Search found 19 matches

by Tukuyomi
Fri Feb 01, 2013 1:34 pm
Forum: Snes9x Public Development Forum
Topic: Snes9x 1.53
Replies: 144
Views: 1204823

Re: Snes9x 1.53

Per Byuu's homepage:
It seems few people realize the first step is possible. Yes, higan will load any file or ZIP archive. Just like every other emulator.
by Tukuyomi
Tue Oct 11, 2011 5:21 am
Forum: Snes9x Tech Support and Bug Tracking
Topic: Problem with IPS files.
Replies: 5
Views: 20548

Siegfried.m wrote:Why snes9x has less accuracy than zsnes?
Actually, that's the reverse. Read the article, really, fun stuff in it :D
by Tukuyomi
Tue Apr 26, 2011 4:48 pm
Forum: Snes9x Public Development Forum
Topic: Snes9x 1.53
Replies: 144
Views: 1204823

Another mirror for this new release :)
http://snesemu.black-ship.net/index.php ... nes9x+1.53
by Tukuyomi
Fri Apr 02, 2010 7:21 pm
Forum: Snes9x Public Development Forum
Topic: GTK/X11 Port (aka Linux/UNIX GUI)
Replies: 607
Views: 4086659

It's been a while since I updated the french translation for snes9x-gtk, so here is the .po file for v79:
http://88.191.30.201/~tukuyomi/stuff/sn ... v79.po.bz2
by Tukuyomi
Mon Jan 25, 2010 7:28 pm
Forum: Snes9x Public Development Forum
Topic: Snes9x 1.52 is now dead due to Snes9X 1.53 being out
Replies: 140
Views: 957525

.NET is (C) MS Corp, not paint.NET
by Tukuyomi
Sun Jan 17, 2010 1:06 pm
Forum: Snes9x Public Development Forum
Topic: Snes9x 1.52 is now dead due to Snes9X 1.53 being out
Replies: 140
Views: 957525

sjyune wrote:otherwise it shouldn't be named 'Snes9X'
Btw, it wasn't named after the Win9x at first.
http://snesemu.black-ship.net/misc/snes ... story.html
(the link in the first line is now dead :/ but you get the quick story at least^^)
=)
by Tukuyomi
Thu Jan 14, 2010 9:59 pm
Forum: Snes9x Public Development Forum
Topic: Snes9x 1.52 is now dead due to Snes9X 1.53 being out
Replies: 140
Views: 957525

Thank you for this release, It's awesome :)
Mirror: http://snesemu.black-ship.net/index.php ... nes9x+1.52
by Tukuyomi
Wed Sep 16, 2009 4:27 pm
Forum: Snes9x Public Development Forum
Topic: GTK/X11 Port (aka Linux/UNIX GUI)
Replies: 607
Views: 4086659

Try to uncheck "Change fullscreen resolution" in "Options -> Preferences", tab "Display"
by Tukuyomi
Wed Sep 02, 2009 4:22 am
Forum: Snes9x Public Development Forum
Topic: GTK/X11 Port (aka Linux/UNIX GUI)
Replies: 607
Views: 4086659

snes9x is CLI only version. That's precisely why snes9x-gtk exist :)
by Tukuyomi
Mon Aug 31, 2009 4:56 pm
Forum: Snes9x Public Development Forum
Topic: GTK/X11 Port (aka Linux/UNIX GUI)
Replies: 607
Views: 4086659

Don't worry about that, inukaze; Bearoso will do all this for you for the next release so it will be straight forward for end users =)
(btw, I think I should update the fr_FR translation a bit)

- EDIT - : updated the fr_FR.po file: http://kuro-hitsuji.net/~tukuyomi/stuff ... v75.po.zip
by Tukuyomi
Sat May 30, 2009 1:15 pm
Forum: Snes9x Public Development Forum
Topic: GTK/X11 Port (aka Linux/UNIX GUI)
Replies: 607
Views: 4086659

