Search found 506 matches
- Fri Aug 04, 2017 10:04 pm
- Forum: Snes9x Tech Support and Bug Tracking
- Topic: How to hide the joystick number when displaying the input pr
- Replies: 1
- Views: 7468
Re: How to hide the joystick number when displaying the inpu
There is no way to change this in the regular versions.
- Fri Jul 28, 2017 2:04 pm
- Forum: Snes9x Tech Support and Bug Tracking
- Topic: XBox 360 Controller - Idle = Crash
- Replies: 3
- Views: 11482
Re: XBox 360 Controller - Idle = Crash
Did you try the latest testbuild ?
- Sun Jul 23, 2017 9:58 pm
- Forum: Snes9x Public Development Forum
- Topic: CPU Cycle count relating to crystal clock count question
- Replies: 2
- Views: 29835
Re: CPU Cycle count relating to crystal clock count questio
The version you are using might simply not be that accurate. In the current build it looks like this: $00:8001 18 CLC A:0032 X:0000 Y:000E D:0000 DB:00 S:01F6 P:EnvMXdIZC HC:0198 VC:000 FC:00 000 $00:8002 FB XCE A:0032 X:0000 Y:000E D:0000 DB:00 S:01F6 P:EnvMXdIZc HC:0212 VC:000 FC:00 000 $00:8003 E...
- Mon Jul 10, 2017 6:38 pm
- Forum: General Discussion
- Topic: Wow. Just, wow....
- Replies: 2
- Views: 20652
Re: Wow. Just, wow....
If you've been playing for more than 5 minutes and have not saved snes9x will create a .oops savestate on quit/load, which you can load by renaming it to one of the .00X files.
Also: this is the wrong section for your post.
Also: this is the wrong section for your post.
- Tue Jun 27, 2017 10:14 am
- Forum: Snes9x Tech Support and Bug Tracking
- Topic: snes9x hangs and crashes on launch
- Replies: 4
- Views: 21317
Re: snes9x hangs and crashes on launch
You could try editing snes9x.conf and switching to opengl.
- Sat Jun 10, 2017 2:28 pm
- Forum: Snes9x Tech Support and Bug Tracking
- Topic: Audio issue while minimized (v1.54.1 Windows)
- Replies: 4
- Views: 18139
Re: Audio issue while minimized (v1.54.1 Windows)
It's a problem with s9x trying to restore the d3d context all the time, but it can't since it is minimized. It should not happen if you switch to ogl or ddraw. I'll try to fix it for the next version.
- Tue May 30, 2017 4:30 pm
- Forum: Snes9x Tech Support and Bug Tracking
- Topic: Cheat Entry and Editor Bug
- Replies: 1
- Views: 8898
Re: Cheat Entry and Editor Bug
Game Genie and Action Replay codes are hex numbers, so entry is restricted to 0-9, A-F and probably x for 0xFF... like entries.
- Thu May 11, 2017 1:07 pm
- Forum: Snes9x Tech Support and Bug Tracking
- Topic: SRAM saves not actually working
- Replies: 5
- Views: 22771
Re: SRAM saves not actually working
S9x will first try to load the .srm from the directory configured for SRAM (by default \Saves), if it cannot load the .srm from there it will try the directory of the ROM. Maybe this caused some confusion in your case?
- Thu Apr 20, 2017 5:56 pm
- Forum: Snes9x Tech Support and Bug Tracking
- Topic: How to hide button input from main screen?
- Replies: 1
- Views: 23535
Re: How to hide button input from main screen?
Press comma, or whatever you have configured for "show pressed keys" in Input->Customize hotkeys.
- Wed Feb 01, 2017 2:38 pm
- Forum: Snes9x Tech Support and Bug Tracking
- Topic: DirectDraw with Bilinear Filter Not Working
- Replies: 2
- Views: 15371
Re: DirectDraw with Bilinear Filter Not Working
I'd suggest to simply switch to Direct3D or OpenGL, those have no problems with enabling bilinear filtering.
