Search found 49 matches

by franpa
Sat Mar 02, 2019 5:27 am
Forum: Snes9x Tech Support and Bug Tracking
Topic: Stutter after using Turbo hotkey (OpenGL, Windows 10 v1809)
Replies: 20
Views: 99777

Re: Stutter after using Turbo hotkey (OpenGL, Windows 10 v18

D3D switches to fullscreen mode when the emulate fullscreen checkbox is not set. OGL creates a topmost window that spans the whole screen (and changes the display resolution before that) - I don't know of any other way to switch to exclusive fullscreen with opengl. Ah okay, thanks both of you for e...
by franpa
Fri Mar 01, 2019 2:31 pm
Forum: Snes9x Tech Support and Bug Tracking
Topic: Stutter after using Turbo hotkey (OpenGL, Windows 10 v1809)
Replies: 20
Views: 99777

Re: Stutter after using Turbo hotkey (OpenGL, Windows 10 v18

Why is there no support for a Fullscreen Exclusive display mode? It'd be great to completely avoid the DWM in Windows Vista, 7, 8 and 10... can the UI not render in that kind of display mode?
by franpa
Fri Mar 01, 2019 2:28 pm
Forum: General Discussion
Topic: Snes9x Idea: Disable Background Input for hotkeys.
Replies: 2
Views: 24265

Re: Snes9x Idea: Disable Background Input for hotkeys.

Hotkeys would be anything that doesn't pertain to playing the running game. ie: everything in the 4-page Hotkeys UI.
by franpa
Sat Feb 16, 2019 1:18 pm
Forum: General Discussion
Topic: Snes9x Idea: Disable Background Input for hotkeys.
Replies: 2
Views: 24265

Snes9x Idea: Disable Background Input for hotkeys.

It's annoying being unable to use background input without accidentally triggering hotkeys if you were to say, attempt to chat with someone on Discord for example.
by franpa
Sat Feb 16, 2019 1:15 pm
Forum: Snes9x Tech Support and Bug Tracking
Topic: Stutter after using Turbo hotkey (OpenGL, Windows 10 v1809)
Replies: 20
Views: 99777

Stutter after using Turbo hotkey (OpenGL, Windows 10 v1809)

If I'm using OpenGL for the display output, pressing the Turbo button (Tab) and then releasing it to return to normal speed will result in the game (Zelda: A Link to the Past) becoming very choppy. The choppiness stops if I toggle the Menu Bar on and/or off with Escape. I'd use Direct3D but seemingl...
by franpa
Mon Apr 02, 2018 12:55 pm
Forum: Snes9x Tech Support and Bug Tracking
Topic: v1.55 Canceling video configuration switches to OpenGL
Replies: 5
Views: 17722

Re: v1.55 Canceling video configuration switches to OpenGL

OV2 wrote:Should be fixed in the latest testbuild.
It definitely looks fixed (I just tested it out).
by franpa
Sat Feb 17, 2018 1:27 pm
Forum: Snes9x Tech Support and Bug Tracking
Topic: Horrible display lag
Replies: 1
Views: 7986

Re: Horrible display lag

My bad, it's exclusively a Fullscreen Exclusive issue.
by franpa
Sat Feb 17, 2018 8:05 am
Forum: Snes9x Tech Support and Bug Tracking
Topic: Horrible display lag
Replies: 1
Views: 7986

Horrible display lag

Initially I thought this was my new ASUS PG258Q display lagging for some unknown reason, but after reverting to my Samsung P2350 the problem persists in the latest Snes9x for Windows x64. I get no perceptible delay between me pressing a button on my gamepad and the game responding to it on the scree...
by franpa
Fri Jan 12, 2018 5:05 pm
Forum: Snes9x Tech Support and Bug Tracking
Topic: Double click app on taskbar to shrink doesn't pause emulatio
Replies: 0
Views: 14100

