Add An Option to Render a Different Default Color?

This is for people involved in the developement of Snes9x, or SNES emulators in general.
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SnesToolNoob
Snes9x White Belt
Posts: 5
Joined: Thu Mar 05, 2020 2:55 am

Add An Option to Render a Different Default Color?

Post by SnesToolNoob » Tue Mar 31, 2020 1:08 am

When all layers are disabled in Snes9x, the screen is filled with black pixels. In defunct software like ZSNES, this color was blue, which made ZSNES useful for ripping sprites without needing various other programs to assist. Would it be possible to add a feature to change what color is rendered by default, perhaps from a limited number of options like magenta, blue, cyan, green? I get that it's black for accuracy, so the option to change the default render color would be specifically to make sprite-ripping much easier when working entirely within Snes9x.

odditude
Snes9x Green Belt
Posts: 416
Joined: Tue May 03, 2011 2:35 pm

Re: Add An Option to Render a Different Default Color?

Post by odditude » Mon Apr 27, 2020 6:41 pm

a second request for this was posted in the bug reports forum.
shicohage wrote:
Sat Apr 25, 2020 8:20 am
hi. I came from Japan.
For example, is there a way to change this to pink?
Is it an emulator that can do it?

https://i.imgur.com/4VE7bPo.png

SnesToolNoob
Snes9x White Belt
Posts: 5
Joined: Thu Mar 05, 2020 2:55 am

Re: Add An Option to Render a Different Default Color?

Post by SnesToolNoob » Sat Aug 22, 2020 7:03 pm

Is there anyone I could reach out to who might know how to implement this feature? I'm not confident enough in my own ability to modify the source code. I'd still really appreciate if this feature would come to Snes9x, and I'm certain there are many others who feel the same. Thanks.

P-Tux7
Snes9x White Belt
Posts: 2
Joined: Fri Oct 23, 2020 5:56 pm

Re: Add An Option to Render a Different Default Color?

Post by P-Tux7 » Wed Oct 28, 2020 5:55 am

I posted about this in the other thread, and I'd like to offer my support here as well.

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