Snes9x 1.52 is now dead due to Snes9X 1.53 being out

This is for people involved in the developement of Snes9x, or SNES emulators in general.
BUG REPORTS BELONG IN TECH SUPPORT/BUG TRACKING!
CahosRahneVeloza
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Post by CahosRahneVeloza » Mon May 03, 2010 8:07 pm

[s]I found another game that suffers from audio syncing issues. This time it's, Treasure Hunter G. As soon as the game starts the mini prologue intro, there is a noticeable audio hiccup which continues all throughout your playing session.

Again, just like with the other previous reports by me & another poster, these issues where never present in the previous version.[/s]

EDIT & Public Apology:

OK, this one is a false alarm, I am very sorry folks :(

It was just a bit of timing issue, after enabling vsyncing I managed to fix this one.

Again, I'm very sorry, my bad.

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Camo_Yoshi
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Post by Camo_Yoshi » Tue May 04, 2010 5:39 pm

Don't worry about it. :) Thanks for letting us know, though.
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Phil
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Post by Phil » Fri Jul 02, 2010 11:59 am

Major bug regarding the speed.
When frame skipping is set to "fixed 0", and use the turbo once, the emulator refuses to lower the speed. Reducing the speed manually does nothing.
And worst, closing the emu an reopening it doesn't fix the problem as something is stored in the .conf .

Happened in snes9x 1.52 fix 4

Edit: Oh it seems the function to increase/decrease speed doesn't work.

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OV2
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Post by OV2 » Fri Jul 02, 2010 3:10 pm

When frameskip is set to fixed 0, the only thing limiting the speed is audio sync. If you disable that you will have constant turbo, regardless of the turbo button.

Increasing/decreasing speed only works with auto frameskipping and audio sync disabled.

CahosRahneVeloza
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Post by CahosRahneVeloza » Sun Jul 18, 2010 10:34 am

Hi guys, I found another issue with this recent release (fix4).

The game is Secret of Mana (all region versions).

The issue? Right after the short prologue sequence when you start the game & as the mode7 map screen flies in, you'll notice that the "floating" map might give you seizures as the scrolling sequence isn't scrolling properly with the map flashing about as it goes.

I also re-checked with version 1.51 of the emulator & this issue is not present there.

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OV2
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Post by OV2 » Sun Jul 18, 2010 11:10 am

It's a known issue. Until the next version is released you can start snes9x with "-hdmatiming 84" to remove the flickering.

CahosRahneVeloza
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Post by CahosRahneVeloza » Mon Jul 19, 2010 11:03 am

OV2 wrote:It's a known issue. Until the next version is released you can start snes9x with "-hdmatiming 84" to remove the flickering.
I can't find this hdmating setting in the emulator's options so I'm guessing it's a string I need to add to the shortcut command of the emulator that you can edit by viewing the shortcut's properties, am I right?

Also, that's fantastic news that you'll be working on yet another version :) I'll definitely be looking forward to it :)

And since you mentioned it, here's another game that's been riddled with emulation related issues:

Dirt Trax FX, This game's been riddled by flickering menu screens since day one, OK that's an exaggeration but it is riddled by issues even on earlier versions of SNES9x.

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Camo_Yoshi
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Post by Camo_Yoshi » Mon Jul 19, 2010 11:34 pm

CahosRahneVeloza wrote:
OV2 wrote:It's a known issue. Until the next version is released you can start snes9x with "-hdmatiming 84" to remove the flickering.
I can't find this hdmating setting in the emulator's options so I'm guessing it's a string I need to add to the shortcut command of the emulator that you can edit by viewing the shortcut's properties, am I right?

Also, that's fantastic news that you'll be working on yet another version :) I'll definitely be looking forward to it :)

And since you mentioned it, here's another game that's been riddled with emulation related issues:

Dirt Trax FX, This game's been riddled by flickering menu screens since day one, OK that's an exaggeration but it is riddled by issues even on earlier versions of SNES9x.
Copy and paste following text into notepad and save it as a .bat. Then but it where snes9x.exe is.

Code: Select all

@echo off
snes9x -hdatiming 84
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CahosRahneVeloza
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Post by CahosRahneVeloza » Wed Jul 21, 2010 2:41 pm

Camo_Yoshi wrote:
CahosRahneVeloza wrote:
OV2 wrote:It's a known issue. Until the next version is released you can start snes9x with "-hdmatiming 84" to remove the flickering.
I can't find this hdmating setting in the emulator's options so I'm guessing it's a string I need to add to the shortcut command of the emulator that you can edit by viewing the shortcut's properties, am I right?

