Search found 506 matches

by OV2
Tue Dec 07, 2010 5:06 pm
Forum: Snes9x Tech Support and Bug Tracking
Topic: help snes9x 1.52 says no sound direct x error need help ?
Replies: 10
Views: 45558

Either install the newest DirectX through the webinstaller, or go to Sound->Settings and select a different sound driver.

As a side note: some punctuation in your questions might increase the number of people willing to help you...
by OV2
Sat Dec 04, 2010 10:49 pm
Forum: Snes9x Public Development Forum
Topic: GTK/X11 Port (aka Linux/UNIX GUI)
Replies: 607
Views: 4375383

Why not just change the fps counter to that minimum value, and put "make FPS counter more accurate" in the changelog? Would anyone complain if the FPS counter were calculated differently? The two counters display different things: the old one states "of the last 60 frames, X were ren...
by OV2
Sat Dec 04, 2010 11:40 am
Forum: Snes9x Public Development Forum
Topic: GTK/X11 Port (aka Linux/UNIX GUI)
Replies: 607
Views: 4375383

"Show frame rate" now shows a thing like "60 fps" in addition to the traditional "60 / 60". What's weird is that often the two fps counts are different. Why have both, and why are they calculated differently? 60/60 is the old framerate display that shows how many of th...
by OV2
Tue Nov 30, 2010 2:30 am
Forum: Snes9x Tech Support and Bug Tracking
Topic: Seiken Densetsu 3 filter problem
Replies: 3
Views: 13715

Did you actually try it? Hi-Res filter support has been available for quite some time now... Check the Hi-Res filter box in the display configuration.
by OV2
Sat Nov 27, 2010 9:24 pm
Forum: Snes9x Tech Support and Bug Tracking
Topic: Apparent bug in emulation of Kaizo Mario
Replies: 1
Views: 8635

Spinning left or right works just fine in snes9x, but to get across the sawblade you'll have to keep the y button pressed, otherwise you're not fast enough.
by OV2
Tue Nov 23, 2010 10:31 pm
Forum: Snes9x Tech Support and Bug Tracking
Topic: How to erase the Recently Played Games list?
Replies: 4
Views: 17211

I'm guessing you are using the windows port:

Open snes9x.conf with your favorite text editor, look for [Settings\Win\Files] and delete all lines starting with Rom:RecentGame.
by OV2
Sat Nov 13, 2010 8:05 pm
Forum: Snes9x Public Development Forum
Topic: Windows port unicode testbuild
Replies: 9
Views: 35742

Here's a new testbuild: snes9x_testbuild_13112010.zip OpenGL should work on older cards (PBOs are optional) Synchronizes the Win7 jumplist with the recent roms list Support bSNES-style XML-based .shader files Updated menu structure Drag&Drop support for ROMs Various small fixes Shaders can be fo...
by OV2
Sun Oct 17, 2010 12:45 am
Forum: Snes9x Tech Support and Bug Tracking
Topic: No sound/music in The Lion King
Replies: 6
Views: 17044

It will be fixed in the next version.
by OV2
Sat Oct 16, 2010 8:29 pm
Forum: Snes9x Tech Support and Bug Tracking
Topic: Possible to get centered Simple 3X scaled image on 1024*600?
Replies: 3
Views: 21249

I've added a config file option to always center the unstreched image (win port).
by OV2
Fri Oct 15, 2010 11:29 pm
Forum: Snes9x Tech Support and Bug Tracking
Topic: How do I frame advance
Replies: 14
Views: 47596

Frame advance capability is currently limited to the windows port.
by OV2
Wed Sep 29, 2010 9:33 pm
Forum: Snes9x Tech Support and Bug Tracking
Topic: Snes9x 1.52 question
Replies: 19
Views: 66600

epman5g wrote:
the_randomizer wrote:only problem I found with the snes9x re-recording versions is that you must run them under recent versions of Windows as they won't work under Win9x. need a minimum of Win2000, XP or greater to use snes9x-rr.
The same is true for normal snes9x - it's a limitation of Visual Studio 2008.
by OV2
Sat Sep 18, 2010 3:03 pm
Forum: Snes9x Tech Support and Bug Tracking
Topic: Freeze Shots from Mac to PC
Replies: 3
Views: 11967

Save states on windows are named ROM_NAME.000 to ROM_NAME.009 - simply rename your freeze file to that format and it should work.

.srm is the SRAM container, not a freeze file.
by OV2
Sat Jul 24, 2010 11:11 pm
Forum: Snes9x Public Development Forum
Topic: Snes9x 1.52 is now dead due to Snes9X 1.53 being out
Replies: 140
Views: 1003877

Note that any savestates made without the command line switch will still flicker with the switch present.
(from here).

Notice how you made the same typo there camo_yoshi? ;)
by OV2
Thu Jul 22, 2010 9:46 pm
Forum: Snes9x Public Development Forum
Topic: Snes9x 1.52 is now dead due to Snes9X 1.53 being out
Replies: 140
Views: 1003877

That's because the command is "-hdmatiming 84"
by OV2
Sun Jul 18, 2010 11:10 am
Forum: Snes9x Public Development Forum
Topic: Snes9x 1.52 is now dead due to Snes9X 1.53 being out
Replies: 140
Views: 1003877

It's a known issue. Until the next version is released you can start snes9x with "-hdmatiming 84" to remove the flickering.
by OV2
Thu Jul 08, 2010 1:29 am
Forum: Snes9x Tech Support and Bug Tracking
Topic: Downloaded save wont work!
Replies: 1
Views: 8726

The srm file needs to have the same name as the rom and needs to be placed in the SRAM directory - check in options->settings where that is in your case.
by OV2
Sun Jul 04, 2010 11:46 am
Forum: Snes9x Tech Support and Bug Tracking
Topic: No more SPC dumps?
Replies: 6
Views: 18900

I was only referring to the usage in the win port.

The new APU in 1.52 also has a new SPC dumping feature, I simply missed that when I updated the windows port.
by OV2
Fri Jul 02, 2010 3:10 pm
Forum: Snes9x Public Development Forum
Topic: Snes9x 1.52 is now dead due to Snes9X 1.53 being out
Replies: 140
Views: 1003877

When frameskip is set to fixed 0, the only thing limiting the speed is audio sync. If you disable that you will have constant turbo, regardless of the turbo button.

Increasing/decreasing speed only works with auto frameskipping and audio sync disabled.
by OV2
Sun Jun 27, 2010 2:04 pm
Forum: Snes9x Tech Support and Bug Tracking
Topic: No more SPC dumps?
Replies: 6
Views: 18900

The windows version doesn't expose it atm. I only removed the (rather dubious) dumping from 1.51. I'll readd the option in the next version.
by OV2
Mon Jun 21, 2010 10:24 pm
Forum: Snes9x Tech Support and Bug Tracking
Topic: Various high-quality scalers and performance
Replies: 6
Views: 18457

That depends on your preference. With 4:3 you get the AR as it would look on your tv, 8:7 gives you the pixels as the SNES produces them.