Search found 28 matches

by zombie_ryushu
Tue Jul 12, 2011 9:12 am
Forum: Snes9x Public Development Forum
Topic: GTK/X11 Port (aka Linux/UNIX GUI)
Replies: 607
Views: 4264410

Video switching mode...

Yes I am. I'm running a backport of the latest OpenBox. 3.4.11.2-7mdv2010.2 // main-backports (Mdv, 2010.1, i586), main-backports (Mdv, 2010.2, i586), main-backports (Mdv, current, i586) This is the new version 3.4.11.1-1mdv2010.1 // main-release (Mdv, 2010.1, i586), main-release (Mdv, 2010.2, i586)...
by zombie_ryushu
Tue Jul 12, 2011 9:10 am
Forum: Snes9x Public Development Forum
Topic: GTK/X11 Port (aka Linux/UNIX GUI)
Replies: 607
Views: 4264410

Video switching mode...

Yes I am. I'm running a backport of the latest OpenBox. 3.4.11.2-7mdv2010.2 // main-backports (Mdv, 2010.1, i586), main-backports (Mdv, 2010.2, i586), main-backports (Mdv, current, i586) This is the new version 3.4.11.1-1mdv2010.1 // main-release (Mdv, 2010.1, i586), main-release (Mdv, 2010.2, i586)...
by zombie_ryushu
Sat Jun 25, 2011 5:14 am
Forum: Snes9x Public Development Forum
Topic: GTK/X11 Port (aka Linux/UNIX GUI)
Replies: 607
Views: 4264410

Kernel update to 2.6.38 causes strange full screenn issues.

When running from OpenBox, occasionally, the image can be cut off at the bottom of the screen like the whole image has been shifted down. It still plays normally, but it is quite unusual. when I run it in an XTerm, this does not happen.
by zombie_ryushu
Thu Jun 02, 2011 8:16 am
Forum: Snes9x Public Development Forum
Topic: GTK/X11 Port (aka Linux/UNIX GUI)
Replies: 607
Views: 4264410

Minor performance issues with some PAL games.

I have been running Terrinigma for the PAL SNES and have noticed garbled audio and slow down when text is displaying with sound effect distortions. I recommend this be investigated.
by zombie_ryushu
Thu Dec 23, 2010 4:59 pm
Forum: Snes9x Public Development Forum
Topic: GTK/X11 Port (aka Linux/UNIX GUI)
Replies: 607
Views: 4264410

VSync Sprite tearing

Super Mario All-Stars
by zombie_ryushu
Thu Dec 23, 2010 9:45 am
Forum: Snes9x Public Development Forum
Topic: GTK/X11 Port (aka Linux/UNIX GUI)
Replies: 607
Views: 4264410

VSync Sprite tearing

Its more like a sprite tearing or flicker when the entire screen schools, scroll to the right and sometimes part of the pipe will split in half and then catch up.
by zombie_ryushu
Tue Dec 21, 2010 9:11 am
Forum: Snes9x Public Development Forum
Topic: GTK/X11 Port (aka Linux/UNIX GUI)
Replies: 607
Views: 4264410

Sprite tearing

I notice minor sprite tearing and VSync problems on the Mario games, its not severe, but it does look bad. I've tried enabling vsync but it does not help.

Thanks for fixing my Window Manager problem, by the way.
by zombie_ryushu
Mon Dec 20, 2010 7:36 am
Forum: Snes9x Public Development Forum
Topic: GTK/X11 Port (aka Linux/UNIX GUI)
Replies: 607
Views: 4264410

Fluxbox and appearing behind things

I should be a bit more specific. It appears behind WahCade when launched from within WahCade in Fluxbox. Yes, it is in the latest snapshot. It is spawning behind WahCade. but in KDE, it spawns normally.
by zombie_ryushu
Sun Dec 19, 2010 2:45 am
Forum: Snes9x Public Development Forum
Topic: GTK/X11 Port (aka Linux/UNIX GUI)
Replies: 607
Views: 4264410

snes9x-gtk doesn't full screen right in Fluxbox

snes9x-gtk doesn't full screen right in any Window manager other than KDE. In Fluxbox, it spawns behind the window manager and you have to Alt-tab to bring it to the front. But it does work after that. In KDE it works right.
by zombie_ryushu
Thu Mar 11, 2010 5:59 am
Forum: Snes9x Public Development Forum
Topic: GTK/X11 Port (aka Linux/UNIX GUI)
Replies: 607
Views: 4264410

As far as I can tell...

