Search found 58 matches

by gocha
Sun Jul 22, 2012 2:37 pm
Forum: Snes9x Public Development Forum
Topic: Wrong argument order in fStream::revert
Replies: 2
Views: 15683

Re: Wrong argument order in fStream::revert

Thank you.
OV2 wrote:For those changes you already have on github it's enough to post a link to the commit or simply the commit hash, I can take them from there. Might save you some time ;)
I see, thanks OV2.
by gocha
Sun Jul 22, 2012 10:31 am
Forum: Snes9x Public Development Forum
Topic: Wrong argument order in fStream::revert
Replies: 2
Views: 15683

Wrong argument order in fStream::revert

I found a simple but a fatal bug. Because of this, loading a movie snapshot never succeed. 9c483d87a4704965e783521f3990fdb808d1c6e4 stream.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/stream.cpp b/stream.cpp index 0d4082c..9bc0fb1 100644 --- a/stream.cpp +++ b/stream.cpp @@ ...
by gocha
Sun Jul 22, 2012 4:56 am
Forum: Snes9x Public Development Forum
Topic: Small patches for win32 by gocha
Replies: 19
Views: 85265

Re: Small patches for win32 by gocha

win32: Unicode - fix Custom ROM dialog to show half-width katakana 83594657052359eb030726dff32ade38588f7cda win32/_tfwopen.cpp | 6 ++++++ win32/_tfwopen.h | 9 +++++++++ win32/wsnes9x.cpp | 8 ++++---- win32/wsnes9x.h | 2 ++ 4 files changed, 21 insertions(+), 4 deletions(-) diff --git a/win32/_tfwopen...
by gocha
Sun Jul 22, 2012 4:44 am
Forum: Snes9x Public Development Forum
Topic: Small patches for win32 by gocha
Replies: 19
Views: 85265

Re: Small patches for win32 by gocha

just curious, does the first patch allow all Japanese character named ROMs to process correctly or just that specific one? All characters. ソ is a character whose trailer byte is 0x5c (\). I just wanted to show an example of problematic input. It should process all characters as well. Isn't this b...
by gocha
Sun Jul 22, 2012 12:14 am
Forum: Snes9x Public Development Forum
Topic: Small patches for win32 by gocha
Replies: 19
Views: 85265

Re: Small patches for win32 by gocha

The DBCS patch above probably can be wrong when it processes a string which has both slash and backslash. I've made a fix. const char *S9xBasename (const char *f) { const char *p = f; const char *last = p; const char *slash; const char *backslash; // search rightmost separator while (true) { slash =...
by gocha
Sat Jul 21, 2012 11:09 pm
Forum: Snes9x Public Development Forum
Topic: Small patches for win32 by gocha
Replies: 19
Views: 85265

Re: Small patches for win32 by gocha

adventure_of_link wrote:just curious, does the first patch allow all Japanese character named ROMs to process correctly or just that specific one?
All characters. ソ is a character whose trailer byte is 0x5c (\). I just wanted to show an example of problematic input. It should process all characters as well.
by gocha
Sat Jul 21, 2012 11:07 am
Forum: Snes9x Public Development Forum
Topic: Desync possibility with reset by movie
Replies: 0
Views: 13161

Desync possibility with reset by movie

Not sure if I have reported this in the past, anyway I'd like to report it since it still seems to exist in the current version. Reset by movie can provide a different result between the recording and playback. *1 While recording a movie, a reset is done when the player clicks "Reset" from...
by gocha
Sat Jul 21, 2012 4:37 am
Forum: Snes9x Public Development Forum
Topic: Small patches for win32 by gocha
Replies: 19
Views: 85265

Small patches for win32 by gocha

win32: improve DBCS processing in S9xBasename. This one should process S9xBasename("C:\roms\ソウルブレイダー.smc") correctly. 612369f106bdc4d79c4f8727e68484bf046f5c11 win32/win32.cpp | 26 +++++++++++++++++++------- 1 file changed, 19 insertions(+), 7 deletions(-) diff --git a/win32...
by gocha
Sat May 07, 2011 4:23 am
Forum: Snes9x Tech Support and Bug Tracking
Topic: Support thread for Japanese users
Replies: 25
Views: 268749

Re: Support thread for Japanese users

???????????????????????? ??????????????????????????????????????????????? ???????????????????????????????????????????????????????????????????????????????????? ??????????????????????????????????????(??????????????1????????) Windows?: ?????????SPC?????????????? ????????? ???key-on?????????????????????...
by gocha
Sat May 07, 2011 1:42 am
Forum: Snes9x Tech Support and Bug Tracking
Topic: Support thread for Japanese users
Replies: 25
Views: 268749

Re: Support thread for Japanese users

·Windows????????????????????????????????? ???????????? _access ? _taccess ????????????????????? ??????????????????(???????): Windows: Direct3D ?????????????????? http://cdn-ak.f.st-hatena.com/images/fotolife/G/GOCHA/20110507/20110507103204.png Input Display ??????????????????? ?????????????????????...
by gocha
Fri Feb 04, 2011 3:07 pm
Forum: Snes9x Public Development Forum
Topic: [Closed] windows: AVI Hi-Res image size fix, etc.
Replies: 9
Views: 29832

