this was prompted by the new testbuild you posted on your site, without any mention here.
for the record, OV2 posts testbuilds here, and includes a full changelog in each zip file. the most recent is shown below:
Code: Select all
11.10.2015: - fix mouse cursor not disappearing 24.05.2015: - improve command line controller settings (mouse should work) 11.05.2015: - joypad hotkeys should work with all joypads - another hotplugging attempt - compiled with vs2013, removes win2k support 02.04.2015: - fix controller hotplugging 27.02.2015: - fix crash on gamepad connect/disconnect - prevent large rewind buffer sizes on 32bit (DaMan) 29.01.2015: - update xbrz to 1.2 (performance increase) 25.06.2014: - add 2xbrz/3xbrz 24.06.2014: - allow port command line arguments to work - add xbrz (zenju) 22.03.2014: - correctly parse unicode command line parameters - minor fixes 16.06.2013: - make controller command line parameters work - fix some d3d cg problems 03.05.2013: - CG changes to support Themaister's NTSC shader and Harlequin's Gameboy shader - detect joypad changes - fix OpenGL slowdown with Blargg's Filters 12.09.2012: - fixed command line loading of unicode filenames 10.09.2012: - OpenWith file association changed, s9x icon should no longer appear for extensions that have no other program associated. Included .reg file to remove existing icons (might require logoff/logon). 13.08.2012: - 32bit rom loading stopped working 12.08.2012: - IRQ fixes (jungle book, looney toons, tetris attack, brawl brothers) - fast forward toggle hotkey - half-width katakana display - no "not a movie snapshot" errors during movie playback - drag and drop support for movies Short changelog since 1.53 for those too lazy to check github - new APU from bsnes (removes most apu hacks, old states should still load) - cg meta shader support in D3D - rewind support, adapted from Themaister's SSNES (enable in emulation->settings, set hotkey in hotkey config) - libsnes port, adapted from Themaister - bps soft-patching - various small emulation fixes