thanks for the link...
o.k. i can confirm those three games are now fixed..great work !!
so i guess there's just one game to go...Jumping Derby (J)
this game even old Zsnes runs fine...only busted on Snes9x..
Search found 19 matches
- Fri Aug 27, 2010 2:37 pm
- Forum: Snes9x Public Development Forum
- Topic: Merging bsnes's accurate SA1 core into Snex9x ?
- Replies: 5
- Views: 32334
- Mon Aug 23, 2010 11:45 pm
- Forum: Snes9x Public Development Forum
- Topic: Merging bsnes's accurate SA1 core into Snex9x ?
- Replies: 5
- Views: 32334
- Fri Aug 20, 2010 7:09 am
- Forum: Snes9x Public Development Forum
- Topic: Snes9x 1.52 is now dead due to Snes9X 1.53 being out
- Replies: 140
- Views: 1242597
- Fri Aug 20, 2010 2:51 am
- Forum: Snes9x Tech Support and Bug Tracking
- Topic: Major sound issues with 1.52 on OS X (not present in 1.51)
- Replies: 12
- Views: 57558
i'm having a exctly same problem....just like MAME once had sound core rewrite.. this little fix completely removed all the poping and crackling noises..though i don't know if this fix can be applied in the same manner as MAME did... from osd/windows/sound.c (MAMEUIFX - http://mame32fx.altervista.or...
- Thu Aug 19, 2010 4:15 pm
- Forum: Snes9x Public Development Forum
- Topic: Merging bsnes's accurate SA1 core into Snex9x ?
- Replies: 5
- Views: 32334
- Tue Aug 17, 2010 7:39 am
- Forum: Snes9x Public Development Forum
- Topic: Snes9x 1.52 is now dead due to Snes9X 1.53 being out
- Replies: 140
- Views: 1242597
two SA1 games currently not running properly under Snes9x *SD Gundam G-Next (J) - special SA1 DMA (map glitch) *Jumping Derby (J) - need SA1 NMI (timing mode) hey, you guys, any chance of merging bsnes's accurate SA1 core/emulation into Snes9x ? ...you know, you didn't have to post this here then m...
- Mon Aug 16, 2010 9:32 pm
- Forum: Snes9x Public Development Forum
- Topic: Merging bsnes's accurate SA1 core into Snex9x ?
- Replies: 5
- Views: 32334
Merging bsnes's accurate SA1 core into Snex9x ?
two SA1 games currently not running properly under Snes9x
*SD Gundam G-Next (J) - special SA1 DMA (map glitch)
*Jumping Derby (J) - need SA1 NMI (timing mode)
hey, you guys, any chance of merging bsnes's accurate SA1 core/emulation into Snes9x ?
*SD Gundam G-Next (J) - special SA1 DMA (map glitch)
*Jumping Derby (J) - need SA1 NMI (timing mode)
hey, you guys, any chance of merging bsnes's accurate SA1 core/emulation into Snes9x ?
- Mon Aug 16, 2010 9:28 pm
- Forum: Snes9x Public Development Forum
- Topic: Snes9x 1.52 is now dead due to Snes9X 1.53 being out
- Replies: 140
- Views: 1242597
- Wed Jan 20, 2010 11:46 pm
- Forum: Snes9x Public Development Forum
- Topic: Snes9x 1.52 is now dead due to Snes9X 1.53 being out
- Replies: 140
- Views: 1242597
If you disable sound sync you'll have to enable VSync or switch frame skipping to automatic. thanks alot, that surely fixed that speed issue, though still crackling noise won't go away.....i tried every combination (sampling rate / input frequency set), but i still get these crackling noise without...
