Search found 416 matches
- Sun Nov 03, 2024 11:22 pm
- Forum: Snes9x Tech Support and Bug Tracking
- Topic: in-game save file changed by save state
- Replies: 1
- Views: 33819
Re: in-game save file changed by save state
unfortunately, save states do indeed contain SRAM - this is necessary because some games use a portion of SRAM as work RAM, and not including it leads to bugs in those games. you'd need to take a save state prior to loading a previous one if you intend to return to a later one. mixing battery saves ...
- Sun Oct 13, 2024 10:25 pm
- Forum: Snes9x Tech Support and Bug Tracking
- Topic: Emulator Soundbug?
- Replies: 2
- Views: 36334
Re: Emulator Soundbug?
what changed on your system two days before your post?
- Wed Sep 04, 2024 5:41 pm
- Forum: Snes9x Tech Support and Bug Tracking
- Topic: problems w/ official snes controller for switch
- Replies: 1
- Views: 33431
Re: problems w/ official snes controller for switch
we'd need more info to have any chance of trying to help. what platform are you using (windows, mac, linux)? what else changed on your pc (OS updates, Steam now running in background, Joy2Key or other macro software installed or updated, etc)? does the controller work in anything else besides snes9x?
- Mon Sep 02, 2024 7:47 pm
- Forum: Snes9x Tech Support and Bug Tracking
- Topic: Windows 11 Controller Trouble
- Replies: 3
- Views: 51468
Re: Windows 11 Controller Trouble
you mentioned Steam - do you have Steam running in the background? if so, shut it down; it's likely capturing input (which can interfere with legacy DirectInput programs).
- Fri Aug 09, 2024 5:01 am
- Forum: Snes9x Tech Support and Bug Tracking
- Topic: Windows 11 Controller Trouble
- Replies: 3
- Views: 51468
Re: Windows 11 Controller Trouble
try running the DirectX End-User Runtime Web Installer - snes9x may be relying on older DirectInput/XInput components which are no longer included in Windows.
- Fri Aug 02, 2024 5:15 pm
- Forum: Snes9x Public Development Forum
- Topic: Feature Request: 1x MSU playback speed regardless of emulation speed
- Replies: 1
- Views: 44717
Re: Feature Request: 1x MSU playback speed regardless of emulation speed
GitHub issue 941 created for the request.
- Mon Jun 03, 2024 1:17 am
- Forum: Snes9x Tech Support and Bug Tracking
- Topic: Controller causing Snes9x to act crazy
- Replies: 6
- Views: 57034
Re: Controller causing Snes9x to act crazy
it would only apply to the snes9x core run within RetroArch - RA handles the input, and then passes that processed input into the emulator "core" that's doing the heavy lifting.
for questions on the RA side, i suggest hitting up r/RetroArch (old.reddit link).
for questions on the RA side, i suggest hitting up r/RetroArch (old.reddit link).
- Thu May 30, 2024 12:22 am
- Forum: Snes9x Tech Support and Bug Tracking
- Topic: Controller causing Snes9x to act crazy
- Replies: 6
- Views: 57034
Re: Controller causing Snes9x to act crazy
look at how the "axis" values change when you move the thumbsticks, and then see what they return to when you leave the sticks in a neutral position (this should be very close to zero). i suspect that you'll see larger values in the neutral position when the controller is connected via 2.4...
- Sat May 25, 2024 12:01 am
- Forum: Snes9x Tech Support and Bug Tracking
- Topic: Controller causing Snes9x to act crazy
- Replies: 6
- Views: 57034
Re: Controller causing Snes9x to act crazy
i'm guessing that the analog deadzones differ between hardwired and 2.4GHz modes; you could confirm this using a test utility such as https://hardwaretester.com/gamepad
- Sat Feb 17, 2024 12:48 am
- Forum: Snes9x Tech Support and Bug Tracking
- Topic: Input settings saved, but not being applied
- Replies: 1
- Views: 40074
Re: Input settings saved, but not being applied
are you using snes9x via retroarch, or using snes9x EX/EX+? if the latter, you'll want to reach out directly to the author (website/GitHub issues).
