SNES9x CGP Shaders - H4qx-768-hd
Posted: Wed Sep 16, 2015 10:50 pm
So I'm relatively new to the CGP shaders information that's been posted here in the past, but as it turns out, I did manage to get a fantastic CGP shader working for the latest SNES9x Test Build. That being said, I did have a question regarding a shader I saw mentioned here last summer but can't seem to locate/don't have the knowledge to create myself.
At the moment, I'm using the following:
shaders = 2
shader0 = 5xBR-v3.7c.cg
scale_type0 = viewport
scale0 = 1.0
filter_linear0 = false
shader1 = hq2x-HD-768.cg
scale_type1 = source
scale1 = 2.0
filter_linear1 = false
Though this was posted by another user sometime last summer, I forgot to copy his/her name but in the same thread, they mentioned that they created/used an hq4x-HD-768.cg file in their own trials. My question is, does that still exist somewhere on these forums in either a ZIP archive or thread? I tried Googling it but it just brought me here. Wondering if anyone might have information how where to get that or how to create it on my own with my limited knowledge of CG files.
At the moment, I'm using the following:
shaders = 2
shader0 = 5xBR-v3.7c.cg
scale_type0 = viewport
scale0 = 1.0
filter_linear0 = false
shader1 = hq2x-HD-768.cg
scale_type1 = source
scale1 = 2.0
filter_linear1 = false
Though this was posted by another user sometime last summer, I forgot to copy his/her name but in the same thread, they mentioned that they created/used an hq4x-HD-768.cg file in their own trials. My question is, does that still exist somewhere on these forums in either a ZIP archive or thread? I tried Googling it but it just brought me here. Wondering if anyone might have information how where to get that or how to create it on my own with my limited knowledge of CG files.