Double click app on taskbar to shrink doesn't pause emulatio

Double clicking the emulator program instance on the Taskbar to minimize the program doesn't cause the emulator to pause the emulation. Clicking the minimize button or clicking another application window (or the desktop etc.) to remove focus from the emulator will correctly pause emulation. Input > ...
by franpa
Fri Nov 24, 2017 1:47 pm
Forum: Snes9x Tech Support and Bug Tracking
Topic: v1.55 Canceling video configuration switches to OpenGL
Replies: 5
Views: 17722

v1.55 Canceling video configuration switches to OpenGL

If I open the configuration panel, change to DirectX and click OK and then later (even after a restart of the application) open the Video Configuration and hit Cancel, it changes to & applies OpenGL.
by franpa
Mon Nov 20, 2017 9:22 am
Forum: Snes9x Tech Support and Bug Tracking
Topic: Audio issue while minimized (v1.54.1 Windows)
Replies: 4
Views: 17987

Re: Audio issue while minimized (v1.54.1 Windows)

Awesome stuff, I can confirm this is fixed in the newly released v1.55. Should the pinned topic be updated to mention v1.55's release (it currently mentions v1.53)?
by franpa
Sun Jun 11, 2017 12:27 pm
Forum: Snes9x Tech Support and Bug Tracking
Topic: Audio issue while minimized (v1.54.1 Windows)
Replies: 4
Views: 17987

Re: Audio issue while minimized (v1.54.1 Windows)

OV2 wrote:I'll try to fix it for the next version.
Awesome.
OV2 wrote:It should not happen if you switch to ogl or ddraw.
Noted for in case you do not manage to get a fix in place for the next version.
by franpa
Sat Jun 03, 2017 1:11 pm
Forum: Snes9x Tech Support and Bug Tracking
Topic: Audio issue while minimized (v1.54.1 Windows)
Replies: 4
Views: 17987

Audio issue while minimized (v1.54.1 Windows)

While minimized the audio becomes all crackly, if I instead place the program in the background/out of focus than everything is just as if it was still in focus/good sounding. I tried changing Windows to treat background programs with the same priority as foreground programs but the issue with minim...
by franpa
Thu Jun 24, 2010 6:01 am
Forum: Snes9x Tech Support and Bug Tracking
Topic: Snes9x crashes when exiting fullscreen
Replies: 24
Views: 69778

Bah, I meant record, not rip.
by franpa
Thu Jun 24, 2010 6:00 am
Forum: Snes9x Tech Support and Bug Tracking
Topic: Snes9x v1.52 Window: Crash the instant DirectDraw selected.
Replies: 6
Views: 19055

In my signature they are,


Intel i7 920 @ 2.66GHZ,
ASUS P6T Motherboard,
6 gigabytes DDR3 1600 RAM,
2x500 gigabytes sata2 hdd,
XFI Extreme Music,
BFG Tech Geforce 8800GT 512MB PCI-E,
Windows 7 x64,
Thermaltake 750watt Toughpower power supply.
by franpa
Wed Jun 23, 2010 4:27 am
Forum: Snes9x Tech Support and Bug Tracking
Topic: Various high-quality scalers and performance
Replies: 6
Views: 18453

Correct.
by franpa
Wed Jun 23, 2010 4:26 am
Forum: Snes9x Tech Support and Bug Tracking
Topic: Snes9x 1.52 question
Replies: 19
Views: 66520

Check tasvideos.org and see if they have a Rerecording build based off of v1.52 yet.
by franpa
Wed Jun 23, 2010 4:24 am
Forum: Snes9x Tech Support and Bug Tracking
Topic: Snes9x crashes when exiting fullscreen
Replies: 24
Views: 69778

It makes it easier to rip Sound FX and music, I doubt many people would disable sound channels for any other purpose.
by franpa
Wed Jun 23, 2010 4:21 am
Forum: Snes9x Tech Support and Bug Tracking
Topic: Zelda : LttP Slow when firing Arrows
Replies: 18
Views: 58435

huh? :? I always thought the SNES's cpu would go up to 3.50MHz or so, lowest clock speed is like 1.025MHz, IIRC. The SA-1 allowed it to go up to ~10MHz, but only on certain games. the Super FX allowed it to go up to ~21MHz. Also, I've played Zelda ALttP on a real SNES, and I can't ever remember a t...
by franpa
Wed Jun 23, 2010 4:15 am
Forum: Snes9x Tech Support and Bug Tracking
Topic: Snes9x v1.52 Window: Crash the instant DirectDraw selected.
Replies: 6
Views: 19055

They are the latest, June 2010 I believe.