Search found 506 matches

by OV2
Fri Aug 04, 2017 10:04 pm
Forum: Snes9x Tech Support and Bug Tracking
Topic: How to hide the joystick number when displaying the input pr
Replies: 1
Views: 7468

Re: How to hide the joystick number when displaying the inpu

There is no way to change this in the regular versions.
by OV2
Fri Jul 28, 2017 2:04 pm
Forum: Snes9x Tech Support and Bug Tracking
Topic: XBox 360 Controller - Idle = Crash
Replies: 3
Views: 11482

Re: XBox 360 Controller - Idle = Crash

Did you try the latest testbuild ?
by OV2
Sun Jul 23, 2017 9:58 pm
Forum: Snes9x Public Development Forum
Topic: CPU Cycle count relating to crystal clock count question
Replies: 2
Views: 29835

Re: CPU Cycle count relating to crystal clock count questio

The version you are using might simply not be that accurate. In the current build it looks like this: $00:8001 18 CLC A:0032 X:0000 Y:000E D:0000 DB:00 S:01F6 P:EnvMXdIZC HC:0198 VC:000 FC:00 000 $00:8002 FB XCE A:0032 X:0000 Y:000E D:0000 DB:00 S:01F6 P:EnvMXdIZc HC:0212 VC:000 FC:00 000 $00:8003 E...
by OV2
Mon Jul 10, 2017 6:38 pm
Forum: General Discussion
Topic: Wow. Just, wow....
Replies: 2
Views: 20652

Re: Wow. Just, wow....

If you've been playing for more than 5 minutes and have not saved snes9x will create a .oops savestate on quit/load, which you can load by renaming it to one of the .00X files.

Also: this is the wrong section for your post.
by OV2
Tue Jun 27, 2017 10:14 am
Forum: Snes9x Tech Support and Bug Tracking
Topic: snes9x hangs and crashes on launch
Replies: 4
Views: 21317

Re: snes9x hangs and crashes on launch

You could try editing snes9x.conf and switching to opengl.
by OV2
Sat Jun 10, 2017 2:28 pm
Forum: Snes9x Tech Support and Bug Tracking
Topic: Audio issue while minimized (v1.54.1 Windows)
Replies: 4
Views: 18139

Re: Audio issue while minimized (v1.54.1 Windows)

It's a problem with s9x trying to restore the d3d context all the time, but it can't since it is minimized. It should not happen if you switch to ogl or ddraw. I'll try to fix it for the next version.
by OV2
Tue May 30, 2017 4:30 pm
Forum: Snes9x Tech Support and Bug Tracking
Topic: Cheat Entry and Editor Bug
Replies: 1
Views: 8898

Re: Cheat Entry and Editor Bug

Game Genie and Action Replay codes are hex numbers, so entry is restricted to 0-9, A-F and probably x for 0xFF... like entries.
by OV2
Thu May 11, 2017 1:07 pm
Forum: Snes9x Tech Support and Bug Tracking
Topic: SRAM saves not actually working
Replies: 5
Views: 22771

Re: SRAM saves not actually working

S9x will first try to load the .srm from the directory configured for SRAM (by default \Saves), if it cannot load the .srm from there it will try the directory of the ROM. Maybe this caused some confusion in your case?
by OV2
Thu Apr 20, 2017 5:56 pm
Forum: Snes9x Tech Support and Bug Tracking
Topic: How to hide button input from main screen?
Replies: 1
Views: 23535

Re: How to hide button input from main screen?

