New/old Haiku/BeOS Port

This is for people involved in the developement of Snes9x, or SNES emulators in general.
BUG REPORTS BELONG IN TECH SUPPORT/BUG TRACKING!
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ModeenF
Snes9x White Belt
Posts: 3
Joined: Tue Sep 13, 2011 9:23 am

New/old Haiku/BeOS Port

Post by ModeenF »

Hi

I have taken over the BeOS port (updated the 1.41 to 1.43) Now I'm in the progress of update it to 1.53. This time I will remake the port to Haiku only and see what can be remade So I have some questions :)

First are "How to Port Snes9x to a New Platform" up to date?

Second before there were some asm files, are they still used?

Are there any documentation on what files go to what OS and what feature?

Should add that I'm talking about general files and not those in unix/win32/macosx and gtk.

Another are unix up to date?
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zones
Official Mac OSX Porter/Dev
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Joined: Sat May 15, 2004 11:58 pm
Location: Japan

Post by zones »

1. Yes.
2. No, outdated. Don't use them.
3. No.
4. Supposedly yes, but it's very old and I strongly recommend the gtk port.
ModeenF
Snes9x White Belt
Posts: 3
Joined: Tue Sep 13, 2011 9:23 am

Post by ModeenF »

zones wrote:1. Yes.
2. No, outdated. Don't use them.
3. No.
4. Supposedly yes, but it's very old and I strongly recommend the gtk port.
Thanks for the fast raplay :)

ok I will read the porting page, take notes and base my work on gtk :)
ModeenF
Snes9x White Belt
Posts: 3
Joined: Tue Sep 13, 2011 9:23 am

Post by ModeenF »

I guess one need to implement some function and so but Snes9x would build without them? Perhaps not link but compile?

I was planing to make all the snes9x files compile and only change in port.h befor adding function needed and OS dependet files.
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