Search found 9 matches
- Fri Sep 05, 2008 8:43 pm
- Forum: Snes9x Public Development Forum
- Topic: GTK/X11 Port (aka Linux/UNIX GUI)
- Replies: 607
- Views: 5995213
sounds good on state save with HQ4 : Starting sound --> (OSS : /dev/dsp)...OK Map_LoROMMap [New Thread 0xb4971b90 (LWP 13180)] [New Thread 0xb4170b90 (LWP 13181)] ---Type <return> to continue, or q <return> to quit--- Program received signal SIGSEGV, Segmentation fault. [Switching to Thread 0xb61f47...
- Thu Sep 04, 2008 6:31 am
- Forum: Snes9x Public Development Forum
- Topic: GTK/X11 Port (aka Linux/UNIX GUI)
- Replies: 607
- Views: 5995213
ahh true, I'd forgotten about gdb! the backtrace for the save load state issue seems to suggest the problem; I haven't tested with loading, but when I saved the state the backtrace gave me #0 0x0829e916 in HQ4X_16 () I then tried saving and loading states without hq4 on and found no problems (using ...
- Thu Sep 04, 2008 2:02 am
- Forum: Snes9x Public Development Forum
- Topic: GTK/X11 Port (aka Linux/UNIX GUI)
- Replies: 607
- Views: 5995213
- Wed Sep 03, 2008 9:13 pm
- Forum: Snes9x Public Development Forum
- Topic: GTK/X11 Port (aka Linux/UNIX GUI)
- Replies: 607
- Views: 5995213
hey, sorry if this problem has been posted already (I skimmed through the thread and didn't notice anything) I'm running rev 52 -- everything for the most part works well except for saving and loading states; when I do either the program crashes when I save state it closes the program with no output...
- Mon Mar 10, 2008 12:40 am
- Forum: Snes9x Public Development Forum
- Topic: GTK/X11 Port (aka Linux/UNIX GUI)
- Replies: 607
- Views: 5995213
I have no idea why, but after rebooting following a kernel upgrade snes9x-gtk has no funny borders in the game-- seems like the fix is indeed working; it just took maybe a reboot or something to get it to take effect nice work either way :) -- no fullscreen bugs yet either edit : I rebooted again an...
- Sun Mar 09, 2008 9:15 pm
- Forum: Snes9x Public Development Forum
- Topic: GTK/X11 Port (aka Linux/UNIX GUI)
- Replies: 607
- Views: 5995213
wow- your speed is crazy =D your xv border fix has it at like 99.9% fixed, you can just see the faintest line on the right, but you might just be right about it being my vid drivers at this point if noone else is getting issues also, I'm not sure what else you changed- but I think I might have the b...
- Fri Mar 07, 2008 9:43 pm
- Forum: Snes9x Public Development Forum
- Topic: GTK/X11 Port (aka Linux/UNIX GUI)
- Replies: 607
- Views: 5995213
hey, the input issue seems to be fixed so props there =D I'll report back if I find it acting up at all the issue with the line was fixed partially, but theres still some green along the side of the image-- heres a screenshot if it helps http://img292.imageshack.us/img292/720/screenrw3.png thanks ag...
- Thu Mar 06, 2008 9:40 pm
- Forum: Snes9x Public Development Forum
- Topic: GTK/X11 Port (aka Linux/UNIX GUI)
- Replies: 607
- Views: 5995213
- Wed Mar 05, 2008 10:08 pm
- Forum: Snes9x Public Development Forum
- Topic: GTK/X11 Port (aka Linux/UNIX GUI)
- Replies: 607
- Views: 5995213
I just registered to say thanks a ton BearOso! - you've managed to turn the emulator I thought would forever be shadowed by zsnes (in linux), into the one I'd stand by to the end. Beyond that, the fact that you added XV support is jaw dropping- snes9x should seriously consider using this as the offi...