Search found 506 matches

by OV2
Wed Apr 29, 2020 7:00 pm
Forum: Snes9x Public Development Forum
Topic: Iq3xBold or lq3xBold?
Replies: 0
Views: 17175

Re: Iq3xBold or lq3xBold?

We are currently at version 1.60

The filter is named "lq3xBold".
by OV2
Fri Apr 17, 2020 4:11 pm
Forum: Snes9x Public Development Forum
Topic: I would like to request adding the option to pause when the menu opens from pressing esc
Replies: 2
Views: 14861

Re: I would like to request adding the option to pause when the menu opens from pressing esc

The menu in s9x is a standard windows menu, so there is no real way to control the size. Automatically opening it is also not that easy. It might be possible to add an option for auto-pause, but that seems like a very specific use case. Setting up hotkeys for save/load and slot+/slot- might be easie...
by OV2
Mon Apr 06, 2020 6:33 pm
Forum: Snes9x Tech Support and Bug Tracking
Topic: SNES9X only detects controller if plugged in before opening
Replies: 2
Views: 11355

Re: SNES9X only detects controller if plugged in before opening

In s9x you can manually trigger a recheck with "Input->Detect Gamepad Changes"
by OV2
Mon Apr 06, 2020 6:27 pm
Forum: Snes9x Tech Support and Bug Tracking
Topic: Framerate problem
Replies: 1
Views: 5349

Re: Framerate problem

You might have set frameskip to 1, you can check in "video->display configuration"
by OV2
Fri Mar 06, 2020 9:29 pm
Forum: Snes9x Tech Support and Bug Tracking
Topic: Trouble Compiling Snes9x From Latest Master
Replies: 2
Views: 7975

Re: Trouble Compiling Snes9x From Latest Master

To compile the windows version you'll need visual studio and then compile the provided project. The other ports use Makefiles or other build systems.

"g++ -o snes9x.exe snes9x.cpp" will never get you anywhere, as this would only compile one source file.
by OV2
Fri Mar 06, 2020 9:25 pm
Forum: Snes9x Tech Support and Bug Tracking
Topic: Fast-Foward Deactivated
Replies: 1
Views: 8133

Re: Fast-Foward Deactivated

You've probably assigned tab to both "Fast forward" on Page 1 as well as "Fast-forward toggle" on Page 2. Then one cancels the other.

As for changing the speed higher than 100%: you've probably enabled vsync, in this case increasing the speed doesn't work.
by OV2
Mon Feb 10, 2020 1:25 pm
Forum: Snes9x Tech Support and Bug Tracking
Topic: BS-X F-Zero GP 2?
Replies: 13
Views: 73108

Re: BS-X F-Zero GP 2?

Your image can't be viewed anonymously.

I've found a site with the patches you described. If this is indeed the version you are trying to use then you should simply load that rom directly, without multicart. It should directly start the game (with some loading screens).
by OV2
Sat Feb 08, 2020 12:46 pm
Forum: Snes9x Tech Support and Bug Tracking
Topic: Load hotkeys not working on latest nor older snes9x?
Replies: 1
Views: 6830

Re: Load hotkeys not working on latest nor older snes9x?

Check in your snes9x.conf that

Code: Select all

[Controls\Win\Hotkeys]
Handler:Joystick          = ON          # on to detect game controller buttons assigned to hotkeys. May impact performance.
is set to ON.
by OV2
Wed Jan 22, 2020 9:21 pm
Forum: Snes9x Tech Support and Bug Tracking
Topic: problem with cheat searching
Replies: 1
Views: 6761

Re: problem with cheat searching

It works fine for me - I select an address, press add cheat, enter a new value and description, then press ok. It is then added to the list of cheats.
by OV2
Sun Jan 05, 2020 9:35 pm
Forum: Snes9x Tech Support and Bug Tracking
Topic: The file Valid.ext could not be found or created.
Replies: 4
Views: 27188

Re: The file Valid.ext could not be found or created.

For example put it in a folder on your desktop, or in your documents folder.
by OV2
Sat Jan 04, 2020 5:38 pm
Forum: Snes9x Tech Support and Bug Tracking
Topic: The file Valid.ext could not be found or created.
Replies: 4
Views: 27188

Re: The file Valid.ext could not be found or created.

Copy it to a location where it can write into its own directory.
by OV2
Tue Jul 16, 2019 2:01 pm
Forum: Snes9x Tech Support and Bug Tracking
Topic: Snes9x and 144 Hz monitors.
Replies: 3
Views: 12854

Re: Snes9x and 144 Hz monitors.

What version are you using? Try the latest (1.60) if you're not already on that.
Otherwise you could try disabling "automatic input rate" in the sound options and setting it to 31950.
by OV2
Sat Jul 06, 2019 11:37 pm
Forum: Snes9x Tech Support and Bug Tracking
Topic: Mouse Questions
Replies: 1
Views: 11198

Re: Mouse Questions

You can press alt-tab to switch to other applications, or simply press alt to focus the menu, then you can navigate with the mouse again.
by OV2
Sun Jun 02, 2019 12:08 am
Forum: Snes9x Tech Support and Bug Tracking
Topic: How do I play BS Zelda?
Replies: 1
Views: 10738

Re: How do I play BS Zelda?

See here for some information:
viewtopic.php?p=56616#p56616
by OV2
Thu Mar 28, 2019 11:03 pm
Forum: Snes9x Tech Support and Bug Tracking
Topic: Snes9x directx windows 10 error message
Replies: 15
Views: 83522

Re: Snes9x directx windows 10 error message

DirectX 9 is independent of DirectX12. S9x uses d3d9 and the xaudio2 part of dx9, so you need to install the dx9 runtime for it to work. It will not replace your dx12 runtime.
by OV2
Sun Mar 10, 2019 11:04 pm
Forum: Snes9x Tech Support and Bug Tracking
Topic: Frame Advance stopped working
Replies: 2
Views: 10047

Re: Frame Advance stopped working

What happens if you use the corresponding menu entry (emulation->frame advance)?
by OV2
Sun Mar 03, 2019 4:44 pm
Forum: Snes9x Public Development Forum
Topic: Snes9x 1.59.2
Replies: 2
Views: 48167

Snes9x 1.59.2

Many things changed in this release. The largest change is a refactoring of the sound handling, which means sound should work better than before and consume less CPU time. Important Notes: .slang shader support We have added support for libretro .slangp presets and .slang shaders. These can currentl...
by OV2
Fri Mar 01, 2019 5:53 pm
Forum: Snes9x Tech Support and Bug Tracking
Topic: Stutter after using Turbo hotkey (OpenGL, Windows 10 v1809)
Replies: 20
Views: 96753

Re: Stutter after using Turbo hotkey (OpenGL, Windows 10 v18

D3D switches to fullscreen mode when the emulate fullscreen checkbox is not set. OGL creates a topmost window that spans the whole screen (and changes the display resolution before that) - I don't know of any other way to switch to exclusive fullscreen with opengl.
by OV2
Tue Feb 05, 2019 10:56 am
Forum: Snes9x Tech Support and Bug Tracking
Topic: when i open snes9x it appears a warning
Replies: 2
Views: 10125

Re: when i open snes9x it appears a warning

Go into video settings and try a different output method (DirectDraw / Direct3D / OpenGL).