Search found 506 matches

by OV2
Mon Jul 12, 2021 5:35 pm
Forum: Snes9x Tech Support and Bug Tracking
Topic: Where is Linux OpenGL support?
Replies: 0
Views: 121696

Re: Where is Linux OpenGL support?

The plain unix port is very bare, and opengl has not been included since 1.52. From the changelog: - Unix : Reconstructed and simplified all the contents. Some features have been removed to be simple, and many options have changed. GTK+ port is recommended for most of Linux users. (zones)
by OV2
Mon May 10, 2021 6:38 pm
Forum: Snes9x Tech Support and Bug Tracking
Topic: [v1.60] File Associations, valid.ext, and the Power User
Replies: 4
Views: 41981

Re: [v1.60] File Associations, valid.ext, and the Power User

From the changelog: Win32: Changed open-with file-association method, should no longer change explorer icons for otherwise unassociated extensions; removed legacy extensions S9x never made itself the default for any association, it simply registered itself as "I can open this filetype" in ...
by OV2
Mon May 10, 2021 6:27 pm
Forum: Snes9x Tech Support and Bug Tracking
Topic: [v1.53] Hotkeys not working on the assigned button(s) + J(3) instead of J(1)... How to fix?
Replies: 1
Views: 15854

Re: [v1.53] Hotkeys not working on the assigned button(s) + J(3) instead of J(1)... How to fix?

Issue #1: make sure that

Code: Select all

[Controls\Win\Hotkeys]
Handler:Joystick          = ON
is set in the snes9x.conf file

Issue #2: That is simply the internal number your gamepad was assigned by windows, this is not something you can fix.


You might still want to upgrade to 1.60.
by OV2
Sun Apr 18, 2021 3:13 pm
Forum: Snes9x Tech Support and Bug Tracking
Topic: any way to recover savestated sram data
Replies: 3
Views: 20459

Re: any way to recover savestated sram data

You could check if there is a ROMNAME.oops snapshot in your saves folder, and try loading this one.
by OV2
Sat Feb 13, 2021 2:45 pm
Forum: Snes9x Tech Support and Bug Tracking
Topic: Limited Cheat Codes (Bug?)
Replies: 5
Views: 21545

Re: Limited Cheat Codes (Bug?)

No issue here:
Image

You could also simply use the "search database" button.
by OV2
Mon Feb 01, 2021 6:30 pm
Forum: Snes9x Tech Support and Bug Tracking
Topic: Snes9x directx windows 10 error message
Replies: 15
Views: 105038

Re: Snes9x directx windows 10 error message

I've updated the link to an archive.org version that should work.
by OV2
Sat Jan 16, 2021 7:39 pm
Forum: Snes9x Tech Support and Bug Tracking
Topic: OpenGL (Windows) crashes while a ROM is loaded
Replies: 4
Views: 28894

Re: OpenGL (Windows) crashes while a ROM is loaded

Unfortunately I can't reproduce this on my system (460.79, 20H2).
by OV2
Mon Jan 04, 2021 7:25 pm
Forum: Snes9x Tech Support and Bug Tracking
Topic: Limited Cheat Codes (Bug?)
Replies: 5
Views: 21545

Re: Limited Cheat Codes (Bug?)

I can't reproduce this. Which 5 codes are you trying to enter exactly?
by OV2
Mon Jan 04, 2021 7:15 pm
Forum: Snes9x Tech Support and Bug Tracking
Topic: YUV2 Fallback Broken?
Replies: 5
Views: 17907

Re: YUV2 Fallback Broken?

I'm not sure where you are pulling the source from, but in git this is still a left shift https://github.com/snes9xgit/snes9x/blob/f7c6625d67f8a8cbb2999aaf4d4b31fa5d874015/unix/x11.cpp#L636 I don't have any unix environment where I can take a look at the moment. You might be better off opening an is...
by OV2
Fri Dec 11, 2020 11:45 am
Forum: Snes9x Public Development Forum
Topic: Swap controller mappings
Replies: 3
Views: 30706

Re: Swap controller mappings

There is already an existing function to swap input between port 1 and 2 (by default mapped to number key 6 in the windows version):

Code: Select all

S9xApplyCommand(S9xGetCommandT("SwapJoypads"),1,0);
You could simply call this in your timer.
by OV2
Thu Nov 26, 2020 3:45 pm
Forum: General Discussion
Topic: More save state slots?
Replies: 2
Views: 31066

Re: More save state slots?

