Search found 9 matches

by prurigro
Fri Sep 05, 2008 8:43 pm
Forum: Snes9x Public Development Forum
Topic: GTK/X11 Port (aka Linux/UNIX GUI)
Replies: 607
Views: 5995213

sounds good on state save with HQ4 : Starting sound --> (OSS : /dev/dsp)...OK Map_LoROMMap [New Thread 0xb4971b90 (LWP 13180)] [New Thread 0xb4170b90 (LWP 13181)] ---Type <return> to continue, or q <return> to quit--- Program received signal SIGSEGV, Segmentation fault. [Switching to Thread 0xb61f47...
by prurigro
Thu Sep 04, 2008 6:31 am
Forum: Snes9x Public Development Forum
Topic: GTK/X11 Port (aka Linux/UNIX GUI)
Replies: 607
Views: 5995213

ahh true, I'd forgotten about gdb! the backtrace for the save load state issue seems to suggest the problem; I haven't tested with loading, but when I saved the state the backtrace gave me #0 0x0829e916 in HQ4X_16 () I then tried saving and loading states without hq4 on and found no problems (using ...
by prurigro
Thu Sep 04, 2008 2:02 am
Forum: Snes9x Public Development Forum
Topic: GTK/X11 Port (aka Linux/UNIX GUI)
Replies: 607
Views: 5995213

one other thing I noticed is that when you have force SNES-hires output enabled the hq filters cause the app to crash

I also forgot to mention that this is absolutely amazing work you've done :) Thanks
by prurigro
Wed Sep 03, 2008 9:13 pm
Forum: Snes9x Public Development Forum
Topic: GTK/X11 Port (aka Linux/UNIX GUI)
Replies: 607
Views: 5995213

hey, sorry if this problem has been posted already (I skimmed through the thread and didn't notice anything) I'm running rev 52 -- everything for the most part works well except for saving and loading states; when I do either the program crashes when I save state it closes the program with no output...
by prurigro
Mon Mar 10, 2008 12:40 am
Forum: Snes9x Public Development Forum
Topic: GTK/X11 Port (aka Linux/UNIX GUI)
Replies: 607
Views: 5995213

I have no idea why, but after rebooting following a kernel upgrade snes9x-gtk has no funny borders in the game-- seems like the fix is indeed working; it just took maybe a reboot or something to get it to take effect nice work either way :) -- no fullscreen bugs yet either edit : I rebooted again an...
by prurigro
Sun Mar 09, 2008 9:15 pm
Forum: Snes9x Public Development Forum
Topic: GTK/X11 Port (aka Linux/UNIX GUI)
Replies: 607
Views: 5995213

wow- your speed is crazy =D your xv border fix has it at like 99.9% fixed, you can just see the faintest line on the right, but you might just be right about it being my vid drivers at this point if noone else is getting issues also, I'm not sure what else you changed- but I think I might have the b...
by prurigro
Fri Mar 07, 2008 9:43 pm
Forum: Snes9x Public Development Forum
Topic: GTK/X11 Port (aka Linux/UNIX GUI)
Replies: 607
Views: 5995213

hey, the input issue seems to be fixed so props there =D I'll report back if I find it acting up at all the issue with the line was fixed partially, but theres still some green along the side of the image-- heres a screenshot if it helps http://img292.imageshack.us/img292/720/screenrw3.png thanks ag...
by prurigro
Thu Mar 06, 2008 9:40 pm
Forum: Snes9x Public Development Forum
Topic: GTK/X11 Port (aka Linux/UNIX GUI)
Replies: 607
Views: 5995213

Oh yeah, I am now seeing this. It coincides perfectly with the 100% CPU problem. Disabling XV vsync "fixes" it. I'm actually using the i810 driver for intel-- I'll try to figure out how to get rid of vsync for xv with it but I figured it might be handy for you to know its not just nvidia ...
by prurigro
Wed Mar 05, 2008 10:08 pm
Forum: Snes9x Public Development Forum
Topic: GTK/X11 Port (aka Linux/UNIX GUI)
Replies: 607
Views: 5995213

I just registered to say thanks a ton BearOso! - you've managed to turn the emulator I thought would forever be shadowed by zsnes (in linux), into the one I'd stand by to the end. Beyond that, the fact that you added XV support is jaw dropping- snes9x should seriously consider using this as the offi...