Merging bsnes's accurate SA1 core into Snex9x ?

This is for people involved in the developement of Snes9x, or SNES emulators in general.
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sjyune
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Merging bsnes's accurate SA1 core into Snex9x ?

Post by sjyune »

two SA1 games currently not running properly under Snes9x

*SD Gundam G-Next (J) - special SA1 DMA (map glitch)
*Jumping Derby (J) - need SA1 NMI (timing mode)

hey, you guys, any chance of merging bsnes's accurate SA1 core/emulation into Snes9x ?
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zones
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Post by zones »

Merging is nearly impossible, but emulating these missing features will be easy.
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Camo_Yoshi
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Post by Camo_Yoshi »

zones wrote:Merging is nearly impossible, but emulating these missing features will be easy.
Snes9x 1.521 anyone? :P
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sjyune
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Post by sjyune »

that would be sweeeeet !!
we just wait for your submission... :D

seems two SA1 golf games need 'little attention' as well...

Harukanaru Augusta 3 - Masters New (J)
Pebble Beach no Hotou New - Tournament Edition (J)

"The two golf games use both character conversion DMA modes. Not even ZSNES or Snes9X support those yet." - byuu

http://www.bannister.org/forums/ubbthre ... mber=54175


or you may just post diff source here, so that we don't have to wait till 1.53...:wink:
sjyune
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Post by sjyune »

that's great...and thanks for fixing this old bugs
it's been there for ages..
so where's this 'latest code' ?
i mean, it it open to the public so that anyone can access/browse snes9x's SVN...?

thanks
sjyune
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Posts: 23
Joined: Mon Jul 24, 2006 12:19 am

Post by sjyune »

thanks for the link...
o.k. i can confirm those three games are now fixed..great work !!
so i guess there's just one game to go...Jumping Derby (J)
this game even old Zsnes runs fine...only busted on Snes9x..
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