Snes9x 1.52 is now dead due to Snes9X 1.53 being out
The (hopefully) last fix for this release corrects the issue reported by creaothceann and a few issues I've encountered myself:
http://download.sessionclan.de/overfien ... 2.fix4.zip
I've also made a special win9x build for sjyune:
http://download.sessionclan.de/overfien ... 32.w9x.zip
And here is a list of the fixes:
Sorry about all the small bugs - it seems I focused too much on the sound changes and thus missed the rest...
http://download.sessionclan.de/overfien ... 2.fix4.zip
I've also made a special win9x build for sjyune:
http://download.sessionclan.de/overfien ... 32.w9x.zip
And here is a list of the fixes:
Code: Select all
fix4:
-selecting "display messages before applying filters" prior to loading any rom could cause a crash
-hq4x and simple4x did not work correctly in DirectDraw and 32bit modes
-selecting filters with different scales for normal/hi-res modes caused incorrect message scaling
-the rom information window was always disabled
fix3:
-avi recording crashed on < vista
-delete key mapping did not work after emulator restart
fix2:
-parts of the window stopped updating when previously covered by other windows (only in d3d mode)
fix1:
-display corruption in Super Metroid/Donkey Kong Country/... due to compiler optimization
Btw, it wasn't named after the Win9x at first.sjyune wrote:otherwise it shouldn't be named 'Snes9X'
http://snesemu.black-ship.net/misc/snes ... story.html
(the link in the first line is now dead :/ but you get the quick story at least^^)
=)
No idea why this doesn't work - try enabling the "Custom ROM Open Dialog" in Options->Settings.sjyune wrote:OV2 !
Thanks millions for this 'personal' build...
works just fine except rom dialogue box doesn't pop-up so i have to use 'recent rom' menu to select rom image..
Is this Win9x specific problem or official bug ?
just curious...
anyway, i really appriciate it !!
This is the my log file (iMac G3):zones wrote: At least works on PowerBook G3 10.3.9, PowerBook G4 10.5.8 and MacBook 10.6.2.
Code: Select all
**********
Host Name: Computer
Date/Time: 2010-01-16 18:02:09.183 +0100
OS Version: 10.4.11 (Build 8S165)
Report Version: 4
Command: Snes9x
Path: /Volumes/HD/Applications/Snes9x/Snes9x.app/Contents/MacOS/Snes9x
Parent: WindowServer [61]
Version: 1.52 (1.52)
PID: 320
Thread: Unknown
Link (dyld) error:
incompatible cpu-subtype
OV2 wrote:No idea why this doesn't work - try enabling the "Custom ROM Open Dialog" in Options->Settings.sjyune wrote:OV2 !
Thanks millions for this 'personal' build...
works just fine except rom dialogue box doesn't pop-up so i have to use 'recent rom' menu to select rom image..
Is this Win9x specific problem or official bug ?
just curious...
anyway, i really appriciate it !!
thanks again for the tip, that surely fixed the problem...
it now works just as before !

i tested some games ,now it sounds great
APU releated bugs are all gone...good works guys !!
though i see there are still old GFX bugs unchanged
SD Gundam G-Next (map glitch)
Wally wo Sagase! / Where is wally (dialogue box glitch)
Funaki Masakatsu Hybrid Wrestler - Tougi Denshou (intro glitch on top)
Jumping Derby (time attack mode glitch or SA1 bug ?)
i hope someday you guys replace GPU/SA1 emulation with Byuu's Bsnes core as all these GFX bugs are not present on Bsnes...
APU releated bugs are all gone...good works guys !!
though i see there are still old GFX bugs unchanged
SD Gundam G-Next (map glitch)
Wally wo Sagase! / Where is wally (dialogue box glitch)
Funaki Masakatsu Hybrid Wrestler - Tougi Denshou (intro glitch on top)
Jumping Derby (time attack mode glitch or SA1 bug ?)
i hope someday you guys replace GPU/SA1 emulation with Byuu's Bsnes core as all these GFX bugs are not present on Bsnes...
Last edited by sjyune on Sun Jan 17, 2010 10:31 pm, edited 1 time in total.
http://edn.embarcadero.com/jp/article/22880OV2 wrote:No idea why this doesn't work - try enabling the "Custom ROM Open Dialog" in Options->Settings.sjyune wrote:OV2 !
Thanks millions for this 'personal' build...
works just fine except rom dialogue box doesn't pop-up so i have to use 'recent rom' menu to select rom image..
Is this Win9x specific problem or official bug ?
just curious...
anyway, i really appriciate it !!
http://support.codegear.com/jp/article/35754
Edit: by the way, is there a diff of your win32 fix, OV2?
Thanks again.
Here are diffs from 1.52 to fix4:
http://download.sessionclan.de/overfien ... .diffs.zip
Here are diffs from 1.52 to fix4:
http://download.sessionclan.de/overfien ... .diffs.zip
- Deathbringer
- Snes9x White Belt
- Posts: 4
- Joined: Mon Jan 18, 2010 2:09 am
- Location: The Land of the Dead
Hello
Hello, I'm new here, but has been years that I play video games and emulators.
Thanks for the emulator, one of the best for sure.
I downloaded the fix 4 from 1.52 ver. and I note that another option that always is unchecked is Fullscreen (in display settings) and the screenshots I take looks crashed or something. It's strange because when I open the screenshot with ACDSee Viewer it looks good, but In the windows viewer looks messed up.
Thanks in advance and keep the good work!
Thanks for the emulator, one of the best for sure.
I downloaded the fix 4 from 1.52 ver. and I note that another option that always is unchecked is Fullscreen (in display settings) and the screenshots I take looks crashed or something. It's strange because when I open the screenshot with ACDSee Viewer it looks good, but In the windows viewer looks messed up.
Thanks in advance and keep the good work!
All of them are not related to GFX.sjyune wrote:there are still old GFX bugs unchanged
The SA-1 problems might be due to incomplete SA-1 emulation.
Hybrid Wrestler issue is a long standing problem... This game does insane DMA transfer and Snes9x returns MDR (OpenBus) as a good manner, but it causes the glitch...
Unfortunately, my internal hard drive has little space for installing the Developer Tools, there is someone available to test this suggestion?zones wrote:I'm not sure why... Actually it runs on my G3. Try to build with -mcpu=G3 -mtune=G3.TigerG3 wrote:incompatible cpu-subtype
Many thanks in advance
Thanks man, you're a star. Haven't spotted any bugs not mentioned yet but I'll keep testing.zones wrote:CrispyXUK wrote:Any chance us mac users can choose were saves go? Personally I'd like to save to my dropbox folder.
Is there a technical reason we can't change from windowed to fullscreen in the OSX version BTW?