Are you aware of Zodttd's selling snes4iphone?

This is for people involved in the developement of Snes9x, or SNES emulators in general.
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cloudywolf
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Are you aware of Zodttd's selling snes4iphone?

Post by cloudywolf » Tue Nov 24, 2009 9:46 am

According to my knowledge, snes4iphone is a port of pocketSNES

and pocketSNES is from snes9x, so that means snes4iphone is from

snes9x.. am I right?


If I am, does Zodttd have the permission to sell a derivative(?) of snes9x?

Or am I wrong?
Last edited by cloudywolf on Wed Nov 25, 2009 10:02 am, edited 1 time in total.
howdy

squall_leonhart69r

Post by squall_leonhart69r » Tue Nov 24, 2009 11:23 am

if its based on snes9x, he does not have persmission.

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Camo_Yoshi
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Post by Camo_Yoshi » Tue Nov 24, 2009 6:48 pm

In fact, selling Snes9x or ANY derivative, is illegal, since it's released under the GPL v3.
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Rhapsody
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Post by Rhapsody » Tue Nov 24, 2009 10:26 pm

Camo_Yoshi wrote:In fact, selling Snes9x or ANY derivative, is illegal, since it's released under the GPL v3.
Actually, that would make it legal, assuming the source code is distributed with the binary or available on request for a cost no more than the binary.

However, significant portions of the code are under this license:
Permission to use, copy, modify and/or distribute Snes9x in both binary
and source form, for non-commercial purposes, is hereby granted without
fee, providing that this license information and copyright notice appear
with all copies and any derived work.

This software is provided 'as-is', without any express or implied
warranty. In no event shall the authors be held liable for any damages
arising from the use of this software or it's derivatives.

Snes9x is freeware for PERSONAL USE only. Commercial users should
seek permission of the copyright holders first. Commercial use includes,
but is not limited to, charging money for Snes9x or software derived from
Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
using Snes9x as a promotion for your commercial product.
Which would make it illegal to sell. The licensing of Snes9x is rather confusion to me though, as I also see copies of the GPLv2 and LGPLv2.1 with the source code I have here. How can GPLv2 source be used in the same program as the above?

adventure_of_link
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Post by adventure_of_link » Tue Nov 24, 2009 10:33 pm

Wait... I thought Snes9X was under its own custom license? :?

anyway, under the license, you CAN sell Snes9X, however you'll need the developer's permission to use it. Judging by the LOOOOOOOOOOONG list of devs, and whatever part of snes9x you're trying to sell, good luck with contacting them all, because for the most part, they've all at the very least, stopped working on Snes9X, if not left the scene in general, for whatever reason.

Here's the license.txt as per Snes9X v1.51:
license.txt from Snes9X v1.51 wrote: Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.

(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com),
Jerremy Koot (jkoot@snes9x.com)

(c) Copyright 2002 - 2004 Matthew Kendora

(c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org)

(c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/)

(c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net)

(c) Copyright 2002 - 2006 funkyass (funkyass@spam.shaw.ca),
Kris Bleakley (codeviolation@hotmail.com)

(c) Copyright 2002 - 2007 Brad Jorsch (anomie@users.sourceforge.net),
Nach (n-a-c-h@users.sourceforge.net),
zones (kasumitokoduck@yahoo.com)

(c) Copyright 2006 - 2007 nitsuja


BS-X C emulator code
(c) Copyright 2005 - 2006 Dreamer Nom,
zones

C4 x86 assembler and some C emulation code
(c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com),
Nach,
zsKnight (zsknight@zsnes.com)

C4 C++ code
(c) Copyright 2003 - 2006 Brad Jorsch,
Nach

DSP-1 emulator code
(c) Copyright 1998 - 2006 _Demo_,
Andreas Naive (andreasnaive@gmail.com)
Gary Henderson,
Ivar (ivar@snes9x.com),
John Weidman,
Kris Bleakley,
Matthew Kendora,
Nach,
neviksti (neviksti@hotmail.com)

DSP-2 emulator code
(c) Copyright 2003 John Weidman,
Kris Bleakley,
Lord Nightmare (lord_nightmare@users.sourceforge.net),
Matthew Kendora,
neviksti