- Tue Jan 31, 2017 5:57 pm
- Forum: Snes9x Tech Support and Bug Tracking
- Topic: DirectDraw with Bilinear Filter Not Working
- Replies: 2
- Views: 15371
Re: DirectDraw with Bilinear Filter Not Working
DirectDraw has been deprecated by Microsoft for a while now, I've simply left it in S9x in the state it has always been. It has no real way of enabling/disabling Bilinear filtering, so your driver might simply not do it. These were my findings last time I checked: http://www.snes9x.com/phpbb3/viewto...
- Thu Nov 24, 2016 5:59 pm
- Forum: Snes9x Public Development Forum
- Topic: Need Help Compiling (Windows)
- Replies: 2
- Views: 32143
Re: Need Help Compiling (Windows)
The messages look like you've compiled some files with unicode defined, some others without. Can you do a clean / build and tell me which configuration you are building?
- Tue Nov 22, 2016 1:39 pm
- Forum: Snes9x Public Development Forum
- Topic: Snes9x 1.54
- Replies: 34
- Views: 261418
Re: Snes9x 1.54
I've reproduced it and fixed it in git. Will be in the next testbuild.
- Mon Nov 14, 2016 7:25 pm
- Forum: Snes9x Public Development Forum
- Topic: Grid Cartographer 4
- Replies: 1
- Views: 28650
Re: Grid Cartographer 4
The s9x license says strictly non-commercial, and I guess this would be distribution for commercial purposes. I personally wouldn't mind this particular case, but I don't think you can get a hold of all previous authors. For your use-case you might want to look at doing the integration via libretro ...
- Mon Nov 14, 2016 7:13 pm
- Forum: Snes9x Public Development Forum
- Topic: Snes9x 1.54
- Replies: 34
- Views: 261418
Re: Snes9x 1.54
What exactly is "while playing a movie"? A movie file from your pc? Which player? S9x should not be affected by that - did you try changing the output method to OpenGL?
- Sat Oct 15, 2016 11:13 pm
- Forum: Snes9x Public Development Forum
- Topic: Snes9x 1.54
- Replies: 34
- Views: 261418
Re: Snes9x 1.54.1
We've pushed a small bugfix release (1.54.1), the download links are the same as in the first post. Changes: Snes9x 1.54.1 - GTK+: Properly use --std=c++11 when compiling xBRZ. (BearOso) - Win32: Save window position when toggling fullscreen. (OV2) - Win32: Do not assign down-left binding to down-ri...
- Wed Oct 12, 2016 7:11 pm
- Forum: Snes9x Public Development Forum
- Topic: Snes9x 1.54
- Replies: 34
- Views: 261418
Snes9x 1.54
It's still alive :!: After five years with no official builds, we finally got around to release a new version of Snes9x (thanks BearOso). Unfortunately zones has since gone missing, which is why there is no macOS version this time. The gtk and unix ports are updated, but are not provided as binary r...
- Tue Oct 04, 2016 7:33 pm
- Forum: Snes9x Tech Support and Bug Tracking
- Topic: Impossible to play Sufami Turbo games on Snes9x 1.53
- Replies: 4
- Views: 16634
Re: Impossible to play Sufami Turbo games on Snes9x 1.53
I've found the issue and will try to do a new testbuild this weekend.
- Thu Aug 18, 2016 11:39 am
- Forum: Snes9x Tech Support and Bug Tracking
- Topic: Snes9x does not hide the mouse cursor
- Replies: 2
- Views: 12771
Re: Snes9x does not hide the mouse cursor
Did you try the most recent testbuild from that folder? I just tested with "snes9x-x64.exe -fullscreen -port2 mp5:2345 mario.smc" and the mouse was hidden correctly.
- Mon Aug 01, 2016 4:53 pm
- Forum: Snes9x Tech Support and Bug Tracking
- Topic: GamePlsy with SNES 9x V. 5.3
- Replies: 3
- Views: 12420
Re: GamePlsy with SNES 9x V. 5.3
If you want to record with fraps switch to direct3d or opengl, that should work. Other than that you can try the avi recording feature in s9x directly.