oh.. those changes.. those were made after 1.52
I was looking in particular for any changes that may have occured between 1.42 and 1.51 that may affect the speed of this particular game. Just in case I accidently foobared something I should not have.
Thanks
Search found 27 matches
- Wed Oct 19, 2011 12:49 pm
- Forum: Snes9x Public Development Forum
- Topic: Snes9x 1.53
- Replies: 144
- Views: 1669284
- Thu Oct 13, 2011 8:14 pm
- Forum: Snes9x Public Development Forum
- Topic: Snes9x 1.53
- Replies: 144
- Views: 1669284
- Sat Oct 08, 2011 5:27 am
- Forum: Snes9x Public Development Forum
- Topic: Snes9x 1.53
- Replies: 144
- Views: 1669284
- Fri Oct 07, 2011 7:37 pm
- Forum: Snes9x Public Development Forum
- Topic: Snes9x 1.53
- Replies: 144
- Views: 1669284
- Fri Oct 07, 2011 6:55 am
- Forum: Snes9x Public Development Forum
- Topic: Snes9x 1.53
- Replies: 144
- Views: 1669284
- Mon Aug 15, 2011 10:42 am
- Forum: Snes9x Public Development Forum
- Topic: Snes9x 1.53
- Replies: 144
- Views: 1669284
- Mon Jul 25, 2011 10:08 pm
- Forum: Snes9x Public Development Forum
- Topic: Snes9x 1.53
- Replies: 144
- Views: 1669284
- Mon Jul 25, 2011 3:19 pm
- Forum: Snes9x Public Development Forum
- Topic: Snes9x 1.53
- Replies: 144
- Views: 1669284
Hey guys.. Just thought I would mention. I was implementing movie playback for the xbox and I noticed the movie I tried would not playback in 1.53 but it played back just fine in 1.51. I confirmed this issue also exists on the PC builds. I was using the Act Raiser movie from [url=http://tasvideos.or...
- Sun Jul 24, 2011 1:58 pm
- Forum: Snes9x Public Development Forum
- Topic: Snes9x 1.53
- Replies: 144
- Views: 1669284
- Sun Jul 24, 2011 8:51 am
- Forum: Snes9x Public Development Forum
- Topic: Snes9x 1.53
- Replies: 144
- Views: 1669284
- Sat Jul 23, 2011 10:14 pm
- Forum: Snes9x Public Development Forum
- Topic: Snes9x 1.53
- Replies: 144
- Views: 1669284
IPPU.RenderThisFrame is never set automatically. If you do not have your own frameskip code that sets this then snes9x will never do frame skipping. The internal frame display should display two values: an fps value and a x/60 value. The first is simply the number of frames emulated per second (inc...
- Sat Jul 23, 2011 6:29 am
- Forum: Snes9x Public Development Forum
- Topic: Snes9x 1.53
- Replies: 144
- Views: 1669284
Basically, you're emulating the SNES's CPU, which mean that any games that naturally caused lag on the system will be present on the emulator. Does that mean I'm screwed when it comes to super mario kart? :lol: :( Well it seems to run fine in 1.51 on the xbox. So I suppose that serves as an alterna...
- Sat Jul 23, 2011 12:24 am
- Forum: Snes9x Public Development Forum
- Topic: Snes9x 1.53
- Replies: 144
- Views: 1669284
- Fri Jul 22, 2011 11:29 pm
- Forum: Snes9x Public Development Forum
- Topic: Snes9x 1.53
- Replies: 144
- Views: 1669284
I was hoping you wouldnt say that.. :lol: Although that is my initial suspicion.. the thing that is confusing me is the reported framerate of 60fps. Shouldn't that be dropping? Also if I use the x-port framerate calculator (which calculates how often the screen_display function is called) it shows a...
- Fri Jul 22, 2011 8:43 pm
- Forum: Snes9x Public Development Forum
- Topic: Snes9x 1.53
- Replies: 144
- Views: 1669284
- Fri Jul 22, 2011 2:39 pm
- Forum: Snes9x Public Development Forum
- Topic: Snes9x 1.53
- Replies: 144
- Views: 1669284
ok. Here is the video.. It's a little harder to see it over youtube but just pay real close attention to the lap timer. I did two rounds. One with 1.53 xbox and the weird issue. The 2nd one is 1.51 xbox without the weird issue. Sorry for the crappy driving. I've gotten used to playing in debug mode ...
- Thu Jul 21, 2011 2:16 pm
- Forum: Snes9x Public Development Forum
- Topic: Snes9x 1.53
- Replies: 144
- Views: 1669284
- Thu Jul 21, 2011 5:08 am
- Forum: Snes9x Public Development Forum
- Topic: Snes9x 1.53
- Replies: 144
- Views: 1669284
Thanks again for that Fix 4 link it did the trick I needed. Now I have another problem I need to ask about. It's concerning Super Mario Kart. I'm getting a real weird issue with that game and it appears to be happening only in my xbox 1.53 build. Here is what I do to create the problem. Start a mush...
- Sun Jul 17, 2011 8:23 pm
- Forum: Snes9x Public Development Forum
- Topic: Snes9x 1.53
- Replies: 144
- Views: 1669284
That was pre git, the only commit available is from 1.52 to 1.52fix4. The changes that fixed the corruption are in getset.h, available here: https://github.com/snes9xgit/snes9x/commit/dec64a5d800489b05d10101760bd87680575a5d8#diff-0 They have also been fixed in 1.53. Great! Thanks for finding that! ...
- Sun Jul 17, 2011 4:54 pm
- Forum: Snes9x Public Development Forum
- Topic: Snes9x 1.53
- Replies: 144
- Views: 1669284