Search found 58 matches

by gocha
Thu Mar 14, 2013 1:00 pm
Forum: Snes9x Public Development Forum
Topic: Small patches for win32 by gocha
Replies: 19
Views: 67293

Re: Small patches for win32 by gocha

win32: fix multibyte filename display in ROM Information dialog. · 8f1d176 · snes9x-rr/snes9x · GitHub https://github.com/snes9x-rr/snes9x/com ... 6b3aef6548
by gocha
Sat Dec 22, 2012 7:04 am
Forum: Snes9x Public Development Forum
Topic: Cheat Engine
Replies: 27
Views: 135088

Re: Cheat Engine

*Bump* Will it support the ability to save values in the future? I think I personally don't (laziness), but it is not so hard. Whenever I load up a CHT file from Mighty Mo in SNES9X the text is all jumbled in the cheat menu. Does anyone know what's up with that? That didn't happen to me. I don't und...
by gocha
Tue Aug 28, 2012 10:59 am
Forum: Snes9x Public Development Forum
Topic: win32: file association
Replies: 16
Views: 78364

Re: win32: file association

OV2, thank you for your info. Some other thoughts: - Because it updates file association every time, it is hard to coexist with two or more different versions, and fix the file association to one of them. (Since making a TAS needs a much time, TASers sometimes can use old version, that's not rare.) ...
by gocha
Mon Aug 27, 2012 1:25 pm
Forum: Snes9x Public Development Forum
Topic: win32: file association
Replies: 16
Views: 78364

win32: file association

I think two things about file association. - Snes9x changes file associations with no confirmation. I really hate it. - I do not want to associate "all" valid extensions to Snes9x. I would only want to associate with SFC and SMC. Personally, I do not need the file association function at all, so jus...
by gocha
Sat Aug 25, 2012 1:32 pm
Forum: Snes9x Tech Support and Bug Tracking
Topic: Hi-Res Blurry
Replies: 9
Views: 28823

Re: Hi-Res Blurry

OV2 wrote:The commit is here: https://github.com/snes9xgit/snes9x/com ... fefec41beb

It fixed the issue that hi-res lines were shifted one pixel to the left, and the last pixel was blank.
I see. Thank you OV2.
by gocha
Sat Aug 25, 2012 11:41 am
Forum: Snes9x Tech Support and Bug Tracking
Topic: Hi-Res Blurry
Replies: 9
Views: 28823

Re: Hi-Res Blurry

Gocha: this was caused by a fix to the hi-res pixel plotter. It now looks like it does in bsnes. Do you have some way to confirm how it looks on a real snes? Aha. At present, I cannot confirm it, but I trust byuu. Though, I like the old result for this game. I would be glad if there is an option fo...
by gocha
Sat Aug 25, 2012 6:36 am
Forum: Snes9x Tech Support and Bug Tracking
Topic: Hi-Res Blurry
Replies: 9
Views: 28823

Re: Hi-Res Blurry

Hi, I want to ask about a similar problem. I was playing Marvelous (J) and I noticed there is a difference with text message display. See my screenshot. Is it intended? Is there any option to get the old sharp image? I use: - Snes9x 1.54 dev - Blend Hi-Res = OFF - Direct3D, with no filters Thanks in...
by gocha
Fri Aug 24, 2012 12:40 pm
Forum: Snes9x Public Development Forum
Topic: Cheat Engine
Replies: 27
Views: 135088

Re: Cheat Engine

Fix VS2010 compilation - http://git.io/sSsdaA
Camo_Yoshi wrote:Just a tip, gocha; I wouldn't trust Mediafire, they have a tendency to spontaneously delete things...
I might use more trusted storage if there is a one.
by gocha
Tue Aug 21, 2012 1:40 pm
Forum: Snes9x Public Development Forum
Topic: Small patches for win32 by gocha
Replies: 19
Views: 67293

Re: Small patches for win32 by gocha

Remove the most of compiler warnings. (VS2008)
http://git.io/dQEQ6Q
by gocha
Mon Aug 20, 2012 2:04 pm
Forum: Snes9x Public Development Forum
Topic: Cheat Engine
Replies: 27
Views: 135088

