Search found 407 matches

by odditude
Sat Feb 17, 2024 12:48 am
Forum: Snes9x Tech Support and Bug Tracking
Topic: Input settings saved, but not being applied
Replies: 1
Views: 399

Re: Input settings saved, but not being applied

are you using snes9x via retroarch, or using snes9x EX/EX+? if the latter, you'll want to reach out directly to the author (website/GitHub issues).
by odditude
Sun Oct 08, 2023 11:33 pm
Forum: Snes9x Tech Support and Bug Tracking
Topic: it seems like...
Replies: 3
Views: 9186

Re: it seems like...

if you have Steam (or another application which grabs controller input) running in the background, that could be your issue.
by odditude
Thu Oct 05, 2023 5:06 am
Forum: Snes9x Tech Support and Bug Tracking
Topic: SNES9x 1.53 for Mac question
Replies: 1
Views: 7617

Re: SNES9x 1.53 for Mac question

all I could find is some discussion in the 1.52 release thread: viewtopic.php?t=4542&start=40
by odditude
Wed Sep 20, 2023 2:21 am
Forum: General Discussion
Topic: [FEATURE] Fast Forward Hold Down Button
Replies: 1
Views: 14010

Re: [FEATURE] Fast Forward Hold Down Button

Fast Forward currently exists as a toggle button. While this is great, I would really like a button I could manually hold and release for short bursts of speed. go to Input -> Customize Hotkeys... and change "Fast forward toggle" to "Disabled". Also, can we get some more granula...
by odditude
Sat Sep 09, 2023 1:01 am
Forum: Snes9x Tech Support and Bug Tracking
Topic: How to Map Diagonal Buttons on Keyboard?
Replies: 1
Views: 9870

Re: How to Map Diagonal Buttons on Keyboard?

i'm not sure i'm following you. are you saying that if you had the following config:
  • Up: W
  • Left: A
  • Down: X
  • Right: D
  • Up Left: Q
  • Up Right: E
  • Dn Right: C
  • Dn Left: Z
... that Q doesn't do anything?
by odditude
Thu Jun 08, 2023 4:53 am
Forum: Snes9x Tech Support and Bug Tracking
Topic: SNES9X won't load my saves
Replies: 1
Views: 9121

Re: SNES9X won't load my saves

more info is necessary for anyone to try and help. what platform are you using - Windows, Linux, MacOS? are you talking about battery save files, or savestates? where did you get these files - did you create them locally and now they won't load, or did you download them from elsewhere? under Emulati...
by odditude
Sat Jun 03, 2023 5:12 pm
Forum: Snes9x Tech Support and Bug Tracking
Topic: Hide UI while playing on Nvidia Shield
Replies: 2
Views: 9257

Re: Hide UI while playing on Nvidia Shield

On-screen Input Setup -> UI Button Groups
by odditude
Tue May 09, 2023 2:10 am
Forum: Snes9x Tech Support and Bug Tracking
Topic: Snes9x loads in Hypespin but then error waiting for window Snes9x ahk_class
Replies: 1
Views: 9483

Re: Snes9x loads in Hypespin but then error waiting for window Snes9x ahk_class

you're better off looking for support from RocketLauncher; if snes9x is working fine by itself, the issue isn't on the snes9x end.
by odditude
Tue Mar 28, 2023 10:26 pm
Forum: Snes9x Public Development Forum
Topic: Snes9x 1.62.2
Replies: 0
Views: 42315

Snes9x 1.62.2

1.62 was released and quickly followed-up by 1.62.1 and 1.62.2. get it from the releases page on GitHub. 1.62.2 Fixes a bug in 1.62.1 that would erase SRAM if a save state was loaded. 1.62.1 Minor fixes. 1.62 Fixed SA1 division with negative dividend again. (Atari2) Fixed timing on several instructi...
by odditude
Sat Mar 25, 2023 9:39 pm
Forum: Snes9x Public Development Forum
Topic: Snes9x 1.62.1
Replies: 0
Views: 41059

Snes9x 1.62.1

1.62 was released and quickly followed-up by 1.62.1. get it from the releases page on GitHub. Snes9x 1.62 Fixed SA1 division with negative dividend again. (Atari2) Fixed timing on several instructions. (pi1541) MSU1 audio with no loop point will not repeat from start. Modernized some old memory-rela...
by odditude
Sat Mar 25, 2023 9:30 pm
Forum: Snes9x Tech Support and Bug Tracking
Topic: [v1.60] File Associations, valid.ext, and the Power User
Replies: 4
Views: 21511

Re: [v1.60] File Associations, valid.ext, and the Power User

in 1.62 or later, per issue 787 : You can now go into the menu under Emulation->Settings and uncheck the box that says add Snes9x to registry. Clicking OK will delete any entries created. You can set AddToRegistry to false under the [Settings] label in the snes9x.conf file before launching if you're...
by odditude
Tue Feb 28, 2023 3:42 am
Forum: General Discussion
Topic: Any chance of a 64 bit SNES9x port for Mac
Replies: 1
Views: 10501

Re: Any chance of a 64 bit SNES9x port for Mac

the fifth post after yours on this page has the answer.

source is available at the github repo. the automated builder for Mac is currently not working (see here), but this issue has a build available at the bottom of the page.
by odditude
Wed Aug 17, 2022 9:38 pm
Forum: Snes9x Tech Support and Bug Tracking
Topic: Controller config
Replies: 4
Views: 24879

Re: Controller config

issue created on GitHub for the feature request: https://github.com/snes9xgit/snes9x/issues/779
by odditude
Tue Apr 12, 2022 2:42 am
Forum: General Discussion
Topic: A question about the original dev team
Replies: 2
Views: 18127

Re: A question about the original dev team

if i'm not mistaken, it's been over 20 years since either Gary or Jeremy have touched snes9x at all.
by odditude
Sun Mar 06, 2022 3:22 am
Forum: Snes9x Public Development Forum
Topic: Snes9x 1.61
Replies: 0
Views: 72519

Snes9x 1.61

https://github.com/snes9xgit/snes9x/releases/tag/1.61 This is a small release for a bunch of little things that have accumulated. Big changes behind the hood are a change to the tile renderer so that it builds much quicker, and a swap of the Gtk port to C++ bindings, both of which should be unnotice...
by odditude
Thu Feb 17, 2022 11:06 pm
Forum: Snes9x Tech Support and Bug Tracking
Topic: Change background
Replies: 6
Views: 25149

Re: Change background

link to the GitHub issue ReyVGM opened: https://github.com/snes9xgit/snes9x/issues/740
by odditude
Thu May 20, 2021 9:09 pm
Forum: Snes9x Tech Support and Bug Tracking
Topic: Issue with D pad axis when using SNES9x on Mac
Replies: 1
Views: 15212

Re: Issue with D pad axis when using SNES9x on Mac

out of curiosity, have you tried playing a game after configuring the pad like that? if it's auto-setting the axis, you're probably fine.
by odditude
Thu Apr 29, 2021 12:56 am
Forum: General Discussion
Topic: Can I activate the "Display Frame Counter"?
Replies: 1
Views: 18360

Re: Can I activate the "Display Frame Counter"?

check out gocha's fork, snes9x-rr, for a frame counter option and other speedrunning and lua scripting needs.