- Sun Oct 08, 2023 11:33 pm
- Forum: Snes9x Tech Support and Bug Tracking
- Topic: it seems like...
- Replies: 3
- Views: 66551
Re: it seems like...
if you have Steam (or another application which grabs controller input) running in the background, that could be your issue.
- Thu Oct 05, 2023 5:06 am
- Forum: Snes9x Tech Support and Bug Tracking
- Topic: SNES9x 1.53 for Mac question
- Replies: 1
- Views: 56099
Re: SNES9x 1.53 for Mac question
all I could find is some discussion in the 1.52 release thread: viewtopic.php?t=4542&start=40
- Wed Sep 20, 2023 2:21 am
- Forum: General Discussion
- Topic: [FEATURE] Fast Forward Hold Down Button
- Replies: 1
- Views: 72060
Re: [FEATURE] Fast Forward Hold Down Button
Fast Forward currently exists as a toggle button. While this is great, I would really like a button I could manually hold and release for short bursts of speed. go to Input -> Customize Hotkeys... and change "Fast forward toggle" to "Disabled". Also, can we get some more granula...
- Sat Sep 09, 2023 1:01 am
- Forum: Snes9x Tech Support and Bug Tracking
- Topic: How to Map Diagonal Buttons on Keyboard?
- Replies: 1
- Views: 60184
Re: How to Map Diagonal Buttons on Keyboard?
i'm not sure i'm following you. are you saying that if you had the following config:
- Up: W
- Left: A
- Down: X
- Right: D
- Up Left: Q
- Up Right: E
- Dn Right: C
- Dn Left: Z
- Thu Jun 08, 2023 4:53 am
- Forum: Snes9x Tech Support and Bug Tracking
- Topic: SNES9X won't load my saves
- Replies: 1
- Views: 59184
Re: SNES9X won't load my saves
more info is necessary for anyone to try and help. what platform are you using - Windows, Linux, MacOS? are you talking about battery save files, or savestates? where did you get these files - did you create them locally and now they won't load, or did you download them from elsewhere? under Emulati...
- Sat Jun 03, 2023 5:12 pm
- Forum: Snes9x Tech Support and Bug Tracking
- Topic: Hide UI while playing on Nvidia Shield
- Replies: 2
- Views: 66375
Re: Hide UI while playing on Nvidia Shield
On-screen Input Setup -> UI Button Groups
- Tue May 09, 2023 2:10 am
- Forum: Snes9x Tech Support and Bug Tracking
- Topic: Snes9x loads in Hypespin but then error waiting for window Snes9x ahk_class
- Replies: 1
- Views: 59893
Re: Snes9x loads in Hypespin but then error waiting for window Snes9x ahk_class
you're better off looking for support from RocketLauncher; if snes9x is working fine by itself, the issue isn't on the snes9x end.
- Sun Apr 02, 2023 7:28 pm
- Forum: Snes9x Public Development Forum
- Topic: Snes9x 1.62.3
- Replies: 0
- Views: 175918
Snes9x 1.62.3
more bugfixes - https://github.com/snes9xgit/snes9x/releases/tag/1.62.3
- Tue Mar 28, 2023 10:26 pm
- Forum: Snes9x Public Development Forum
- Topic: Snes9x 1.62.2
- Replies: 1
- Views: 201513
Snes9x 1.62.2
1.62 was released and quickly followed-up by 1.62.1 and 1.62.2. get it from the releases page on GitHub. 1.62.2 Fixes a bug in 1.62.1 that would erase SRAM if a save state was loaded. 1.62.1 Minor fixes. 1.62 Fixed SA1 division with negative dividend again. (Atari2) Fixed timing on several instructi...
- Sat Mar 25, 2023 9:39 pm
- Forum: Snes9x Public Development Forum
- Topic: Snes9x 1.62.1
- Replies: 0
- Views: 153408
Snes9x 1.62.1
1.62 was released and quickly followed-up by 1.62.1. get it from the releases page on GitHub. Snes9x 1.62 Fixed SA1 division with negative dividend again. (Atari2) Fixed timing on several instructions. (pi1541) MSU1 audio with no loop point will not repeat from start. Modernized some old memory-rela...