Search found 58 matches
- Sun Jan 16, 2011 4:32 am
- Forum: Snes9x Public Development Forum
- Topic: Add Lua 5.1 script engine core
- Replies: 8
- Views: 36472
- Sun Jan 16, 2011 2:34 am
- Forum: Snes9x Public Development Forum
- Topic: Add Lua 5.1 script engine core
- Replies: 8
- Views: 36472
Add Lua 5.1 script engine core
Diff for versioned files http://pastebin.com/xiwJmC18 New source files and libs http://gocha.is.land.to/down/private/snes9xgit-lua-additional-codes-libs.zip Oops, I forgot to add drag and drop support for Lua. Here it is. http://pastebin.com/7ZbjRNdU Few of Notes - Windows Lua library should not be ...
- Mon Jan 10, 2011 1:38 pm
- Forum: Snes9x Public Development Forum
- Topic: [Fixed] windows: Add and fix Autofire for D-pad.
- Replies: 1
- Views: 12542
[Fixed] windows: Add and fix Autofire for D-pad.
windows: Add and fix Autofire for D-pad.
http://pastebin.com/PdRjYvH6
If d-pad support for TempTurbo is also needed, we have to modify the code a little more.
http://pastebin.com/PdRjYvH6
If d-pad support for TempTurbo is also needed, we have to modify the code a little more.
- Mon Jan 10, 2011 1:35 pm
- Forum: Snes9x Public Development Forum
- Topic: [Fixed] windows: Fix "Turbo Down mode" of Hotkey C
- Replies: 1
- Views: 10479
- Mon Jan 10, 2011 1:35 pm
- Forum: Snes9x Public Development Forum
- Topic: [Fixed] windows: Improved window resize accuracy
- Replies: 1
- Views: 11542
[Fixed] windows: Improved window resize accuracy
windows: Improved window resize accuracy, it should work better for 1x.
Thanks: http://blogs.msdn.com/b/oldnewthing/arc ... 54885.aspx
http://pastebin.com/Cup1ZdA1
Thanks: http://blogs.msdn.com/b/oldnewthing/arc ... 54885.aspx
http://pastebin.com/Cup1ZdA1
- Mon Jan 10, 2011 1:42 am
- Forum: Snes9x Public Development Forum
- Topic: [Fixed] Movie desync because of imperfect reset
- Replies: 1
- Views: 10537
- Sat Jan 08, 2011 10:58 pm
- Forum: Snes9x Public Development Forum
- Topic: [Fixed] Movie desync because of imperfect reset
- Replies: 1
- Views: 10537
[Fixed] Movie desync because of imperfect reset
Snes9x 1.52: While S9xReset doesn't reset previous emulation result perfectly, movie playback desyncs randomly. The easiest way to fix the issue is use LoadLastROM instead of S9xReset (like 1.51 does). I'll write later if I can see what is missing in S9xReset. SMV 1.52: http://www.mediafire.com/?ky9...
- Sat Jan 08, 2011 3:03 pm
- Forum: Snes9x Public Development Forum
- Topic: [Fixed] Fix assertion fault on VS2008 debug build
- Replies: 8
- Views: 25384
- Sat Jan 08, 2011 2:28 pm
- Forum: Snes9x Public Development Forum
- Topic: [Fixed] Fix wrong logic of snapshot inconsistent with movie
- Replies: 2
- Views: 11746
- Tue Jan 04, 2011 2:38 pm
- Forum: Snes9x Public Development Forum
- Topic: [Fixed] Fix wrong logic of snapshot inconsistent with movie
- Replies: 2
- Views: 11746
[Fixed] Fix wrong logic of snapshot inconsistent with movie
One of fatal glitches since 1.51. diff --git a/movie.cpp b/movie.cpp index de5dc48..9286b8f 100644 --- a/movie.cpp +++ b/movie.cpp @@ -745,7 +745,8 @@ int S9xMovieUnfreeze (uint8 *buf, uint32 size) } else { - if (current_frame > Movie.MaxFrame || current_sample > Movie.MaxSample || memcmp(Movie.Inpu...
- Tue Jan 04, 2011 2:35 pm
- Forum: Snes9x Public Development Forum
- Topic: [Fixed] Fix assertion fault on VS2008 debug build
- Replies: 8
- Views: 25384
- Tue Jan 04, 2011 2:32 pm
- Forum: Snes9x Public Development Forum
- Topic: [Fixed] Fix assertion fault on VS2008 debug build
- Replies: 8
- Views: 25384
[Fixed] Fix assertion fault on VS2008 debug build
Prevented refering erased iterator. diff --git a/conffile.cpp b/conffile.cpp index 94983e7..5f437ab 100644 --- a/conffile.cpp +++ b/conffile.cpp @@ -459,19 +459,21 @@ char *ConfigFile::GetStringDup(const char *key, const char *def){ bool ConfigFile::SetString(const char *key, string val, const char ...
- Sun Jan 02, 2011 12:43 pm
- Forum: Snes9x Tech Support and Bug Tracking
- Topic: Snes9x 1.52 question
- Replies: 19
- Views: 66398
- Fri Dec 31, 2010 5:01 am
- Forum: Snes9x Tech Support and Bug Tracking
- Topic: Snes9x 1.52 question
- Replies: 19
- Views: 66398
I'd first start with speaking to Ryan. I sent him a PM. I would post what you have and want to do in the public dev forum and see what the current devs think. I don't really control the coding aspect of Snes9x, just the site and forums. So, I come back to this forum. What I want to do are: Merge fi...
- Sat Oct 02, 2010 3:11 am
- Forum: Snes9x Tech Support and Bug Tracking
- Topic: Snes9x 1.52 question
- Replies: 19
- Views: 66398
Yikes. From reading over some recent commits, it appears you're directly copying GPL code into Snes9x. You said about Anti-Grain Geometry (AGG) library, right? I've replaced agg-2.5 (GPL) by agg-2.4 (BSD-licensed) now. By the way, I wonder how a developer can join the official snes9x development pr...
- Sun Sep 26, 2010 5:33 am
- Forum: Snes9x Tech Support and Bug Tracking
- Topic: Snes9x 1.52 question
- Replies: 19
- Views: 66398
- Mon Jan 18, 2010 12:42 am
- Forum: Snes9x Public Development Forum
- Topic: Snes9x 1.52 is now dead due to Snes9X 1.53 being out
- Replies: 140
- Views: 970175
OV2 ! Thanks millions for this 'personal' build... works just fine except rom dialogue box doesn't pop-up so i have to use 'recent rom' menu to select rom image.. Is this Win9x specific problem or official bug ? just curious... anyway, i really appriciate it !! :wink: No idea why this doesn't work ...
- Thu Jan 14, 2010 2:56 pm
- Forum: Snes9x Public Development Forum
- Topic: Snes9x 1.52 is now dead due to Snes9X 1.53 being out
- Replies: 140
- Views: 970175
http://code.google.com/p/snes9x-rr/source/detail?r=69 ?OV2 wrote:(optimizations disabled for cpu.cpp)