Press comma, or whatever you have configured for "show pressed keys" in Input->Customize hotkeys.
by OV2
Wed Feb 01, 2017 2:38 pm
Forum: Snes9x Tech Support and Bug Tracking
Topic: DirectDraw with Bilinear Filter Not Working
Replies: 2
Views: 15371

Re: DirectDraw with Bilinear Filter Not Working

I'd suggest to simply switch to Direct3D or OpenGL, those have no problems with enabling bilinear filtering.
by OV2
Tue Jan 31, 2017 5:57 pm
Forum: Snes9x Tech Support and Bug Tracking
Topic: DirectDraw with Bilinear Filter Not Working
Replies: 2
Views: 15371

Re: DirectDraw with Bilinear Filter Not Working

DirectDraw has been deprecated by Microsoft for a while now, I've simply left it in S9x in the state it has always been. It has no real way of enabling/disabling Bilinear filtering, so your driver might simply not do it. These were my findings last time I checked: http://www.snes9x.com/phpbb3/viewto...
by OV2
Thu Nov 24, 2016 5:59 pm
Forum: Snes9x Public Development Forum
Topic: Need Help Compiling (Windows)
Replies: 2
Views: 32143

Re: Need Help Compiling (Windows)

The messages look like you've compiled some files with unicode defined, some others without. Can you do a clean / build and tell me which configuration you are building?
by OV2
Tue Nov 22, 2016 1:39 pm
Forum: Snes9x Public Development Forum
Topic: Snes9x 1.54
Replies: 34
Views: 261418

Re: Snes9x 1.54

I've reproduced it and fixed it in git. Will be in the next testbuild.
by OV2
Mon Nov 14, 2016 7:25 pm
Forum: Snes9x Public Development Forum
Topic: Grid Cartographer 4
Replies: 1
Views: 28650

Re: Grid Cartographer 4

The s9x license says strictly non-commercial, and I guess this would be distribution for commercial purposes. I personally wouldn't mind this particular case, but I don't think you can get a hold of all previous authors. For your use-case you might want to look at doing the integration via libretro ...
by OV2
Mon Nov 14, 2016 7:13 pm
Forum: Snes9x Public Development Forum
Topic: Snes9x 1.54
Replies: 34
Views: 261418

Re: Snes9x 1.54

What exactly is "while playing a movie"? A movie file from your pc? Which player? S9x should not be affected by that - did you try changing the output method to OpenGL?
by OV2
Sat Oct 15, 2016 11:13 pm
Forum: Snes9x Public Development Forum
Topic: Snes9x 1.54
Replies: 34
Views: 261418

Re: Snes9x 1.54.1

We've pushed a small bugfix release (1.54.1), the download links are the same as in the first post. Changes: Snes9x 1.54.1 - GTK+: Properly use --std=c++11 when compiling xBRZ. (BearOso) - Win32: Save window position when toggling fullscreen. (OV2) - Win32: Do not assign down-left binding to down-ri...
by OV2
Wed Oct 12, 2016 7:11 pm
Forum: Snes9x Public Development Forum
Topic: Snes9x 1.54
Replies: 34
Views: 261418

Snes9x 1.54

It's still alive :!: After five years with no official builds, we finally got around to release a new version of Snes9x (thanks BearOso). Unfortunately zones has since gone missing, which is why there is no macOS version this time. The gtk and unix ports are updated, but are not provided as binary r...
by OV2
Tue Oct 04, 2016 7:33 pm
Forum: Snes9x Tech Support and Bug Tracking
Topic: Impossible to play Sufami Turbo games on Snes9x 1.53
Replies: 4
Views: 16634

Re: Impossible to play Sufami Turbo games on Snes9x 1.53

I've found the issue and will try to do a new testbuild this weekend.
by OV2
Thu Aug 18, 2016 11:39 am
Forum: Snes9x Tech Support and Bug Tracking
Topic: Snes9x does not hide the mouse cursor
Replies: 2
Views: 12771

Re: Snes9x does not hide the mouse cursor

Did you try the most recent testbuild from that folder? I just tested with "snes9x-x64.exe -fullscreen -port2 mp5:2345 mario.smc" and the mouse was hidden correctly.
by OV2
Mon Aug 01, 2016 4:53 pm
Forum: Snes9x Tech Support and Bug Tracking
Topic: GamePlsy with SNES 9x V. 5.3
Replies: 3
Views: 12420

Re: GamePlsy with SNES 9x V. 5.3

If you want to record with fraps switch to direct3d or opengl, that should work. Other than that you can try the avi recording feature in s9x directly.