Search found 506 matches

by OV2
Mon Jul 11, 2016 6:03 pm
Forum: Snes9x Tech Support and Bug Tracking
Topic: Problem Opening SNES9X program (d3dx9_38.dll)
Replies: 2
Views: 20020

Re: Problem Opening SNES9X program (d3dx9_38.dll)

You need to install DirectX9 with the microsoft installer: DXWebSetup
by OV2
Thu Apr 14, 2016 7:05 pm
Forum: Snes9x Tech Support and Bug Tracking
Topic: Auto-save SRAM (game saves in general)
Replies: 5
Views: 27150

Re: Auto-save SRAM (game saves in general)

"Auto-save S-RAM" controls the delay between changes to the SRAM and when s9x automatically saves the sram file. This prevents writing to disk after every single byte change. You should however not need to change this to a smaller value, since s9x automatically saves the SRAM file when you...
by OV2
Fri Mar 11, 2016 7:04 pm
Forum: Snes9x Tech Support and Bug Tracking
Topic: Need to Software Reset
Replies: 1
Views: 8047

Re: Need to Software Reset

That's what "Reset Game" does.
by OV2
Sat Feb 20, 2016 7:53 pm
Forum: Snes9x Tech Support and Bug Tracking
Topic: SnesX keeps adding itself to the open with list!
Replies: 5
Views: 16674

Re: SnesX keeps adding itself to the open with list!

There is no way to stop it from adding itself to the open with list. This is necessary for the jump list feature to work.
You can restrict the extensions by editing the valid.ext file, this will however also remove these extensions from the open rom dialog.
by OV2
Mon Jan 25, 2016 4:01 pm
Forum: Snes9x Tech Support and Bug Tracking
Topic: How to connect a DS4 controller
Replies: 1
Views: 14536

Re: How to connect a DS4 controller

How does it not work? When you go to "Input->Input Configuration" you should be able to assign the buttons of your controller.
by OV2
Fri Jan 15, 2016 4:06 pm
Forum: Snes9x Tech Support and Bug Tracking
Topic: Multi-Record Savestate to Overlay
Replies: 2
Views: 11824

Re: Multi-Record Savestate to Overlay

Nothing like this has been integrated in the regular snes9x versions.
by OV2
Sun Nov 15, 2015 12:35 pm
Forum: Snes9x Tech Support and Bug Tracking
Topic: Is there a maximum of cheat codes?
Replies: 1
Views: 7446

Re: Is there a maximum of cheat codes?

S9x supports a maximum of 150 cheat entries.
by OV2
Thu Nov 12, 2015 7:43 pm
Forum: Snes9x Tech Support and Bug Tracking
Topic: can someone tell me how to get rid of the text at the bottom
Replies: 1
Views: 11171

Re: can someone tell me how to get rid of the text at the bo

Press comma (it's the "show pressed keys" hotkey if you look at Input->Customize Hotkeys).
by OV2
Tue Nov 03, 2015 9:03 pm
Forum: Snes9x Tech Support and Bug Tracking
Topic: Error when loading ROMs from WinRAR archives?!
Replies: 2
Views: 9882

Re: Error when loading ROMs from WinRAR archives?!

I'm guessing these are .7z archives, which snes9x does not directly support. So you will have to extract those roms you want to play.
by OV2
Fri Aug 14, 2015 12:11 pm
Forum: Snes9x Tech Support and Bug Tracking
Topic: OpenAL Bug/Support Windows Vista 64-bit
Replies: 2
Views: 11104

Re: OpenAL Bug/Support Windows Vista 64-bit

I haven't tried OpenAL since the time I first introduced it - it might be that it is simply no longer working. FMODEx is also no longer supported by fmod, so I don't think this will get fixed.
by OV2
Fri Jul 31, 2015 10:29 am
Forum: Snes9x Tech Support and Bug Tracking
Topic: Missing a File?
Replies: 3
Views: 12225

Re: Missing a File?

You need to install the directx9 runtime from microsoft: http://www.microsoft.com/en-us/download ... aspx?id=35
by OV2
Thu Jul 23, 2015 3:20 pm
Forum: Snes9x Tech Support and Bug Tracking
Topic: No Toggle Speedup Option? 1.53 x64
Replies: 1
Views: 13107

Re: No Toggle Speedup Option? 1.53 x64

You can set a hotkey to be fast forward toggle - it is on the second page of the hotkey config:
by OV2
Sat Jul 18, 2015 1:04 pm
Forum: Snes9x Public Development Forum
Topic: .smv play and record not working after compile
Replies: 2
Views: 31741

Re: .smv play and record not working after compile

You could try to determine which line causes the invalid parameter output by stepping through. It should be somewhere in S9xMovieGetInfo.
by OV2
Tue Jun 30, 2015 4:35 pm
Forum: Snes9x Tech Support and Bug Tracking
Topic: Save game does not work from V1.36
Replies: 4
Views: 13135

Re: Save game does not work from V1.36

Copy the .srm file to the folder configured as SRAM directory.
by OV2
Thu Jun 25, 2015 3:55 pm
Forum: Snes9x Tech Support and Bug Tracking
Topic: QUERY: save states between 1.39 & 1.43
Replies: 5
Views: 17365

Re: QUERY: save states between 1.39 & 1.43

I was not suggesting you stop using save states. I was suggesting you use an in-game save once to move from < 1.52 to a recent version. Load your state in you current version, save in-game, and then load that in 1.53 and create new savestates as you continue on.
by OV2
Thu Jun 25, 2015 12:58 pm
Forum: Snes9x Tech Support and Bug Tracking
Topic: QUERY: save states between 1.39 & 1.43
Replies: 5
Views: 17365

Re: QUERY: save states between 1.39 & 1.43

You can use a regular in-game save, these are compatible.
by OV2
Tue Jun 16, 2015 6:08 pm
Forum: Snes9x Tech Support and Bug Tracking
Topic: Problem with Joypad - A and B Button have the same function
Replies: 1
Views: 7489

Re: Problem with Joypad - A and B Button have the same funct

What do you expect to happen? In super mario (I guess you are playing super mario via the all stars cartridge) both A and B jump.
by OV2
Sun May 24, 2015 2:16 pm
Forum: Snes9x Tech Support and Bug Tracking
Topic: Making SNES9x launch with Multitap enabled
Replies: 16
Views: 93194

Re: Making SNES9x launch with Multitap enabled

I've made a new build that should fix the issue: snes9x_testbuild_24052015.zip
by OV2
Thu May 21, 2015 11:01 am
Forum: Snes9x Tech Support and Bug Tracking
Topic: Making SNES9x launch with Multitap enabled
Replies: 16
Views: 93194

Re: Making SNES9x launch with Multitap enabled

I'll look into it, hopefully this weekend.
by OV2
Mon May 11, 2015 8:16 pm
Forum: Snes9x Tech Support and Bug Tracking
Topic: Assigning Keys to Quick Load/Save: Not functioning?
Replies: 7
Views: 41756

Re: Assigning Keys to Quick Load/Save: Not functioning?

The most recent testbuild should fix this - it should now work for all controllers.