It is still resizing every application on my desktop when it runs. But it is spawning in the foreground.
by zombie_ryushu
Thu Mar 11, 2010 5:23 am
Forum: Snes9x Public Development Forum
Topic: GTK/X11 Port (aka Linux/UNIX GUI)
Replies: 607
Views: 4264410

SVN heckout.

I forgot the command to check out the latest SVN.
by zombie_ryushu
Sat Feb 13, 2010 8:47 am
Forum: Snes9x Public Development Forum
Topic: GTK/X11 Port (aka Linux/UNIX GUI)
Replies: 607
Views: 4264410

Fullscreen Bug persists.

The code for full screen needs to be re-written to use SDL correctly.
by zombie_ryushu
Fri Feb 12, 2010 3:58 pm
Forum: Snes9x Public Development Forum
Topic: GTK/X11 Port (aka Linux/UNIX GUI)
Replies: 607
Views: 4264410

WahCade doesn't do that.

WahCade doesn't do that. And this is not a bug in WahCade. Even launching snes9x-gtk from the command line can cause problems, like all the windows in the system resizing.
by zombie_ryushu
Fri Feb 12, 2010 6:00 am
Forum: Snes9x Public Development Forum
Topic: GTK/X11 Port (aka Linux/UNIX GUI)
Replies: 607
Views: 4264410

Full screen bug persists.

Full screen bug persists. I had to omit snes9x-gtk from the Youtube Video I shot because in WahCade, snes9x-gtk launched behind Wahcade and it looked ugly having to alt_tab snes9x-gtk into the foreground. This bug should be put as high priority.
by zombie_ryushu
Thu Dec 31, 2009 12:35 pm
Forum: Snes9x Public Development Forum
Topic: GTK/X11 Port (aka Linux/UNIX GUI)
Replies: 607
Views: 4264410

Window resizing

Well, Window Resizing is still an issue in snes9x-gtk, and I really wish it were fixed.
by zombie_ryushu
Mon Dec 28, 2009 10:48 am
Forum: Snes9x Public Development Forum
Topic: GTK/X11 Port (aka Linux/UNIX GUI)
Replies: 607
Views: 4264410

An irritation with Save state consitency

I am a bit perterbed about the way snes9x uses saves states vs. the way just about every other Emulator does it. The 1, 2, 3... keys are usually reserved for selecting your save state slot, and then F5 is used for saving your state and F7 loads your state. snes9x-gtk is the only emulator that uses S...
by zombie_ryushu
Wed Sep 16, 2009 3:48 pm
Forum: Snes9x Public Development Forum
Topic: GTK/X11 Port (aka Linux/UNIX GUI)
Replies: 607
Views: 4264410

A non-critical fullscreen bug.

I have a non-critical fullscreen bug.

Basically, it seems the way snes9x-gtk fullscreens, it resizes the desktop/KDE in the process. So if you have open windows when you launch full screen, it moves them, or it resizes them.
by zombie_ryushu
Fri Sep 04, 2009 8:57 am
Forum: Snes9x Public Development Forum
Topic: GTK/X11 Port (aka Linux/UNIX GUI)
Replies: 607
Views: 4264410

Fullscreen works perfectly.

Fullscreen works perfectly.
by zombie_ryushu
Tue Sep 01, 2009 8:58 pm
Forum: Snes9x Public Development Forum
Topic: GTK/X11 Port (aka Linux/UNIX GUI)
Replies: 607
Views: 4264410

CLI Only build?

What about a CLI Only build?
by zombie_ryushu
Mon Aug 31, 2009 2:34 am
Forum: Snes9x Public Development Forum
Topic: GTK/X11 Port (aka Linux/UNIX GUI)
Replies: 607
Views: 4264410

Just checked the SVN

The full screen bug persists.