Windows port unicode testbuild

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OV2
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Windows port unicode testbuild

Post by OV2 » Thu Apr 08, 2010 4:55 pm

Since the last release I've added unicode support to the windows port of snes9x. Since this involved quite a few changes I've decided to post an interim test version.
I'd really appreciate feedback from users with roms/movies/paths that contain unicode characters.

The archive also contains an x64 build that you can try if you have an x64 windows version. Also present is HLSL shader support for direct3d (provided by mudlord). I've packaged mudlord's shaders into a separate zip, and fes made a few shaders on the bsnes board that you can try.

The config file is now considered utf-8, so if you previously had characters in your specific locale they might not load correctly.

snes9x_testbuild_12042011.zip
shaders-mudlord.zip
Last edited by OV2 on Tue Apr 12, 2011 10:55 am, edited 2 times in total.

mudlord88
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Post by mudlord88 » Tue Apr 20, 2010 11:39 pm

Brilliant, tried the x64 build and runs fine.

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Post by mudlord88 » Wed Apr 21, 2010 7:23 am

Which ones? Hardly noticed issues in SMW sound when vsync is enabled.

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Post by Camo_Yoshi » Wed Apr 21, 2010 5:23 pm

epman5g wrote:works ok. some sound problems still need to be fixed though
Did you tweak the sound options and make sure that Snes9x was the only program running?
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OV2
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Post by OV2 » Tue May 18, 2010 6:30 pm

Another interim build, this time with OpenGL and GLSL support:
snes9x_testbuild_18052010.zip

Currently requires OpenGL 2.1 (since I'm using PBOs).

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Post by mudlord88 » Thu May 20, 2010 12:55 am

Source, or is it for Snes9x 1.53?

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OV2
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Post by OV2 » Thu May 20, 2010 12:55 pm

I plan on including it in the next version.

Here is the source for the last testbuild:
snes9x_testbuild_18052010_src.zip

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Post by mudlord88 » Fri May 21, 2010 11:32 pm

Currently requires OpenGL 2.1 (since I'm using PBOs).
Upon looking at the source, I have to wonder why you are using PBOs. Wouldn't blitting regardless be fine?

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OV2
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Post by OV2 » Sat May 22, 2010 8:18 pm

I'm using a PBO to avoid having to create an extra memory buffer for the output filter step.

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Post by OV2 » Sat Nov 13, 2010 8:05 pm

Here's a new testbuild: snes9x_testbuild_13112010.zip
  • OpenGL should work on older cards (PBOs are optional)
  • Synchronizes the Win7 jumplist with the recent roms list
  • Support bSNES-style XML-based .shader files
  • Updated menu structure
  • Drag&Drop support for ROMs
  • Various small fixes
Shaders can be found here:
HLSL-shaders by mudlord
GLSL-shaders in the bSNES download section

As always, feedback would be appreciated (especially if there are problems on older windows versions).

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