Thank you OV2. I put additional patch for interlace. http://pastebin.com/MKYz0eN8 Edit: oops, moved Interp(). http://pastebin.com/Pc0Htjsn I didn't test normal/interlace game. I hope it will work well. <del>Known Issues: BlendHiRes doesn't work for every frame with interlaced screen.</del>
by gocha
Tue Feb 01, 2011 10:48 pm
Forum: Snes9x Public Development Forum
Topic: add lag counter & movie-free frame counter display
Replies: 2
Views: 17726

I think tasvideos.org has already done some of the things you have or are thinking of doing. maybe you are a member there and already know this, but if not, you should check what extras they've already got done, so you don't waste time and effort redoing them. Most of recent additions on snes9x-rr ...
by gocha
Tue Feb 01, 2011 10:46 pm
Forum: Snes9x Public Development Forum
Topic: [Closed] windows: AVI Hi-Res image size fix, etc.
Replies: 9
Views: 29832

Just to clarifiy: you want to ensure a specific 1x/2x output size, while currently the snes output at the start of the recording decides on the avi size? I had a quick look and it seems you missed the 512x448 hires/interlaced output mode. You're right. Yeah, I missed interlaced output. What game do...
by gocha
Sun Jan 30, 2011 10:51 am
Forum: Snes9x Public Development Forum
Topic: add lag counter & movie-free frame counter display
Replies: 2
Views: 17726

add lag counter & movie-free frame counter display

http://pastebin.com/LUrCTMX7 added lag counter and Settings.DisplayLagCounter (TODO: add GUI item for it). changed the position of input display text to avoid overlapping frame counter. Settings.DisplayMovieFrame now becomes Settings.DisplayFrameCounter, and displays IPPU.TotalEmulatedFrames when mo...
by gocha
Sun Jan 30, 2011 7:04 am
Forum: Snes9x Public Development Forum
Topic: [Closed] windows: AVI Hi-Res image size fix, etc.
Replies: 9
Views: 29832

http://pastebin.com/29Zd2raP

windows: improved AVI sound sync (solution for the 32kHz desync issue)

Ideally, available sound sample length should be reported by core, I think. Oh well.
by gocha
Sun Jan 30, 2011 3:50 am
Forum: Snes9x Public Development Forum
Topic: [Closed] windows: AVI Hi-Res image size fix, etc.
Replies: 9
Views: 29832

[Closed] windows: AVI Hi-Res image size fix, etc.

TODO : Use S9xGetSampleCount() rather than calcurate sample length in port-specific code. ==== http://pastebin.com/KNvgV2qP windows: fixed AVI image size, now it should resize Hi-Res image properly. added GUI.AVIHiRes option, which allows us recording Hi-Res image without down-sampling. (it cannot ...
by gocha
Tue Jan 25, 2011 10:12 pm
Forum: Snes9x Public Development Forum
Topic: [Invalid] SuperFX flag logic fix attempt
Replies: 5
Views: 20230

Since this patch is not my work, I couldn't explain much about it.
http://twitter.com/33953YoShI/status/29851028421615616

I finally got a response from the author, and he said this patch is wrong after all.
by gocha
Sun Jan 23, 2011 2:15 pm
Forum: Snes9x Public Development Forum
Topic: [Invalid] SuperFX flag logic fix attempt
Replies: 5
Views: 20230

[Invalid] SuperFX flag logic fix attempt

A patch from 16 months ago. I don't know if it's correct, anyway: http://pastebin.com/ZhX4yE8L Contributors: @ 757_ @ homingA @ 33953YoShI Edit: According to the author of this patch, this patch is invalid. http://twitter.com/33953YoShI/status/29851028421615616 * By the way, I put another small patc...
by gocha
Sun Jan 23, 2011 7:20 am
Forum: Snes9x Public Development Forum
Topic: [Closed] Request: Active CIA Service Hook of snes9xgit
Replies: 0
Views: 14235

[Closed] Request: Active CIA Service Hook of snes9xgit

To snes9xgit admin, Could you activate CIA hook? I'd like to see update summaries in realtime on IRC, like as some other emulators do. 1. Go to https://github.com/snes9xgit/snes9x/admin 2. Open "Service Hooks" and click CIA 3. Check "Active" and "Update Settings" Thanks...
by gocha
Tue Jan 18, 2011 4:00 am
Forum: Snes9x Public Development Forum
Topic: Add Lua 5.1 script engine core
Replies: 8
Views: 36572

Hmm, first of all, thank you for speaking your opinions. I can understand them. Although Lua is useful for various things, it currently is used only by small few people. Also, you, developers probably want to prevent making project larger because of such a minor extra codes. Still, I do not want to ...