Hello! I've updated the fr translation file for snes9x-gtk a bit : changed some strings, corrected some typos and removed bad translated things. You can find the file here: http://kuro-hitsuji.net/~tukuyomi/stuff/fr_FR-v72.po.gz By the way, the "bug" at http://www.snes9x.com/phpbb2/viewtop...
by Tukuyomi
Tue May 19, 2009 5:01 am
Forum: Snes9x Public Development Forum
Topic: GTK/X11 Port (aka Linux/UNIX GUI)
Replies: 607
Views: 4086659

wubi installs Linux inside a "virtual" ext3(or 4) hard drive within the NTFS system. After the installation, it requires a few Windows components to be loaded before actually start loading the linux system. If alexeena wants to delete Windows after that, the linux distro won't boot anymore...
by Tukuyomi
Wed Mar 25, 2009 5:52 pm
Forum: Snes9x Public Development Forum
Topic: GTK/X11 Port (aka Linux/UNIX GUI)
Replies: 607
Views: 4086659

Well, snes9x-gtk v69 works as expected in french... with --prefix in my $HOME/usr/local/ snes9x-gtk v70 does not with --prefix in my $HOME/usr/local/, but does with --prefix in /usr/local (default) :) BUT... Fichier -> _Quit is not translated oO (it's marked as fuzzy in fr_FR.po) When installing sne...
by Tukuyomi
Tue Mar 24, 2009 8:32 pm
Forum: Snes9x Public Development Forum
Topic: GTK/X11 Port (aka Linux/UNIX GUI)
Replies: 607
Views: 4086659

Can someone please try the following command with snes9x-gtk v70, please? $ LANG=fr_FR /$PREFIX/bin/snes9x-gtk Can you see snes9x-gtk in french? For some reason, I can't o_O... or am I missing something? After unzipping the archive: tukuyomi@dejikochan:~/games/snes/snes9x/snes9x-1.51-src/gtk/po$ int...
by Tukuyomi
Fri Mar 20, 2009 2:27 pm
Forum: Snes9x Public Development Forum
Topic: GTK/X11 Port (aka Linux/UNIX GUI)
Replies: 607
Views: 4086659

I shoot in the dark, but have you tried sudo apt-get update just before?
Furthermore, the package you're looking for is named zlib1g-dev, not zlibg1-dev ;)
by Tukuyomi
Sat Mar 14, 2009 11:44 am
Forum: Snes9x Public Development Forum
Topic: GTK/X11 Port (aka Linux/UNIX GUI)
Replies: 607
Views: 4086659

I updated my translation file to match version 69 strings; here is the link:
http://kuro-hitsuji.net/~tukuyomi/stuff/fr_FR.po.gz
by Tukuyomi
Mon Mar 02, 2009 7:12 pm
Forum: Snes9x Public Development Forum
Topic: GTK/X11 Port (aka Linux/UNIX GUI)
Replies: 607
Views: 4086659

As root, type this command

Code: Select all

# apt-get install zlibg1-dev
then try recompiling

EDIT:
Haneda wrote:Until then, ignore this post.
Too late 8)
by Tukuyomi
Fri Jan 23, 2009 1:30 pm
Forum: Snes9x Public Development Forum
Topic: GTK/X11 Port (aka Linux/UNIX GUI)
Replies: 607
Views: 4086659

http://kuro-hitsuji.net/~tukuyomi/stuff/fr_FR.po.gz Here, you can find the french locale for Snes9x-gtk version 62 :) For those interested, if your environment is not set to your native language, you can temporary change the locale used for snes9x-gtk like this: From a terminal: $ LANG=fr_FR snes9x-...
by Tukuyomi
Tue Jan 20, 2009 7:32 pm
Forum: Snes9x Public Development Forum
Topic: GTK/X11 Port (aka Linux/UNIX GUI)
Replies: 607
Views: 4086659

Translating
In order to generate a translation file, you'll need to follow these steps:[...]
Hi BearOso, but is there a way to test the translated .pot file before posting it here? Do I need -and how- to recompile snes9x-gtk everytime the file is modified? Thanks for your replies :)