Re: Cheat Engine

Fixed the problems of previous version. https://github.com/snes9x-rr/snes9x/commit/7dec44e1e3ca3e509a4955ae113f3063073bea13 windows binary http://www.mediafire.com/?cl50ce1aah16wyw Notes: - Gold Finger is back. - New one can read old CHT format. Aside from that, I wrote a tool that converts the old ...
by gocha
Sat Aug 18, 2012 10:43 am
Forum: Snes9x Public Development Forum
Topic: Cheat Engine
Replies: 27
Views: 135088

Re: Cheat Engine

Hi Ilya-v. Besides that the test version is very slow compared to OV2's August 2012 1.53 build. I made the build by using VS2008 (x86/x64 Unicode Release Build). OV2 might used different optimization option, or it's because of snes9x-rr's new GUI update mechanism (I probably will check it when I hav...
by gocha
Sat Aug 18, 2012 6:28 am
Forum: Snes9x Public Development Forum
Topic: Cheat Engine
Replies: 27
Views: 135088

Re: Cheat Engine

First attempt. Notes: - Gold Finger support has been gone at the moment. However, I understand that people do not want to lose any compatibility, so that I will try to recover it later. - New Snes9x cannot read the old CHT at all. I wrote a tool that converts the old CHT to the new one. http://www.m...
by gocha
Thu Aug 16, 2012 10:54 pm
Forum: Snes9x Public Development Forum
Topic: Cheat Engine
Replies: 27
Views: 135088

Re: Cheat Engine

Personally, I've started to working on this. Changes to core has been 90% done (remaining 10% = escapes in cht import/export), but I need to change Cheat Dialog (Windows) as well, which is too much complicated. 。・(ノ_<*) I have a question. - Do you need Gold Finger support? I do not know about cheat ...
by gocha
Wed Aug 15, 2012 1:58 am
Forum: Snes9x Public Development Forum
Topic: Small patches for win32 by gocha
Replies: 19
Views: 67293

Re: Small patches for win32 by gocha

Fix small mistake of previous contribution. https://github.com/snes9x-rr/snes9x/commit/2a5edf076d328a1a4f6aecf120158fae111b3d27 win32: update mouse coordinates calculation, it fixes the case of non-stretched 3x filters, hi-res games (I know no hi-res games that uses mouse or superscope, though) http...
by gocha
Sat Aug 04, 2012 9:52 pm
Forum: Snes9x Public Development Forum
Topic: Small patches for win32 by gocha
Replies: 19
Views: 67293

Re: Small patches for win32 by gocha

Also, I removed MovieNotifyIgnored from my branch for some reasons. https://github.com/snes9x-rr/snes9x/commit/b6525112fbbfe0de44dfb1b7ab598aa8adcbabaa If you want, you can merge those (movie-free frame count display, lag frame count display, etc.) changes as well, although I think you don't want th...
by gocha
Sat Aug 04, 2012 9:45 pm
Forum: Snes9x Public Development Forum
Topic: Small patches for win32 by gocha
Replies: 19
Views: 67293

Re: Small patches for win32 by gocha

small fix for the previous post
https://github.com/snes9x-rr/snes9x/com ... 6fe667f7cb

win32: drag and drop support for snes9x movie (*.smv)
https://github.com/snes9x-rr/snes9x/com ... acc9aa47a1
by gocha
Thu Aug 02, 2012 11:12 pm
Forum: Snes9x Public Development Forum
Topic: Small patches for win32 by gocha
Replies: 19
Views: 67293

Re: Small patches for win32 by gocha

Didn't have the time to look into the movie reset desync yet, but will definitely get to it. Thank you very much. win32: remove "Toggled fast forward mode" checkbox, and give "fast forward toggle" hotkey https://github.com/snes9x-rr/snes9x/commit/edf0bb2e1009716fc54f06a41275ac3dc0743421 I want to u...
by gocha
Tue Jul 24, 2012 1:56 pm
Forum: Snes9x Public Development Forum
Topic: Small patches for win32 by gocha
Replies: 19
Views: 67293

Re: Small patches for win32 by gocha

Also, I suggest to put "static" to all "__forceinline" functions in _twfopen.h. Without it, the source code cannot be compiled when the compiler doesn't inline the function for some reasons. Even with __forceinline, the compiler cannot inline code in all circumstances. The compiler cannot inline a f...
by gocha
Tue Jul 24, 2012 10:56 am
Forum: Snes9x Public Development Forum
Topic: Small patches for win32 by gocha
Replies: 19
Views: 67293

Re: Small patches for win32 by gocha

gfx.cpp : adjust input display position since it covers frame counter display - http://git.io/gs_zYw