Search found 506 matches

by OV2
Wed Jan 03, 2018 10:21 pm
Forum: Snes9x Tech Support and Bug Tracking
Topic: Speed increase is not working for me on version 1.55
Replies: 3
Views: 10428

Re: Speed increase is not working for me on version 1.55

The newest testbuild will automatically disable sound sync if speed is not 100%: http://s9x-w32.de/dl/testbuilds/?C=M;O=D
by OV2
Wed Jan 03, 2018 10:02 pm
Forum: Snes9x Tech Support and Bug Tracking
Topic: Sufami Turbo / multicart
Replies: 5
Views: 14366

Re: Sufami Turbo / multicart

I've added a command line option in the newest testbuild: http://s9x-w32.de/dl/testbuilds/?C=M;O=D

Code: Select all

snes9x.exe CARTA -cartb CARTB
This will load it with both carts. If you only want to load one cart leave the CARTB parameter empty but still specify the -cartb switch.
by OV2
Mon Jan 01, 2018 3:38 pm
Forum: Snes9x Tech Support and Bug Tracking
Topic: Sufami Turbo / multicart
Replies: 5
Views: 14366

Re: Sufami Turbo / multicart

I don't think that's possible at the moment. I'll see if I can add something for the next version.
by OV2
Mon Jan 01, 2018 3:33 pm
Forum: Snes9x Tech Support and Bug Tracking
Topic: backup sram
Replies: 5
Views: 19461

Re: backup sram

1.55 has a "Select File" option under "Load Game Position" - otherwise you can rename the .oops to .001 and load it that way.

You don't have to wait 5 minutes, that's just the minimum time between when oops files are created.
by OV2
Mon Jan 01, 2018 3:27 pm
Forum: Snes9x Tech Support and Bug Tracking
Topic: Speed increase is not working for me on version 1.55
Replies: 3
Views: 10428

Re: Speed increase is not working for me on version 1.55

For speed increase to work you need to disable sound sync. Otherwise the sound sync will cause it to slow down to 100% again.
I'll try to add something for the next version so that this happens automatically.
by OV2
Fri Dec 01, 2017 3:57 pm
Forum: Snes9x Public Development Forum
Topic: Porting to new platform
Replies: 2
Views: 26583

Re: Porting to new platform

For porting to a new platform you should take a look at docs\porting.html in the source.
You can ask questions here or on github, we'll try to help if we can.
by OV2
Fri Nov 24, 2017 10:12 pm
Forum: Snes9x Public Development Forum
Topic: Snes9x for Windows unable to make use of mapped drives?
Replies: 2
Views: 25812

Re: Snes9x for Windows unable to make use of mapped drives?

I'm not sure why this would happen, s9x is displaying a regular windows open dialog. On my system it displays all mapped drives on the left side or if I navigate to "my computer".
by OV2
Fri Nov 24, 2017 4:17 pm
Forum: General Discussion
Topic: Dual Monitor Question..
Replies: 10
Views: 46989

Re: Dual Monitor Question..

What doesn't work? Are you using a gamepad for snes9x?
by OV2
Fri Nov 24, 2017 3:47 pm
Forum: Snes9x Tech Support and Bug Tracking
Topic: backup sram
Replies: 5
Views: 19461

Re: backup sram

If you load the .oops file then that will also restore the SRAM.
by OV2
Tue Nov 21, 2017 5:28 pm
Forum: General Discussion
Topic: Dual Monitor Question..
Replies: 10
Views: 46989

Re: Dual Monitor Question..

It should theoretically be possible if you set Input:Background to On and PauseWhenInactive to FALSE in snes9x.conf.
by OV2
Mon Nov 20, 2017 8:32 pm
Forum: Snes9x Public Development Forum
Topic: Snes9x 1.55
Replies: 11
Views: 110954

Re: Snes9x 1.55

Sorry about that, I forgot to turn on DirectDraw for the release. I've uploaded an extra zip with a version that supports DirectDraw and will try to remember it when releasing future versions.
by OV2
Mon Nov 20, 2017 11:51 am
Forum: Snes9x Public Development Forum
Topic: Snes9x 1.55
Replies: 11
Views: 110954

Snes9x 1.55

Thanks to some dedicated work by qwertymodo, Snes9x 1.55 now has MSU-1 support, including the MSU-1 distribution pack. The MSU-1 is an SNES expansion chip invented by byuu (author of higan ), you can find some more information about it here . LuigiBlood also did some work on increasing the BS-X Sate...
by OV2
Mon Nov 20, 2017 12:13 am
Forum: Snes9x Tech Support and Bug Tracking
Topic: backup sram
Replies: 5
Views: 19461

Re: backup sram

From the readme: Fool-Proof System ----------------- If you quit the game by error without saving your long-time progress, try to find '.oops' file in the same folder as freeze files. If it exists, try to load it. It's a freeze file automatically generated if you don't save anything for a long time....
by OV2
Thu Nov 02, 2017 4:44 pm
Forum: Snes9x Tech Support and Bug Tracking
Topic: Loading oops file
Replies: 2
Views: 10807

Re: Loading oops file

Alternatively you can use the most recent testbuild which includes an option to select a state file to load.
by OV2
Tue Oct 31, 2017 1:44 pm
Forum: Snes9x Tech Support and Bug Tracking
Topic: Fatal Error
Replies: 1
Views: 9197

Re: Fatal Error

You probably have the s9x exe in a location where it cannot write to its folder.
by OV2
Sat Oct 28, 2017 11:35 am
Forum: Snes9x Tech Support and Bug Tracking
Topic: Crash during Final Fantasy 3 Battles
Replies: 5
Views: 19140

Re: Crash during Final Fantasy 3 Battles

Use a more recent version with the new sound core.

In a regular compile this should not even trigger, asserts are usually removed from release builds.
by OV2
Sat Sep 23, 2017 11:22 am
Forum: Snes9x Tech Support and Bug Tracking
Topic: How to remove/disable text in bottom left hand corner?
Replies: 1
Views: 12891

Re: How to remove/disable text in bottom left hand corner?

Press comma (or the key configured for "show pressed keys" in "Input->Customize Hotkeys").
by OV2
Thu Sep 21, 2017 10:13 am
Forum: Snes9x Tech Support and Bug Tracking
Topic: files included in snes9x version 1.54.1
Replies: 3
Views: 11713

Re: files included in snes9x version 1.54.1

I'll update the readme for the next version, thanks for the hint.
by OV2
Mon Aug 14, 2017 5:49 pm
Forum: Snes9x Tech Support and Bug Tracking
Topic: More save state slots please
Replies: 3
Views: 14776

Re: More save state slots please

Yes, I'm still reading the forum. I might add a save and load menu option where you can manually specify the filename.
by OV2
Sun Aug 13, 2017 5:37 pm
Forum: Snes9x Tech Support and Bug Tracking
Topic: Compiling snes9x 1.54.1
Replies: 1
Views: 8505

Re: Compiling snes9x 1.54.1

The APU debugger is currently not working, if you do not need that you can compile with the patch I posted here: https://github.com/snes9xgit/snes9x/issues/215