Search found 8 matches

by zerojay
Fri Feb 12, 2010 11:56 am
Forum: Snes9x Public Development Forum
Topic: GTK/X11 Port (aka Linux/UNIX GUI)
Replies: 607
Views: 4252509

Re: Full screen bug persists.

Full screen bug persists. I had to omit snes9x-gtk from the Youtube Video I shot because in WahCade, snes9x-gtk launched behind Wahcade and it looked ugly having to alt_tab snes9x-gtk into the foreground. This bug should be put as high priority. Set Wahcade to automatically minimize itself when sne...
by zerojay
Thu Dec 31, 2009 7:39 pm
Forum: Snes9x Public Development Forum
Topic: GTK/X11 Port (aka Linux/UNIX GUI)
Replies: 607
Views: 4252509

Camo_Yoshi wrote:It's probably that you're running lots of background processes or your PC is too low end to run snes9x-gtk.
No, it's not. My PS3's specs haven't changed between earlier versions which were perfectly smooth and v78.
by zerojay
Thu Dec 31, 2009 12:52 pm
Forum: Snes9x Public Development Forum
Topic: GTK/X11 Port (aka Linux/UNIX GUI)
Replies: 607
Views: 4252509

I'm seeing a *LOT* of skips and hiccups in v78. Some are minor frameskipping, others are full second-long drops which are easily noticable when listening to music, even just sitting on a menu screen. The game I've noticed the problem on the most so far was Uniracers, but it's systemic and all over t...
by zerojay
Fri Aug 08, 2008 10:30 pm
Forum: Snes9x Public Development Forum
Topic: GTK/X11 Port (aka Linux/UNIX GUI)
Replies: 607
Views: 4252509

g++ -fno-rtti -I. -Iunzip -c -O2 -fomit-frame-pointer -fno-exceptions -Wall -W -pedantic -Wno-unused-parameter -pipe -I. -Iunzip -DMITSHM -DCPU_SHUTDOWN -DSPC700_SHUTDOWN -DUSE_THREADS -DSPC700_C -DUNZIP_SUPPORT -DJMA_SUPPORT -DSDD1_DECOMP -DCORRECT_VRAM_READS -DNO_INLINE_SET_GET -DNOASM -DNEW_COLO...
by zerojay
Tue Aug 05, 2008 1:04 am
Forum: Snes9x Public Development Forum
Topic: GTK/X11 Port (aka Linux/UNIX GUI)
Replies: 607
Views: 4252509

Clearing the shortcut for exiting the emulator did indeed work. The odd thing here is that I had mapped Exit SNES9x to the R3 button on my PS3 Sixaxis (the button that activates when you press the stick INTO the controller and it clicks). I know I wasn't pushing it down, so it's a little odd, but I ...
by zerojay
Mon Aug 04, 2008 11:02 pm
Forum: Snes9x Public Development Forum
Topic: GTK/X11 Port (aka Linux/UNIX GUI)
Replies: 607
Views: 4252509

I've removed the spaces from the zip files (leaving the spaces intact on the roms themselves) and it doesn't work. I'll try to post a stack trace in a few minutes. EDIT: Here's using a zip file with underscores replacing spaces, but the rom inside still using spaces. JACK tmpdir identified as [/dev/...
by zerojay
Mon Aug 04, 2008 4:11 pm
Forum: Snes9x Public Development Forum
Topic: GTK/X11 Port (aka Linux/UNIX GUI)
Replies: 607
Views: 4252509

I'm having some trouble launching ROMs in snes9x-gtk from the command line. If I attempt to do so, the SNES9x window pops up for a splitsecond and disappears without any error. Attempting to run a debug build through GDB to get a backtrace just outputs "program exited normally". I'm runni...
by zerojay
Mon Aug 04, 2008 2:22 pm
Forum: Snes9x Public Development Forum
Topic: GTK/X11 Port (aka Linux/UNIX GUI)
Replies: 607
Views: 4252509

I'm having some trouble launching ROMs in snes9x-gtk from the command line. If I attempt to do so, the SNES9x window pops up for a splitsecond and disappears without any error. Attempting to run a debug build through GDB to get a backtrace just outputs "program exited normally". I'm runnin...