Search found 13 matches

by mangamuscle
Fri Feb 26, 2010 6:01 pm
Forum: Snes9x Tech Support and Bug Tracking
Topic: Segmentation Fault in Linux
Replies: 27
Views: 82737

Re: r297 is toxic

How much of a difference (between r295 and current) are we talking about here? Can you give some comparative measurements from some relatively still part of a particular game? Sorry for the delay ^^; It is hard to say since the fps is quite bumpy; all this time I have been ysing the same game (the ...
by mangamuscle
Wed Feb 24, 2010 11:34 pm
Forum: Snes9x Tech Support and Bug Tracking
Topic: Segmentation Fault in Linux
Replies: 27
Views: 82737

Re: r297 is toxic

Your autotools setup just looks outdated or broken. The fact that the configure script from the release tarball works proves it. Yeah, I should update the OS but since I might have to reinstall al my applications (that continue to work no problem) I will probably wait until I really have to update ...
by mangamuscle
Wed Feb 24, 2010 1:33 am
Forum: Snes9x Tech Support and Bug Tracking
Topic: Segmentation Fault in Linux
Replies: 27
Views: 82737

r297 is toxic

downloaded r297 and this are the results. When running autoconf I get: configure.ac:13: error: possibly undefined macro: AM_INIT_AUTOMAKE If this token and others are legitimate, please use m4_pattern_allow. See the Autoconf documentation. configure.ac:17: error: possibly undefined macro: AM_PROG_CC...
by mangamuscle
Wed Feb 24, 2010 1:22 am
Forum: Snes9x Tech Support and Bug Tracking
Topic: Segmentation Fault in Linux
Replies: 27
Views: 82737

Could you ensure the latest SVN changes still work for you? (without the pbo option, obviously) Downloaded r296, it still requires --without-assembler, it still works but seems slower than r295. I delayed since I tested somethings, the only interesting one is that if I compile from the unix folder ...
by mangamuscle
Tue Feb 23, 2010 9:17 pm
Forum: Snes9x Tech Support and Bug Tracking
Topic: Segmentation Fault in Linux
Replies: 27
Views: 82737

What I meant was that I fixed the bug and posted the change to SVN. If you try that code, it'll properly detect that the extension isn't there and not crash. Yep, downloaded r295 and no more crashes when trying to activate this option, albeit it would be nice if the Cannot load GLSL shader function...
by mangamuscle
Tue Feb 23, 2010 6:11 pm
Forum: Snes9x Tech Support and Bug Tracking
Topic: Segmentation Fault in Linux
Replies: 27
Views: 82737

*after some tacos, cake and coffe for breakfast* I think I know why it's crashing with 32-bit format, but there's really no way of checking whether or not the card supports it. I think I misreported that, it is not crashing if I select 16 or 24 or 32 pixel-buffer format, until I load a game. In 16 b...
by mangamuscle
Tue Feb 23, 2010 4:00 pm
Forum: Snes9x Tech Support and Bug Tracking
Topic: Segmentation Fault in Linux
Replies: 27
Views: 82737

For now, just add --without-assembler to the configure script. And make sure that it's a clean checkout, not on top of an older version. I had deleted the directory where I downloaded r292 before downloading r293, so I just added --without-assembler and it compiled painlessly. OpenGL now shows grap...
by mangamuscle
Tue Feb 23, 2010 4:24 am
Forum: Snes9x Tech Support and Bug Tracking
Topic: Segmentation Fault in Linux
Replies: 27
Views: 82737

Could you try the latest SVN and see if it works now? I downloaded the r293 source, ran autogen.sh, ./configure and make but I keep getting an error when compiling: make[1]: *** No rule to make target `fxemu2b.o', needed by `snes9x-gtk'. Stop. I did my best to try to fix it but I could not find the...
by mangamuscle
Mon Feb 22, 2010 8:46 pm
Forum: Snes9x Tech Support and Bug Tracking
Topic: Segmentation Fault in Linux
Replies: 27
Views: 82737

This revision adds more robust error-checking. It's not going to fix anything, but if you run it from a terminal window, it'll tell you what I need to fix. I downloaded r292 and compiled it (needed some configuration files from the previous source I downloaded) and when I try to activate OpenGL mod...
by mangamuscle
Mon Feb 22, 2010 2:04 am
Forum: Snes9x Tech Support and Bug Tracking
Topic: Segmentation Fault in Linux
Replies: 27
Views: 82737

Unfortunately, changing the display depth probably won't make a difference unless the nvidia drivers limit the available GLX visuals to that. GDK always creates a truecolor (24/32 bit) visual, and the OpenGL code in the program reuses the window GDK creates for its display. What might be happening ...
by mangamuscle
Sat Feb 20, 2010 5:26 pm
Forum: Snes9x Tech Support and Bug Tracking
Topic: Segmentation Fault in Linux
Replies: 27
Views: 82737

Is this all the visuals you're getting, or did you truncate the list? There are no 24/32 bit visuals here, and that will certainly cause problems with reuse of the GDK window. Yeah, that is the complete list. ATM I need to use a 16-bit resolution screen mode since I am using a TV (full HD) as a mon...
by mangamuscle
Fri Feb 19, 2010 3:55 pm
Forum: Snes9x Tech Support and Bug Tracking
Topic: Segmentation Fault in Linux
Replies: 27
Views: 82737

Could you post the output of your "glxinfo" command? Here it is: name of display: :0.0 display: :0 screen: 0 direct rendering: Yes server glx vendor string: NVIDIA Corporation server glx version string: 1.3 server glx extensions: GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconf...
by mangamuscle
Wed Feb 17, 2010 8:37 pm
Forum: Snes9x Tech Support and Bug Tracking
Topic: Segmentation Fault in Linux
Replies: 27
Views: 82737

Segmentation Fault in Linux

I wonder if the latest version of snes9x-gtk requires OpenGL 2 since every time I choose OpenGL for hardware aceleration I get no graphics on screen (audio plays just fine) and if I activate either "alllow non power of two textures" and/or "use pixel buffer objects" the window cl...