- Tue Jan 19, 2010 8:42 pm
- Forum: Snes9x Public Development Forum
- Topic: Snes9x 1.52 is now dead due to Snes9X 1.53 being out
- Replies: 140
- Views: 1242597
- Tue Jan 19, 2010 1:46 pm
- Forum: Snes9x Public Development Forum
- Topic: Snes9x 1.52 is now dead due to Snes9X 1.53 being out
- Replies: 140
- Views: 1242597
Sync Sound & Display Hiccup
does anyone notice when 'Sync Sound' is enabled, display/scrolling get occassional hiccups.. ?
it's just like auto-frame-skipping is activated
'Sync Sound' didn't affect display/frame rate in older versions
it's quite stuttering for shooters and actions..
it's just like auto-frame-skipping is activated
'Sync Sound' didn't affect display/frame rate in older versions
it's quite stuttering for shooters and actions..
- Sun Jan 17, 2010 10:28 pm
- Forum: Snes9x Public Development Forum
- Topic: Snes9x 1.52 is now dead due to Snes9X 1.53 being out
- Replies: 140
- Views: 1242597
i tested some games ,now it sounds great APU releated bugs are all gone...good works guys !! though i see there are still old GFX bugs unchanged SD Gundam G-Next (map glitch) Wally wo Sagase! / Where is wally (dialogue box glitch) Funaki Masakatsu Hybrid Wrestler - Tougi Denshou (intro glitch on top...
- Sun Jan 17, 2010 9:59 pm
- Forum: Snes9x Public Development Forum
- Topic: Snes9x 1.52 is now dead due to Snes9X 1.53 being out
- Replies: 140
- Views: 1242597
OV2 ! Thanks millions for this 'personal' build... works just fine except rom dialogue box doesn't pop-up so i have to use 'recent rom' menu to select rom image.. Is this Win9x specific problem or official bug ? just curious... anyway, i really appriciate it !! :wink: No idea why this doesn't work ...
- Sun Jan 17, 2010 10:24 am
- Forum: Snes9x Public Development Forum
- Topic: Snes9x 1.52 is now dead due to Snes9X 1.53 being out
- Replies: 140
- Views: 1242597
- Fri Jan 15, 2010 9:44 pm
- Forum: Snes9x Public Development Forum
- Topic: Snes9x 1.52 is now dead due to Snes9X 1.53 being out
- Replies: 140
- Views: 1242597
I cannot create a Win9x port, sorry. Qt itself has discontinued Win9x support, and the entire user interface, even the old ones prior, were built around Unicode support and Win2k user interface functionality. The current builds also include RawInput support (allows multiple mice, very important for...
- Fri Jan 15, 2010 9:30 pm
- Forum: Snes9x Public Development Forum
- Topic: Snes9x 1.52 is now dead due to Snes9X 1.53 being out
- Replies: 140
- Views: 1242597
Hello,I found a problem:The Rom information menu item is always uncheckble? Is it a bug? Yes, this happened because of core changes and slipped by me. Will be back in the next update. Crash on Win98SE/ME ...dropping Win9X support ? :( anyone here can teach me how to build Win98/ME compatible port ?...
- Fri Jan 15, 2010 9:08 pm
- Forum: Snes9x Public Development Forum
- Topic: Snes9x 1.52 is now dead due to Snes9X 1.53 being out
- Replies: 140
- Views: 1242597
One more suggestion, filter/hq2x.cpp destroys GCC when you have 1GB of RAM or less, like in my virtual machine and on Derrick Sobodash's Loongson laptop. If you update the source like so: //(2,3,4) just means to do this for all three HQnX routines void HQ(2,3,4)X_16 (uint8 *srcPtr, uint32 srcPitch,...
- Fri Jan 15, 2010 8:49 pm
- Forum: Snes9x Public Development Forum
- Topic: Snes9x 1.52 is now dead due to Snes9X 1.53 being out
- Replies: 140
- Views: 1242597
- Thu Jan 14, 2010 12:11 pm
- Forum: Snes9x Public Development Forum
- Topic: Snes9x 1.52 is now dead due to Snes9X 1.53 being out
- Replies: 140
- Views: 1242597