Also, that's fantastic news that you'll be working on yet another version :) I'll definitely be looking forward to it :)

And since you mentioned it, here's another game that's been riddled with emulation related issues:

Dirt Trax FX, This game's been riddled by flickering menu screens since day one, OK that's an exaggeration but it is riddled by issues even on earlier versions of SNES9x.
Copy and paste following text into notepad and save it as a .bat. Then but it where snes9x.exe is.

Code: Select all

@echo off
snes9x -hdatiming 84
I see...

Thank you Camo_Yoshi :)

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Camo_Yoshi
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Post by Camo_Yoshi » Wed Jul 21, 2010 11:42 pm

Hey no prob, I make batches all the time, so let me know if it doesn't work.
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the_randomizer
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Post by the_randomizer » Thu Jul 22, 2010 2:48 pm

Camo_Yoshi wrote:Hey no prob, I make batches all the time, so let me know if it doesn't work.
About that batch file...is there any reason why the "hdmatiming" value of 84 doesn't work? Wait...perhaps I should try some other values. Back in a minute.

Edit: *Sigh* No, it didn't work for some reason.
Used @echo off snes9x -hdatiming 84 in the batch file, too. Weird.
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OV2
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Post by OV2 » Thu Jul 22, 2010 9:46 pm

That's because the command is "-hdmatiming 84"

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Camo_Yoshi
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Post by Camo_Yoshi » Thu Jul 22, 2010 11:31 pm

OH SHI- ARRRRGH FUCKING DAMMIT HELL!

Here:

Code: Select all

@echo off
snes9x -hdmatiming 84
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the_randomizer
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Post by the_randomizer » Fri Jul 23, 2010 3:11 am

Camo_Yoshi wrote:OH SHI- ARRRRGH (unnecessary expletive) !

Here:

Code: Select all

@echo off
snes9x -hdmatiming 84
WHA? That didn't work, by the way.

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Camo_Yoshi
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Post by Camo_Yoshi » Fri Jul 23, 2010 6:23 pm

Yes, replace it.
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the_randomizer
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Post by the_randomizer » Fri Jul 23, 2010 6:39 pm

Camo_Yoshi wrote:Yes, replace it.
Replace what? I don't know what in bloody blazes you're talking about. I did replace it, with that exact command, and it still didn't work when I opened the batch file. Am I not missing something in the notepad?

Code:

@echo off
snes9x -hdmatiming 84

That's exactly what I used. And it sure as heck won't let me add
"-hdmatiming 84" in the command line of a shortcut, either. It tells me that it's "not a valid command". Makes perfect sense.
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Camo_Yoshi
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Post by Camo_Yoshi » Sat Jul 24, 2010 3:28 am

the_randomizer wrote:
Camo_Yoshi wrote:Yes, replace it.
Replace what? I don't know what in bloody blazes you're talking about. I did replace it, with that exact command, and it still didn't work when I opened the batch file. Am I not missing something in the notepad?

Code:

@echo off
snes9x -hdmatiming 84

That's exactly what I used. And it sure as heck won't let me add
"-hdmatiming 84" in the command line of a shortcut, either. It tells me that it's "not a valid command". Makes perfect sense.
Never mind, I guess it doesn't work after all.

Dammit OV2, get that workaround done already for snes9x 1.521! :wink:
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OV2
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Post by OV2 » Sat Jul 24, 2010 11:11 pm

Note that any savestates made without the command line switch will still flicker with the switch present.
(from here).

Notice how you made the same typo there camo_yoshi? ;)

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Post by sjyune » Mon Aug 16, 2010 9:28 pm

two SA1 games currently not running properly under Snes9x

*SD Gundam G-Next (J) - special SA1 DMA (map glitch)
*Jumping Derby (J) - need SA1 NMI (timing mode)

hey, you guys, any chance of merging bsnes's accurate SA1 core/emulation into Snes9x ?

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Post by adventure_of_link » Tue Aug 17, 2010 2:23 am

sjyune wrote:two SA1 games currently not running properly under Snes9x

*SD Gundam G-Next (J) - special SA1 DMA (map glitch)
*Jumping Derby (J) - need SA1 NMI (timing mode)

hey, you guys, any chance of merging bsnes's accurate SA1 core/emulation into Snes9x ?
...you know, you didn't have to post this here then make a new thread on it...
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