Sweet a newer update :D Just two questions though... 1. Can there be an option to choose between the new (SNES Buttons colors based) icon and the old (Super FamiCom buttons color based) icon? I know the emulator's name is snes9x but I really prefer the more colorful old icon than the new one. 2. Has...
Just found another "sound processing core" related game bug. When playing the first Mortal Kombat game with file name "Mortal Kombat (U)[!]" (the verified good ROM Dump) there is an annoying rattling sound that plays all throughout the game as you play. The rattling almost sounds...
Hey folks, I know it's been seven months since 1.53 was released so it is safe to say that most ROM compatibility issues have been reported to you guys & workarounds & fixes have been presented. However I seem to have encountered one, although it might be very well be just on my end. The gam...
Microsoft is going to stop supporting XP within a year or so. Windows 7 isn't THAT bad. Better than Vista. Off topic post: Aside from emulators I also play SIMCity 4 and I've read several articles where people say that SC4 runs a bit laggy in Win7 under the "run in XP Mode settings" optio...
1.53 can load 1.52 snapshots but not the other way around. SRAM is still compatible with all versions. Thanks again OV2 :) I noticed Savestates or snapshots as you referred to them now are named as .zst files from the previous .000 (0 to 9 depending on the slot the state was saved) & I thought ...
Thanks for that link for the update to DiretX9 OV2, that did the trick :) OK, now for some game compatibility reports: From my posts on the version 1.52 release the games I had issues with were: 1. Justice League Task Force 2. Mutant Chronicles: Doom Troopers 3. Porky Pig's Haunted Holiday 4. Spider...
Wow! a new version release sweet! Just a small question though regarding those cg dlls... I use windows XP as my system OS & I just have a rinky dink GeForce FX5500 graphics card. My question is, are those cg dlls going to work for me? I'm just asking to make sure as I'm kinda scared to try out ...
It's a known issue. Until the next version is released you can start snes9x with "-hdmatiming 84" to remove the flickering. I can't find this hdmating setting in the emulator's options so I'm guessing it's a string I need to add to the shortcut command of the emulator that you can edit by...
It's a known issue. Until the next version is released you can start snes9x with "-hdmatiming 84" to remove the flickering. I can't find this hdmating setting in the emulator's options so I'm guessing it's a string I need to add to the shortcut command of the emulator that you can edit by...
Hi guys, I found another issue with this recent release (fix4). The game is Secret of Mana (all region versions). The issue? Right after the short prologue sequence when you start the game & as the mode7 map screen flies in, you'll notice that the "floating" map might give you seizures...
[s]I found another game that suffers from audio syncing issues. This time it's, Treasure Hunter G. As soon as the game starts the mini prologue intro, there is a noticeable audio hiccup which continues all throughout your playing session. Again, just like with the other previous reports by me & ...
I notice that this game "Justice League Task Force" has issues with the audio. It cancels out, plays too fast, and it eventuality crashes the game. I tried this game with other emulators and it plays fine, so it seems like a new bug to me. I tried different audio drivers (the new xaudio2 ...
Hey fellas, I've found several games that don't load up/Run properly on this new version of snes9x fix4 to be exact. The First game's "Mutant Chronicles: Doom Troopers". After the Splash screens of the game's creators, specifically after the "Adrenalin" one the game just shows yo...
@OV2: Thank you sir :) By the way, it's so Awesome that now SNES9X perfectly runs Arcade's Greatest Hits - The Midway Collection with Audio. I just love how now Sinistar trash talks to me:) Also, that emulation bug running Theme Park (The US & European ones) & going to the status menu causin...
:) As I said it's no big deal, really :) I use the normal window method because I have several ROM folder locations. I for my main ROM library, 1 for when I apply translation patches to ROMs & 1 which is the output folder for when I fix the checksum of ROMs using Ucon64 when applying patches mes...