This is for people involved in the developement of Snes9x, or SNES emulators in general.
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Unless you're actually a developer, or are just going to agree with a #1-4 just click the option below.

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Total votes: 1

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Post by riudo » Tue Sep 25, 2007 6:38 am

I realize this may have been posted, this project may not even be in development anymore.
idk, but ive scoured the forum a few times over and i dont see very much on the Re-Sync issue, i have a few idea's about improvements, that may not be too much work for you.

#1 add the "freeze state" re-sync to be able to set to a button on gamepad

#2 possibly auto re-sync? (know nothing about programming, will probably be alot of work if even possible) i saw nothing about this really and the only thread with this, people ranted on not about the issue but the game involved (issue is with most all games)

#3 if possible? speed up the "freeze state" re-sync? idk if you can i just thought i should post this

#4 syncronizing settings when hosting server (may cause many issues) but i hear it helps the sync stay in place longer

Edit: after my misfortune of reading the other post here, i realized this is forum feedback, but oh well.

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Post by Mark57Raider » Wed Feb 20, 2008 3:20 am

oops, cancel my vote. I"m not a developer. I'm actually not an snes emulator developer at all.

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Post by Nach » Fri Feb 29, 2008 2:29 pm

I have no clue what you're talking about.

Explaining yourself, instead of just diving into possible options helps greatly.
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
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Post by squall_leonhart69r » Fri Feb 29, 2008 6:53 pm

want me to beat it out of him?

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Post by franpa » Sat Mar 01, 2008 2:02 pm

netplay uses save states for keeping in sync?
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