Search found 4 matches
- Fri Aug 08, 2008 6:31 pm
- Forum: Snes9x Public Development Forum
- Topic: GTK/X11 Port (aka Linux/UNIX GUI)
- Replies: 607
- Views: 5995520
:D
why the hell would it want to draw a cube?? At least in the Windows port there's a sort of easter egg where you press Shift+6 in OpenGL mode and it draws a spinning cube with the game rendered on every side while you play it. It's an instant fix for Super Mario Kart being too easy. The code for tha...
- Fri Aug 08, 2008 3:53 am
- Forum: Snes9x Public Development Forum
- Topic: GTK/X11 Port (aka Linux/UNIX GUI)
- Replies: 607
- Views: 5995520
Re: Version 51 compile problems
My thoughts exactly. Now, if only we could pursuade BearOso to write front-ends for Gambatte, Nestopia and VBA-M... :) I think this should get into the official Snes9x release before any of that... And, as far as I know, VBA-M has no public release, yet... And as for Nestopia, I think a Mednafen GU...
- Fri Aug 08, 2008 1:25 am
- Forum: Snes9x Public Development Forum
- Topic: GTK/X11 Port (aka Linux/UNIX GUI)
- Replies: 607
- Views: 5995520
Re: Version 51 compile problems
The hq2x object likely isn't being linked correctly or is corrupt. Delete the gtk/filter_hq2x.o file or run a make clean and try again. Sorry, my fault. I forgot to say that while compiling, my computer crashed. After rebooting, I forgot to run make clean, so that's why that happened. Anyway, i did...
- Thu Aug 07, 2008 9:15 pm
- Forum: Snes9x Public Development Forum
- Topic: GTK/X11 Port (aka Linux/UNIX GUI)
- Replies: 607
- Views: 5995520
Version 51 compile problems
When I try to compile on my PPC Mac Mini, running Ubuntu Hardy 8.04 LTS, everything goes well, but at the end, I get this: g++ -fno-rtti -I. -Iunzip -o snes9x-gtk cpuops.o cpuexec.o sa1cpu.o spc700.o soundux.o apu.o apudebug.o fxinst.o fxemu.o fxdbg.o c4.o c4emu.o controls.o crosshairs.o cpu.o sa1.o...