on it...

Posted: Tue Aug 25, 2009 5:36 pm
by adventure_of_link
cooper.atkeson wrote:Could you hook me up with the particular version of the ROM that you were referring to? One without the "[!]"?
not possible. that is against the rules.

Re: Still working on it...

Posted: Tue Aug 25, 2009 9:54 pm
by cooper.atkeson
adventure_of_link wrote:
cooper.atkeson wrote:Could you hook me up with the particular version of the ROM that you were referring to? One without the "[!]"?
not possible. that is against the rules.
What about a link to a website?

Re: Still working on it...

Posted: Tue Aug 25, 2009 10:26 pm
by Deathlike2
cooper.atkeson wrote:
adventure_of_link wrote:
cooper.atkeson wrote:Could you hook me up with the particular version of the ROM that you were referring to? One without the "[!]"?
not possible. that is against the rules.
What about a link to a website?
This forum is not meant to help others find the games, period.

Posted: Wed Aug 26, 2009 12:00 am
by cooper.atkeson
I've digressed.


I used a "Super Metroid (U)", that is, one without the [!], and STILL HAD THE SAME PROBLEM!!!! WHAT THE CRAP! I DON'T UNDERSTAND!!! NOTHING WORKS!!! I mean, I'm not ignorant (fairly smart I must say) so, even though I don't have an extensive knowledge of SNES9X, I haven't missed anything obvious.

I guess what I'm tryin' to say is that I still need help. Would anybody be able to solicit the advice of the creators/coders of SNES9X?

Posted: Wed Aug 26, 2009 3:56 am
by Ryan
Well, this is a toughy then. As far as I can tell, everyone has suggested what the problem could be. I presume the game runs fine when you start it up, IE the title music plays, and the demos of Samus doing things runs, and you can do all the gameplay stuff up until you're to take control of Samus, and then it pauses? Or does the game freeze upon loading?

Posted: Wed Aug 26, 2009 5:55 pm
by adventure_of_link
For the record (I'm not sure how much of the base code is shared between ports), I tried running a good ROM of super metroid in Snes9X v1.51 for windows, and it paused and unpaused just fine.