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Full screen bug persists.

Posted: Fri Feb 12, 2010 6:00 am
by zombie_ryushu
Full screen bug persists. I had to omit snes9x-gtk from the Youtube Video I shot because in WahCade, snes9x-gtk launched behind Wahcade and it looked ugly having to alt_tab snes9x-gtk into the foreground. This bug should be put as high priority.

Re: Full screen bug persists.

Posted: Fri Feb 12, 2010 11:56 am
by zerojay
zombie_ryushu wrote:Full screen bug persists. I had to omit snes9x-gtk from the Youtube Video I shot because in WahCade, snes9x-gtk launched behind Wahcade and it looked ugly having to alt_tab snes9x-gtk into the foreground. This bug should be put as high priority.
Set Wahcade to automatically minimize itself when snes9x-gtk starts and you won't have this problem.

WahCade doesn't do that.

Posted: Fri Feb 12, 2010 3:58 pm
by zombie_ryushu
WahCade doesn't do that. And this is not a bug in WahCade. Even launching snes9x-gtk from the command line can cause problems, like all the windows in the system resizing.

Fullscreen Bug persists.

Posted: Sat Feb 13, 2010 8:47 am
by zombie_ryushu
The code for full screen needs to be re-written to use SDL correctly.

Re: Fullscreen Bug persists.

Posted: Sun Feb 14, 2010 12:48 am
by BearOso
zombie_ryushu wrote:The code for full screen needs to be re-written to use SDL correctly.
It doesn't use SDL--that would necessitate it using SDL for its video functions, and I'm not going to do that. It wouldn't help the problem anyway because we would have to encapsulate the SDL video, and it wouldn't have a top level window.

Posted: Sun Feb 14, 2010 3:03 am
by BearOso
zombie_ryushu, would you mind checking out the latest SVN changes. I've tested this code with Wah!Cade and Snes9x doesn't appear behind it with either kwin 4.4.0 or metacity 2.28.0.

SVN heckout.

Posted: Thu Mar 11, 2010 5:23 am
by zombie_ryushu
I forgot the command to check out the latest SVN.

As far as I can tell...

Posted: Thu Mar 11, 2010 5:59 am
by zombie_ryushu
It is still resizing every application on my desktop when it runs. But it is spawning in the foreground.

Re: As far as I can tell...

Posted: Thu Mar 11, 2010 7:13 am
by BearOso
zombie_ryushu wrote:It is still resizing every application on my desktop when it runs. But it is spawning in the foreground.
I can't fix the resizing thing in this program. It's a bug in the window manager related to the desktop shrinking when the resolution is decreased. You can work around it by not using the "Change Desktop Resolution" option. If you're using either the Xv or OpenGL driver, doing this will have no performance impact. If you're really concerned about the bug, or need the lower resolutions for some reason, you need to bother the developers of your window manager about it--they're the only ones who can fix it.

Posted: Fri Apr 02, 2010 7:21 pm
by Tukuyomi
It's been a while since I updated the french translation for snes9x-gtk, so here is the .po file for v79:
http://88.191.30.201/~tukuyomi/stuff/sn ... v79.po.bz2

Posted: Thu Apr 22, 2010 3:06 pm
by Itserpol
I'm having a little bit of a problem with my joypad. I use a Super Smartjoy USB adapter for my SNES controller and it works perfectly fine both in Windows and every other Linux based emulator I've tried (VBA-M, DeSmuME, and Mupen64Plus). But, for some reason Snes9x GTK won't detect the input when I try to configure the controls.

Am I missing something stupidly simple?

Posted: Thu Apr 29, 2010 4:52 am
by BearOso
Itserpol wrote:I'm having a little bit of a problem with my joypad. I use a Super Smartjoy USB adapter for my SNES controller and it works perfectly fine both in Windows and every other Linux based emulator I've tried (VBA-M, DeSmuME, and Mupen64Plus). But, for some reason Snes9x GTK won't detect the input when I try to configure the controls.

Am I missing something stupidly simple?
You've probably got one of those libjsw calibrations messing things up. Remove any .joystick files in your home directory and reboot/reload the joystick driver. Don't run any calibration programs--they remap the axes to a [0, 255] range instead of [-32768, -32767] like they're supposed to be.

Posted: Fri May 07, 2010 1:31 pm
by Itserpol
I've never run any kind of joystick calibration program and there aren't any .joystick files in my home directory.

Posted: Fri May 07, 2010 2:04 pm
by BearOso
Then the only thing I can think of is that your binary may have been compiled without joystick support (See Preferences->Version Info, and look after "Features" for "Joystick").

Another thing that throws people off is that you need to have the joystick plugged in and have the operating system recognize it before starting Snes9x.

Posted: Sun May 09, 2010 1:52 pm
by Itserpol
Aha, that was it! I added "joystick" to my USE flags in Portage (I'm running Gentoo), and now it works like a charm. Thanks!

GamePad

Posted: Thu May 13, 2010 6:12 pm
by inukaze
Hi There , i have installed "Snes9x-gtk" for Lucid Repository , and test too , the "Snes9x-gtk" i386 Binary from Google Code.

But with both , i can configure my gamepad , but in the GamePlay of Snes Roms , nothing responder from Gamepad , but the Keyboard works without trouble.

Well , i going to compile manually . See ya.

Well if i installed Snes from you PPA , forzing the "Karmic" Version , or Compiling Manually Snes9x-gtk from Sources , the Gamepad works :D

Posted: Wed Jun 16, 2010 11:58 am
by Screwtape
Is it possible to prod the Ubuntu PPA and make it build a 1.52.79 package for lucid?

Posted: Wed Jun 23, 2010 8:52 am
by LiquidAcid
@BearOso: Hi, I just wanted to ask in which repository the main development of snes9x now happens now that snes9x-gtk got merged into mainline. Is it the snes9x-gtk repo that's hosted on GoogleCode?

Also great job on the GUI and the rewrite of the sound backend!

Greets,
liquid

Posted: Sat Jun 26, 2010 10:42 am
by Screwtape
Screwtape wrote:Is it possible to prod the Ubuntu PPA and make it build a 1.52.79 package for lucid?
For anyone else who has this question, it turns out that 1.52.79 is in the official Ubuntu Lucid repository, and the PPA is unneeded.