In the latest git build this has been expanded to 100 slots (10 banks of 10 slots each), which you can access from the menu or from the new save/load with preview dialogs:

https://ci.appveyor.com/project/snes9x/snes9x

Click on the platform you want, then on artifacts to get the download link.
by OV2
Mon Nov 23, 2020 3:57 pm
Forum: General Discussion
Topic: Checksum calculation
Replies: 6
Views: 43127

Re: Checksum calculation

As long as the ROM has a size that is a multiple of 512KB, then this mirror algorithm is used (and it works the same below 1MB as above). If it is not a multiple of 512KB, then it simply calculates the sum over the whole orignial ROM size, without any mirroring. From the Checksum_Calculate function:...
by OV2
Sun Nov 22, 2020 2:20 pm
Forum: General Discussion
Topic: Checksum calculation
Replies: 6
Views: 43127

Re: Checksum calculation

For non power of two sizes the idea is to take the largest power of two block, then look at the remaining size in power of two parts, and mirror until you have another block of the largest size. Then the end result is also a power of two. If you have multiple smaller parts you always mirror the smal...
by OV2
Thu Nov 19, 2020 5:12 pm
Forum: General Discussion
Topic: "Reduce Input Lag"
Replies: 3
Views: 47453

Re: "Reduce Input Lag"

A rough description: it forces snes9x to wait until the current image has actually been drawn to the screen, so that the time it polls your controller presses is closer to what you actually see on screen than without it.
by OV2
Thu Nov 19, 2020 5:00 pm
Forum: General Discussion
Topic: Checksum calculation
Replies: 6
Views: 43127

Re: Checksum calculation

There is no difference in the calculation for a 20MBit and a 27MBit ROM.

What caused you problems in checksum_mirror_sum? Maybe you can describe how you think it is calculated for a 20Mbit ROM?
by OV2
Mon Sep 07, 2020 7:56 pm
Forum: Snes9x Public Development Forum
Topic: The AVI Recording Feature is Awful
Replies: 2
Views: 31038

Re: The AVI Recording Feature is Awful

The avi recording feature uses the old video for window interface to record and access codecs. If you install one that is available via that interface you can get an acceptable bitrate. For example you could install XVid, which still contains a vfw interface, or try x264vfw. You'll need the appropri...
by OV2
Thu Jul 09, 2020 5:41 pm
Forum: Snes9x Tech Support and Bug Tracking
Topic: How To Rewind In Snes9x
Replies: 2
Views: 32805

Re: How To Rewind In Snes9x

You have to enable the rewind buffer in "Emulation->Settings->Rewind buffer size" (0 means disabled). Then you can rewind with the rewind hotkey ("r" by default).
by OV2
Sat May 16, 2020 12:10 am
Forum: Snes9x Tech Support and Bug Tracking
Topic: Volume bug in XAudio2
Replies: 2
Views: 14105

Re: Volume bug in XAudio2

This has already been fixed in git (https://github.com/snes9xgit/snes9x/issues/603), you can try the latest automatic build.
by OV2
Wed Apr 29, 2020 7:04 pm
Forum: Snes9x Tech Support and Bug Tracking
Topic: Is Snes9x safe? Very new to this.
Replies: 0
Views: 20367

Re: Is Snes9x safe? Very new to this.

You can find the current official builds for windows and gtk on github: https://github.com/snes9xgit/snes9x/releases
by OV2
Wed Apr 29, 2020 7:02 pm
Forum: Snes9x Tech Support and Bug Tracking
Topic: Using Snes9x on my PS3, loading a state crashes games!!
Replies: 0
Views: 19466

Re: Using Snes9x on my PS3, loading a state crashes games!!

You'll have to ask in the retroarch forums / discord for help about this.