DSP-3 emulator code
(c) Copyright 2003 - 2006 John Weidman,
Kris Bleakley,
Lancer,
z80 gaiden

DSP-4 emulator code
(c) Copyright 2004 - 2006 Dreamer Nom,
John Weidman,
Kris Bleakley,
Nach,
z80 gaiden

OBC1 emulator code
(c) Copyright 2001 - 2004 zsKnight,
pagefault (pagefault@zsnes.com),
Kris Bleakley,
Ported from x86 assembler to C by sanmaiwashi

SPC7110 and RTC C++ emulator code
(c) Copyright 2002 Matthew Kendora with research by
zsKnight,
John Weidman,
Dark Force

S-DD1 C emulator code
(c) Copyright 2003 Brad Jorsch with research by
Andreas Naive,
John Weidman

S-RTC C emulator code
(c) Copyright 2001-2006 byuu,
John Weidman

ST010 C++ emulator code
(c) Copyright 2003 Feather,
John Weidman,
Kris Bleakley,
Matthew Kendora

Super FX x86 assembler emulator code
(c) Copyright 1998 - 2003 _Demo_,
pagefault,
zsKnight,

Super FX C emulator code
(c) Copyright 1997 - 1999 Ivar,
Gary Henderson,
John Weidman

Sound DSP emulator code is derived from SNEeSe and OpenSPC:
(c) Copyright 1998 - 2003 Brad Martin
(c) Copyright 1998 - 2006 Charles Bilyue'

SH assembler code partly based on x86 assembler code
(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)

2xSaI filter
(c) Copyright 1999 - 2001 Derek Liauw Kie Fa

HQ2x, HQ3x, HQ4x filters
(c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com)

Win32 GUI code
(c) Copyright 2003 - 2006 blip,
funkyass,
Matthew Kendora,
Nach,
nitsuja

Mac OS GUI code
(c) Copyright 1998 - 2001 John Stiles
(c) Copyright 2001 - 2007 zones


Specific ports contains the works of other authors. See headers in
individual files.


Snes9x homepage: //www.snes9x.com

Permission to use, copy, modify and/or distribute Snes9x in both binary
and source form, for non-commercial purposes, is hereby granted without
fee, providing that this license information and copyright notice appear
with all copies and any derived work.

This software is provided 'as-is', without any express or implied
warranty. In no event shall the authors be held liable for any damages
arising from the use of this software or it's derivatives.

Snes9x is freeware for PERSONAL USE only. Commercial users should
seek permission of the copyright holders first. Commercial use includes,
but is not limited to, charging money for Snes9x or software derived from
Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
using Snes9x as a promotion for your commercial product.


The copyright holders request that bug fixes and improvements to the code
should be forwarded to them so everyone can benefit from the modifications
in future versions.

Super NES and Super Nintendo Entertainment System are trademarks of
Nintendo Co., Limited and its subsidiary companies.
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* Snes9X 64-bits (PC/Mac)

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mikelangelo11
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Post by mikelangelo11 » Fri Apr 02, 2010 4:28 am

ZodTTD doesn't use ANY of Nintendo's or Sony's code in his work.Everything he does is 100 percent legal, as long as he's not distributing the BIOS with his emulators.Downloading his beta releases for free is immoral and you should be ashamed.This guy works extremely hard and is not forcing anyone to pay for his emulators.Just the thought of cheating this man out of his hard work sickens me, so STFU and GTFO.And I think him for giving us these great emulators.I don't thank him for making us pay for copyright material.I do donate but to people who deserve it, and I am not ashamed of that.I would be ashamed to give my money away to some smelly kid who never leaved his basement.
Last edited by mikelangelo11 on Sat Apr 03, 2010 4:57 am, edited 1 time in total.

Deathlike2
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Post by Deathlike2 » Fri Apr 02, 2010 5:34 pm

Personally, I think you're a spammer/bot/idiot/kid mike, but maybe I'm reading it wrong.

The Snes9x license prohibits anyone from using Snes9x's code to produce a port to make a profit unless the developers give consent or permission.

If the author of that port didn't get consent, then there are problems. The code obviously don't involve Nintendo or Sony, but it is Snes9x's. So, whatever your saying doesn't apply to the problem at hand.
Continuing FF4 Research...

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